home *** CD-ROM | disk | FTP | other *** search
/ CyberMycha 2005 January / CyberMycha 01-2005 (Poland) (Track 01).bin / Alexander / Data1.pak / Data / WeaponSystem / base.ws.xml
Encoding:
Text File  |  2004-10-22  |  142.5 KB  |  4,614 lines

  1. <>
  2.  <WeaponModificator>
  3.   <Name>FireBolt</Name>
  4.   <WPL>
  5.    <WeaponProcess>
  6.     <Event>
  7.      <True></True>
  8.     </Event>
  9.     <WeaponModificators>
  10.      <BirthNew>
  11.       <NewWeaponModificator>-=FireBolt_I=-</NewWeaponModificator>
  12.       <DamageChange>100</DamageChange>
  13.       <BirthPause>0</BirthPause>
  14.       <LeaveFromPoint>false</LeaveFromPoint>
  15.       <Fr_AddX>0</Fr_AddX>
  16.       <Fr_AddY>0</Fr_AddY>
  17.       <Fr_AddZ>0</Fr_AddZ>
  18.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  19.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  20.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  21.       <To_RandomPosInRadius>3000</To_RandomPosInRadius>
  22.       <To_AddX>0</To_AddX>
  23.       <To_AddY>0</To_AddY>
  24.       <To_AddZ>0</To_AddZ>
  25.      </BirthNew>
  26.      <BirthNew>
  27.       <NewWeaponModificator>Balista_Fire</NewWeaponModificator>
  28.       <DamageChange>0</DamageChange>
  29.       <BirthPause>0</BirthPause>
  30.       <LeaveFromPoint>false</LeaveFromPoint>
  31.       <Fr_AddX>0</Fr_AddX>
  32.       <Fr_AddY>0</Fr_AddY>
  33.       <Fr_AddZ>0</Fr_AddZ>
  34.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  35.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  36.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  37.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  38.       <To_AddX>0</To_AddX>
  39.       <To_AddY>0</To_AddY>
  40.       <To_AddZ>0</To_AddZ>
  41.      </BirthNew>
  42.      <SelfMurder></SelfMurder>
  43.     </WeaponModificators>
  44.    </WeaponProcess>
  45.   </WPL>
  46.  </WeaponModificator>
  47.  <WeaponModificator>
  48.   <Name>-=FireBolt_I=-</Name>
  49.   <WPL>
  50.    <WeaponProcess>
  51.     <Event>
  52.      <True></True>
  53.     </Event>
  54.     <WeaponModificators>
  55.      <BalisticMotion>
  56.       <ConstSpeed>350</ConstSpeed>
  57.       <ConstHieght>0</ConstHieght>
  58.       <g>9</g>
  59.       <SetTargetHieghtOnGround>true</SetTargetHieghtOnGround>
  60.       <StopInDestPoint>false</StopInDestPoint>
  61.      </BalisticMotion>
  62.      <DrawOne>
  63.       <Anim>
  64.        <AnimationCode>MOTION_L</AnimationCode>
  65.        <Enabled>true</Enabled>
  66.        <CanBeBroken>false</CanBeBroken>
  67.        <MoveBreak>false</MoveBreak>
  68.        <TiringChange>0</TiringChange>
  69.        <AnimationType>3D Animation</AnimationType>
  70.        <AnimSet3D></AnimSet3D>
  71.        <ModelID>Models\Effects\FAERBOOLss.c2m</ModelID>
  72.        <AnimationID></AnimationID>
  73.        <SecondAnimationID></SecondAnimationID>
  74.        <ReflectionID></ReflectionID>
  75.        <TimeAnimationID></TimeAnimationID>
  76.        <NFrames>0</NFrames>
  77.        <TimeAnimationFrames>0</TimeAnimationFrames>
  78.        <TimeAnimationVariation>0</TimeAnimationVariation>
  79.        <DirFactor>0.000000</DirFactor>
  80.        <Scale>1.200000</Scale>
  81.        <AddDirection>0</AddDirection>
  82.        <AddHeight>0</AddHeight>
  83.        <SlowFrameStart>0</SlowFrameStart>
  84.        <SlowFrameEnd>0</SlowFrameEnd>
  85.        <SlowFrameSpeed>0</SlowFrameSpeed>
  86.        <Particles></Particles>
  87.       </Anim>
  88.       <Frame>0</Frame>
  89.       <ScaleByRadius>0</ScaleByRadius>
  90.       <AddDirZ>0</AddDirZ>
  91.      </DrawOne>
  92.     </WeaponModificators>
  93.    </WeaponProcess>
  94.    <WeaponProcess>
  95.     <Event>
  96.      <Conditions>
  97.       <LifeTimeMore>-1</LifeTimeMore>
  98.       <LifeTimeLess>-1</LifeTimeLess>
  99.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  100.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  101.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  102.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  103.       <HeightMore>0</HeightMore>
  104.       <HeightLess>10</HeightLess>
  105.       <IsInBuilding>false</IsInBuilding>
  106.       <AbsHeightMore>10</AbsHeightMore>
  107.       <AbsHeightLess>-1</AbsHeightLess>
  108.      </Conditions>
  109.     </Event>
  110.     <WeaponModificators>
  111.      <BirthNew>
  112.       <NewWeaponModificator>Explode</NewWeaponModificator>
  113.       <DamageChange>0</DamageChange>
  114.       <BirthPause>0</BirthPause>
  115.       <LeaveFromPoint>false</LeaveFromPoint>
  116.       <Fr_AddX>0</Fr_AddX>
  117.       <Fr_AddY>0</Fr_AddY>
  118.       <Fr_AddZ>0</Fr_AddZ>
  119.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  120.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  121.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  122.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  123.       <To_AddX>0</To_AddX>
  124.       <To_AddY>0</To_AddY>
  125.       <To_AddZ>0</To_AddZ>
  126.      </BirthNew>
  127.      <BirthNew>
  128.       <NewWeaponModificator>point_B</NewWeaponModificator>
  129.       <DamageChange>20</DamageChange>
  130.       <BirthPause>0</BirthPause>
  131.       <LeaveFromPoint>false</LeaveFromPoint>
  132.       <Fr_AddX>0</Fr_AddX>
  133.       <Fr_AddY>0</Fr_AddY>
  134.       <Fr_AddZ>0</Fr_AddZ>
  135.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  136.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  137.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  138.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  139.       <To_AddX>0</To_AddX>
  140.       <To_AddY>0</To_AddY>
  141.       <To_AddZ>0</To_AddZ>
  142.      </BirthNew>
  143.      <BirthNew>
  144.       <NewWeaponModificator>Voronka</NewWeaponModificator>
  145.       <DamageChange>0</DamageChange>
  146.       <BirthPause>0</BirthPause>
  147.       <LeaveFromPoint>false</LeaveFromPoint>
  148.       <Fr_AddX>0</Fr_AddX>
  149.       <Fr_AddY>0</Fr_AddY>
  150.       <Fr_AddZ>0</Fr_AddZ>
  151.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  152.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  153.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  154.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  155.       <To_AddX>0</To_AddX>
  156.       <To_AddY>0</To_AddY>
  157.       <To_AddZ>0</To_AddZ>
  158.      </BirthNew>
  159.      <PlaySomeSound>
  160.       <SoundID>Fireball_on_Surface</SoundID>
  161.      </PlaySomeSound>
  162.      <SelfMurder></SelfMurder>
  163.     </WeaponModificators>
  164.    </WeaponProcess>
  165.    <WeaponProcess>
  166.     <Event>
  167.      <Conditions>
  168.       <LifeTimeMore>-1</LifeTimeMore>
  169.       <LifeTimeLess>-1</LifeTimeLess>
  170.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  171.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  172.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  173.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  174.       <HeightMore>-1</HeightMore>
  175.       <HeightLess>-1</HeightLess>
  176.       <IsInBuilding>true</IsInBuilding>
  177.       <AbsHeightMore>-1</AbsHeightMore>
  178.       <AbsHeightLess>-1</AbsHeightLess>
  179.      </Conditions>
  180.     </Event>
  181.     <WeaponModificators>
  182.      <BirthNew>
  183.       <NewWeaponModificator>vdom</NewWeaponModificator>
  184.       <DamageChange>100</DamageChange>
  185.       <BirthPause>0</BirthPause>
  186.       <LeaveFromPoint>false</LeaveFromPoint>
  187.       <Fr_AddX>0</Fr_AddX>
  188.       <Fr_AddY>0</Fr_AddY>
  189.       <Fr_AddZ>0</Fr_AddZ>
  190.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  191.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  192.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  193.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  194.       <To_AddX>0</To_AddX>
  195.       <To_AddY>0</To_AddY>
  196.       <To_AddZ>0</To_AddZ>
  197.      </BirthNew>
  198.      <BirthNew>
  199.       <NewWeaponModificator>point_B</NewWeaponModificator>
  200.       <DamageChange>100</DamageChange>
  201.       <BirthPause>0</BirthPause>
  202.       <LeaveFromPoint>false</LeaveFromPoint>
  203.       <Fr_AddX>0</Fr_AddX>
  204.       <Fr_AddY>0</Fr_AddY>
  205.       <Fr_AddZ>0</Fr_AddZ>
  206.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  207.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  208.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  209.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  210.       <To_AddX>0</To_AddX>
  211.       <To_AddY>0</To_AddY>
  212.       <To_AddZ>0</To_AddZ>
  213.      </BirthNew>
  214.      <BirthNew>
  215.       <NewWeaponModificator>Voronka</NewWeaponModificator>
  216.       <DamageChange>0</DamageChange>
  217.       <BirthPause>0</BirthPause>
  218.       <LeaveFromPoint>false</LeaveFromPoint>
  219.       <Fr_AddX>0</Fr_AddX>
  220.       <Fr_AddY>0</Fr_AddY>
  221.       <Fr_AddZ>0</Fr_AddZ>
  222.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  223.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  224.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  225.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  226.       <To_AddX>0</To_AddX>
  227.       <To_AddY>0</To_AddY>
  228.       <To_AddZ>0</To_AddZ>
  229.      </BirthNew>
  230.      <PlaySomeSound>
  231.       <SoundID>Fireball_on_Surface</SoundID>
  232.      </PlaySomeSound>
  233.      <SelfMurder></SelfMurder>
  234.     </WeaponModificators>
  235.    </WeaponProcess>
  236.    <WeaponProcess>
  237.     <Event>
  238.      <Conditions>
  239.       <LifeTimeMore>-1</LifeTimeMore>
  240.       <LifeTimeLess>-1</LifeTimeLess>
  241.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  242.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  243.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  244.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  245.       <HeightMore>-1</HeightMore>
  246.       <HeightLess>1</HeightLess>
  247.       <IsInBuilding>false</IsInBuilding>
  248.       <AbsHeightMore>-1</AbsHeightMore>
  249.       <AbsHeightLess>10</AbsHeightLess>
  250.      </Conditions>
  251.     </Event>
  252.     <WeaponModificators>
  253.      <BirthNew>
  254.       <NewWeaponModificator>bulbul</NewWeaponModificator>
  255.       <DamageChange>100</DamageChange>
  256.       <BirthPause>0</BirthPause>
  257.       <LeaveFromPoint>false</LeaveFromPoint>
  258.       <Fr_AddX>0</Fr_AddX>
  259.       <Fr_AddY>0</Fr_AddY>
  260.       <Fr_AddZ>0</Fr_AddZ>
  261.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  262.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  263.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  264.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  265.       <To_AddX>0</To_AddX>
  266.       <To_AddY>0</To_AddY>
  267.       <To_AddZ>0</To_AddZ>
  268.      </BirthNew>
  269.      <BirthNew>
  270.       <NewWeaponModificator>point_B</NewWeaponModificator>
  271.       <DamageChange>100</DamageChange>
  272.       <BirthPause>0</BirthPause>
  273.       <LeaveFromPoint>false</LeaveFromPoint>
  274.       <Fr_AddX>0</Fr_AddX>
  275.       <Fr_AddY>0</Fr_AddY>
  276.       <Fr_AddZ>0</Fr_AddZ>
  277.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  278.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  279.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  280.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  281.       <To_AddX>0</To_AddX>
  282.       <To_AddY>0</To_AddY>
  283.       <To_AddZ>0</To_AddZ>
  284.      </BirthNew>
  285.      <PlaySomeSound>
  286.       <SoundID>Fireball_on_Water</SoundID>
  287.      </PlaySomeSound>
  288.      <SelfMurder></SelfMurder>
  289.     </WeaponModificators>
  290.    </WeaponProcess>
  291.    <WeaponProcess>
  292.     <Event>
  293.      <Conditions>
  294.       <LifeTimeMore>10000</LifeTimeMore>
  295.       <LifeTimeLess>-1</LifeTimeLess>
  296.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  297.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  298.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  299.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  300.       <HeightMore>-1</HeightMore>
  301.       <HeightLess>-1</HeightLess>
  302.       <IsInBuilding>false</IsInBuilding>
  303.       <AbsHeightMore>-1</AbsHeightMore>
  304.       <AbsHeightLess>-1</AbsHeightLess>
  305.      </Conditions>
  306.     </Event>
  307.     <WeaponModificators>
  308.      <SelfMurder></SelfMurder>
  309.     </WeaponModificators>
  310.    </WeaponProcess>
  311.   </WPL>
  312.  </WeaponModificator>
  313.  <WeaponModificator>
  314.   <Name>point_B</Name>
  315.   <WPL>
  316.    <WeaponProcess>
  317.     <Event>
  318.      <True></True>
  319.     </Event>
  320.     <WeaponModificators>
  321.      <MakeDamage>
  322.       <OnlyTargetUnits>false</OnlyTargetUnits>
  323.       <InRadius>25</InRadius>
  324.       <OnlyEnemyUnits>false</OnlyEnemyUnits>
  325.       <MaxUnits>1000</MaxUnits>
  326.       <DamageBuilding>true</DamageBuilding>
  327.       <PushUnitsForce>1000</PushUnitsForce>
  328.      </MakeDamage>
  329.      <BirthNew>
  330.       <NewWeaponModificator>point_M</NewWeaponModificator>
  331.       <DamageChange>10</DamageChange>
  332.       <BirthPause>0</BirthPause>
  333.       <LeaveFromPoint>false</LeaveFromPoint>
  334.       <Fr_AddX>0</Fr_AddX>
  335.       <Fr_AddY>0</Fr_AddY>
  336.       <Fr_AddZ>0</Fr_AddZ>
  337.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  338.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  339.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  340.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  341.       <To_AddX>0</To_AddX>
  342.       <To_AddY>0</To_AddY>
  343.       <To_AddZ>0</To_AddZ>
  344.      </BirthNew>
  345.      <SelfMurder></SelfMurder>
  346.     </WeaponModificators>
  347.    </WeaponProcess>
  348.    <WeaponProcess>
  349.     <Event>
  350.      <Conditions>
  351.       <LifeTimeMore>100</LifeTimeMore>
  352.       <LifeTimeLess>-1</LifeTimeLess>
  353.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  354.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  355.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  356.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  357.       <HeightMore>-1</HeightMore>
  358.       <HeightLess>-1</HeightLess>
  359.       <IsInBuilding>false</IsInBuilding>
  360.       <AbsHeightMore>-1</AbsHeightMore>
  361.       <AbsHeightLess>-1</AbsHeightLess>
  362.      </Conditions>
  363.     </Event>
  364.     <WeaponModificators>
  365.      <SelfMurder></SelfMurder>
  366.     </WeaponModificators>
  367.    </WeaponProcess>
  368.   </WPL>
  369.  </WeaponModificator>
  370.  <WeaponModificator>
  371.   <Name>point_M</Name>
  372.   <WPL>
  373.    <WeaponProcess>
  374.     <Event>
  375.      <True></True>
  376.     </Event>
  377.     <WeaponModificators>
  378.      <MakeDamage>
  379.       <OnlyTargetUnits>false</OnlyTargetUnits>
  380.       <InRadius>80</InRadius>
  381.       <OnlyEnemyUnits>false</OnlyEnemyUnits>
  382.       <MaxUnits>1000</MaxUnits>
  383.       <DamageBuilding>true</DamageBuilding>
  384.       <PushUnitsForce>70</PushUnitsForce>
  385.      </MakeDamage>
  386.      <BirthNew>
  387.       <NewWeaponModificator>point_S</NewWeaponModificator>
  388.       <DamageChange>50</DamageChange>
  389.       <BirthPause>0</BirthPause>
  390.       <LeaveFromPoint>false</LeaveFromPoint>
  391.       <Fr_AddX>0</Fr_AddX>
  392.       <Fr_AddY>0</Fr_AddY>
  393.       <Fr_AddZ>0</Fr_AddZ>
  394.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  395.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  396.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  397.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  398.       <To_AddX>0</To_AddX>
  399.       <To_AddY>0</To_AddY>
  400.       <To_AddZ>0</To_AddZ>
  401.      </BirthNew>
  402.      <SelfMurder></SelfMurder>
  403.     </WeaponModificators>
  404.    </WeaponProcess>
  405.    <WeaponProcess>
  406.     <Event>
  407.      <Conditions>
  408.       <LifeTimeMore>100</LifeTimeMore>
  409.       <LifeTimeLess>-1</LifeTimeLess>
  410.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  411.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  412.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  413.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  414.       <HeightMore>-1</HeightMore>
  415.       <HeightLess>-1</HeightLess>
  416.       <IsInBuilding>false</IsInBuilding>
  417.       <AbsHeightMore>-1</AbsHeightMore>
  418.       <AbsHeightLess>-1</AbsHeightLess>
  419.      </Conditions>
  420.     </Event>
  421.     <WeaponModificators>
  422.      <SelfMurder></SelfMurder>
  423.     </WeaponModificators>
  424.    </WeaponProcess>
  425.   </WPL>
  426.  </WeaponModificator>
  427.  <WeaponModificator>
  428.   <Name>point_S</Name>
  429.   <WPL>
  430.    <WeaponProcess>
  431.     <Event>
  432.      <True></True>
  433.     </Event>
  434.     <WeaponModificators>
  435.      <MakeDamage>
  436.       <OnlyTargetUnits>false</OnlyTargetUnits>
  437.       <InRadius>175</InRadius>
  438.       <OnlyEnemyUnits>false</OnlyEnemyUnits>
  439.       <MaxUnits>1000</MaxUnits>
  440.       <DamageBuilding>true</DamageBuilding>
  441.       <PushUnitsForce>0</PushUnitsForce>
  442.      </MakeDamage>
  443.      <SelfMurder></SelfMurder>
  444.     </WeaponModificators>
  445.    </WeaponProcess>
  446.    <WeaponProcess>
  447.     <Event>
  448.      <Conditions>
  449.       <LifeTimeMore>100</LifeTimeMore>
  450.       <LifeTimeLess>-1</LifeTimeLess>
  451.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  452.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  453.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  454.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  455.       <HeightMore>-1</HeightMore>
  456.       <HeightLess>-1</HeightLess>
  457.       <IsInBuilding>false</IsInBuilding>
  458.       <AbsHeightMore>-1</AbsHeightMore>
  459.       <AbsHeightLess>-1</AbsHeightLess>
  460.      </Conditions>
  461.     </Event>
  462.     <WeaponModificators>
  463.      <SelfMurder></SelfMurder>
  464.     </WeaponModificators>
  465.    </WeaponProcess>
  466.   </WPL>
  467.  </WeaponModificator>
  468.  <WeaponModificator>
  469.   <Name>Explode</Name>
  470.   <WPL>
  471.    <WeaponProcess>
  472.     <Event>
  473.      <True></True>
  474.     </Event>
  475.     <WeaponModificators>
  476.      <DrawOne>
  477.       <Anim>
  478.        <AnimationCode>MOTION_L</AnimationCode>
  479.        <Enabled>true</Enabled>
  480.        <CanBeBroken>false</CanBeBroken>
  481.        <MoveBreak>false</MoveBreak>
  482.        <TiringChange>0</TiringChange>
  483.        <AnimationType>3D Animation</AnimationType>
  484.        <AnimSet3D></AnimSet3D>
  485.        <ModelID>Models\Effects\bullet_ground_hit.c2m</ModelID>
  486.        <AnimationID></AnimationID>
  487.        <SecondAnimationID></SecondAnimationID>
  488.        <ReflectionID></ReflectionID>
  489.        <TimeAnimationID></TimeAnimationID>
  490.        <NFrames>0</NFrames>
  491.        <TimeAnimationFrames>0</TimeAnimationFrames>
  492.        <TimeAnimationVariation>0</TimeAnimationVariation>
  493.        <DirFactor>0.000000</DirFactor>
  494.        <Scale>1.000000</Scale>
  495.        <AddDirection>0</AddDirection>
  496.        <AddHeight>0</AddHeight>
  497.        <SlowFrameStart>0</SlowFrameStart>
  498.        <SlowFrameEnd>0</SlowFrameEnd>
  499.        <SlowFrameSpeed>0</SlowFrameSpeed>
  500.        <Particles></Particles>
  501.       </Anim>
  502.       <Frame>0</Frame>
  503.       <ScaleByRadius>0</ScaleByRadius>
  504.       <AddDirZ>0</AddDirZ>
  505.      </DrawOne>
  506.     </WeaponModificators>
  507.    </WeaponProcess>
  508.    <WeaponProcess>
  509.     <Event>
  510.      <Conditions>
  511.       <LifeTimeMore>2600</LifeTimeMore>
  512.       <LifeTimeLess>-1</LifeTimeLess>
  513.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  514.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  515.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  516.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  517.       <HeightMore>-1</HeightMore>
  518.       <HeightLess>50</HeightLess>
  519.       <IsInBuilding>false</IsInBuilding>
  520.       <AbsHeightMore>10</AbsHeightMore>
  521.       <AbsHeightLess>-1</AbsHeightLess>
  522.      </Conditions>
  523.     </Event>
  524.     <WeaponModificators>
  525.      <SelfMurder></SelfMurder>
  526.     </WeaponModificators>
  527.    </WeaponProcess>
  528.    <WeaponProcess>
  529.     <Event>
  530.      <Conditions>
  531.       <LifeTimeMore>3200</LifeTimeMore>
  532.       <LifeTimeLess>-1</LifeTimeLess>
  533.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  534.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  535.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  536.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  537.       <HeightMore>-1</HeightMore>
  538.       <HeightLess>-1</HeightLess>
  539.       <IsInBuilding>false</IsInBuilding>
  540.       <AbsHeightMore>-1</AbsHeightMore>
  541.       <AbsHeightLess>-1</AbsHeightLess>
  542.      </Conditions>
  543.     </Event>
  544.     <WeaponModificators>
  545.      <SelfMurder></SelfMurder>
  546.     </WeaponModificators>
  547.    </WeaponProcess>
  548.   </WPL>
  549.  </WeaponModificator>
  550.  <WeaponModificator>
  551.   <Name>vdom</Name>
  552.   <WPL>
  553.    <WeaponProcess>
  554.     <Event>
  555.      <True></True>
  556.     </Event>
  557.     <WeaponModificators>
  558.      <DrawOne>
  559.       <Anim>
  560.        <AnimationCode>MOTION_L</AnimationCode>
  561.        <Enabled>true</Enabled>
  562.        <CanBeBroken>false</CanBeBroken>
  563.        <MoveBreak>false</MoveBreak>
  564.        <TiringChange>0</TiringChange>
  565.        <AnimationType>3D Animation</AnimationType>
  566.        <AnimSet3D></AnimSet3D>
  567.        <ModelID>Models\Effects\bullet_building_hit.c2m</ModelID>
  568.        <AnimationID></AnimationID>
  569.        <SecondAnimationID></SecondAnimationID>
  570.        <ReflectionID></ReflectionID>
  571.        <TimeAnimationID></TimeAnimationID>
  572.        <NFrames>0</NFrames>
  573.        <TimeAnimationFrames>0</TimeAnimationFrames>
  574.        <TimeAnimationVariation>0</TimeAnimationVariation>
  575.        <DirFactor>0.000000</DirFactor>
  576.        <Scale>0.750000</Scale>
  577.        <AddDirection>0</AddDirection>
  578.        <AddHeight>0</AddHeight>
  579.        <SlowFrameStart>0</SlowFrameStart>
  580.        <SlowFrameEnd>0</SlowFrameEnd>
  581.        <SlowFrameSpeed>0</SlowFrameSpeed>
  582.        <Particles></Particles>
  583.       </Anim>
  584.       <Frame>0</Frame>
  585.       <ScaleByRadius>0</ScaleByRadius>
  586.       <AddDirZ>0</AddDirZ>
  587.      </DrawOne>
  588.     </WeaponModificators>
  589.    </WeaponProcess>
  590.    <WeaponProcess>
  591.     <Event>
  592.      <Conditions>
  593.       <LifeTimeMore>2600</LifeTimeMore>
  594.       <LifeTimeLess>-1</LifeTimeLess>
  595.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  596.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  597.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  598.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  599.       <HeightMore>-1</HeightMore>
  600.       <HeightLess>-1</HeightLess>
  601.       <IsInBuilding>true</IsInBuilding>
  602.       <AbsHeightMore>-1</AbsHeightMore>
  603.       <AbsHeightLess>-1</AbsHeightLess>
  604.      </Conditions>
  605.     </Event>
  606.     <WeaponModificators>
  607.      <SelfMurder></SelfMurder>
  608.     </WeaponModificators>
  609.    </WeaponProcess>
  610.    <WeaponProcess>
  611.     <Event>
  612.      <Conditions>
  613.       <LifeTimeMore>2600</LifeTimeMore>
  614.       <LifeTimeLess>-1</LifeTimeLess>
  615.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  616.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  617.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  618.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  619.       <HeightMore>-1</HeightMore>
  620.       <HeightLess>60</HeightLess>
  621.       <IsInBuilding>false</IsInBuilding>
  622.       <AbsHeightMore>20</AbsHeightMore>
  623.       <AbsHeightLess>-1</AbsHeightLess>
  624.      </Conditions>
  625.     </Event>
  626.     <WeaponModificators>
  627.      <SelfMurder></SelfMurder>
  628.     </WeaponModificators>
  629.    </WeaponProcess>
  630.   </WPL>
  631.  </WeaponModificator>
  632.  <WeaponModificator>
  633.   <Name>bulbul</Name>
  634.   <WPL>
  635.    <WeaponProcess>
  636.     <Event>
  637.      <True></True>
  638.     </Event>
  639.     <WeaponModificators>
  640.      <DrawOne>
  641.       <Anim>
  642.        <AnimationCode>MOTION_L</AnimationCode>
  643.        <Enabled>true</Enabled>
  644.        <CanBeBroken>false</CanBeBroken>
  645.        <MoveBreak>false</MoveBreak>
  646.        <TiringChange>0</TiringChange>
  647.        <AnimationType>3D Animation</AnimationType>
  648.        <AnimSet3D></AnimSet3D>
  649.        <ModelID>Models\Effects\bullet_splash.c2m</ModelID>
  650.        <AnimationID></AnimationID>
  651.        <SecondAnimationID></SecondAnimationID>
  652.        <ReflectionID></ReflectionID>
  653.        <TimeAnimationID></TimeAnimationID>
  654.        <NFrames>0</NFrames>
  655.        <TimeAnimationFrames>0</TimeAnimationFrames>
  656.        <TimeAnimationVariation>0</TimeAnimationVariation>
  657.        <DirFactor>0.000000</DirFactor>
  658.        <Scale>0.800000</Scale>
  659.        <AddDirection>0</AddDirection>
  660.        <AddHeight>0</AddHeight>
  661.        <SlowFrameStart>0</SlowFrameStart>
  662.        <SlowFrameEnd>0</SlowFrameEnd>
  663.        <SlowFrameSpeed>0</SlowFrameSpeed>
  664.        <Particles></Particles>
  665.       </Anim>
  666.       <Frame>0</Frame>
  667.       <ScaleByRadius>0</ScaleByRadius>
  668.       <AddDirZ>0</AddDirZ>
  669.      </DrawOne>
  670.     </WeaponModificators>
  671.    </WeaponProcess>
  672.    <WeaponProcess>
  673.     <Event>
  674.      <Conditions>
  675.       <LifeTimeMore>3500</LifeTimeMore>
  676.       <LifeTimeLess>-1</LifeTimeLess>
  677.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  678.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  679.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  680.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  681.       <HeightMore>-1</HeightMore>
  682.       <HeightLess>7</HeightLess>
  683.       <IsInBuilding>false</IsInBuilding>
  684.       <AbsHeightMore>-1</AbsHeightMore>
  685.       <AbsHeightLess>30</AbsHeightLess>
  686.      </Conditions>
  687.     </Event>
  688.     <WeaponModificators>
  689.      <SelfMurder></SelfMurder>
  690.     </WeaponModificators>
  691.    </WeaponProcess>
  692.   </WPL>
  693.  </WeaponModificator>
  694.  <WeaponModificator>
  695.   <Name>Voronka</Name>
  696.   <WPL>
  697.    <WeaponProcess>
  698.     <Event>
  699.      <True></True>
  700.     </Event>
  701.     <WeaponModificators>
  702.      <DrawOne>
  703.       <Anim>
  704.        <AnimationCode>MOTION_L</AnimationCode>
  705.        <Enabled>true</Enabled>
  706.        <CanBeBroken>false</CanBeBroken>
  707.        <MoveBreak>false</MoveBreak>
  708.        <TiringChange>0</TiringChange>
  709.        <AnimationType>3D Animation</AnimationType>
  710.        <AnimSet3D></AnimSet3D>
  711.        <ModelID>Models\Effects\voronka.c2m</ModelID>
  712.        <AnimationID></AnimationID>
  713.        <SecondAnimationID></SecondAnimationID>
  714.        <ReflectionID></ReflectionID>
  715.        <TimeAnimationID></TimeAnimationID>
  716.        <NFrames>0</NFrames>
  717.        <TimeAnimationFrames>0</TimeAnimationFrames>
  718.        <TimeAnimationVariation>0</TimeAnimationVariation>
  719.        <DirFactor>0.000000</DirFactor>
  720.        <Scale>1.600000</Scale>
  721.        <AddDirection>0</AddDirection>
  722.        <AddHeight>0</AddHeight>
  723.        <SlowFrameStart>0</SlowFrameStart>
  724.        <SlowFrameEnd>0</SlowFrameEnd>
  725.        <SlowFrameSpeed>0</SlowFrameSpeed>
  726.        <Particles></Particles>
  727.       </Anim>
  728.       <Frame>0</Frame>
  729.       <ScaleByRadius>0</ScaleByRadius>
  730.       <AddDirZ>0</AddDirZ>
  731.      </DrawOne>
  732.     </WeaponModificators>
  733.    </WeaponProcess>
  734.    <WeaponProcess>
  735.     <Event>
  736.      <Conditions>
  737.       <LifeTimeMore>6000</LifeTimeMore>
  738.       <LifeTimeLess>-1</LifeTimeLess>
  739.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  740.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  741.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  742.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  743.       <HeightMore>-1</HeightMore>
  744.       <HeightLess>50</HeightLess>
  745.       <IsInBuilding>false</IsInBuilding>
  746.       <AbsHeightMore>10</AbsHeightMore>
  747.       <AbsHeightLess>-1</AbsHeightLess>
  748.      </Conditions>
  749.     </Event>
  750.     <WeaponModificators>
  751.      <SelfMurder></SelfMurder>
  752.     </WeaponModificators>
  753.    </WeaponProcess>
  754.   </WPL>
  755.  </WeaponModificator>
  756.  <WeaponModificator>
  757.   <Name>FireBolt_2</Name>
  758.   <WPL>
  759.    <WeaponProcess>
  760.     <Event>
  761.      <True></True>
  762.     </Event>
  763.     <WeaponModificators>
  764.      <BirthNew>
  765.       <NewWeaponModificator>FireBolt_1</NewWeaponModificator>
  766.       <DamageChange>100</DamageChange>
  767.       <BirthPause>0</BirthPause>
  768.       <LeaveFromPoint>false</LeaveFromPoint>
  769.       <Fr_AddX>0</Fr_AddX>
  770.       <Fr_AddY>0</Fr_AddY>
  771.       <Fr_AddZ>0</Fr_AddZ>
  772.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  773.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  774.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  775.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  776.       <To_AddX>0</To_AddX>
  777.       <To_AddY>0</To_AddY>
  778.       <To_AddZ>0</To_AddZ>
  779.      </BirthNew>
  780.      <BirthNew>
  781.       <NewWeaponModificator>Ship_Shoots</NewWeaponModificator>
  782.       <DamageChange>0</DamageChange>
  783.       <BirthPause>0</BirthPause>
  784.       <LeaveFromPoint>false</LeaveFromPoint>
  785.       <Fr_AddX>0</Fr_AddX>
  786.       <Fr_AddY>0</Fr_AddY>
  787.       <Fr_AddZ>0</Fr_AddZ>
  788.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  789.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  790.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  791.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  792.       <To_AddX>0</To_AddX>
  793.       <To_AddY>0</To_AddY>
  794.       <To_AddZ>0</To_AddZ>
  795.      </BirthNew>
  796.      <SelfMurder></SelfMurder>
  797.     </WeaponModificators>
  798.    </WeaponProcess>
  799.   </WPL>
  800.  </WeaponModificator>
  801.  <WeaponModificator>
  802.   <Name>FireBolt_1</Name>
  803.   <WPL>
  804.    <WeaponProcess>
  805.     <Event>
  806.      <True></True>
  807.     </Event>
  808.     <WeaponModificators>
  809.      <BalisticMotion>
  810.       <ConstSpeed>300</ConstSpeed>
  811.       <ConstHieght>0</ConstHieght>
  812.       <g>5</g>
  813.       <SetTargetHieghtOnGround>true</SetTargetHieghtOnGround>
  814.       <StopInDestPoint>false</StopInDestPoint>
  815.      </BalisticMotion>
  816.      <DrawOne>
  817.       <Anim>
  818.        <AnimationCode>MOTION_L</AnimationCode>
  819.        <Enabled>true</Enabled>
  820.        <CanBeBroken>false</CanBeBroken>
  821.        <MoveBreak>false</MoveBreak>
  822.        <TiringChange>0</TiringChange>
  823.        <AnimationType>3D Animation</AnimationType>
  824.        <AnimSet3D></AnimSet3D>
  825.        <ModelID>Models\Effects\FAERBOOLss.c2m</ModelID>
  826.        <AnimationID></AnimationID>
  827.        <SecondAnimationID></SecondAnimationID>
  828.        <ReflectionID></ReflectionID>
  829.        <TimeAnimationID></TimeAnimationID>
  830.        <NFrames>0</NFrames>
  831.        <TimeAnimationFrames>0</TimeAnimationFrames>
  832.        <TimeAnimationVariation>0</TimeAnimationVariation>
  833.        <DirFactor>0.000000</DirFactor>
  834.        <Scale>0.900000</Scale>
  835.        <AddDirection>0</AddDirection>
  836.        <AddHeight>0</AddHeight>
  837.        <SlowFrameStart>0</SlowFrameStart>
  838.        <SlowFrameEnd>0</SlowFrameEnd>
  839.        <SlowFrameSpeed>0</SlowFrameSpeed>
  840.        <Particles></Particles>
  841.       </Anim>
  842.       <Frame>0</Frame>
  843.       <ScaleByRadius>0</ScaleByRadius>
  844.       <AddDirZ>0</AddDirZ>
  845.      </DrawOne>
  846.     </WeaponModificators>
  847.    </WeaponProcess>
  848.    <WeaponProcess>
  849.     <Event>
  850.      <Conditions>
  851.       <LifeTimeMore>-1</LifeTimeMore>
  852.       <LifeTimeLess>-1</LifeTimeLess>
  853.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  854.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  855.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  856.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  857.       <HeightMore>0</HeightMore>
  858.       <HeightLess>10</HeightLess>
  859.       <IsInBuilding>false</IsInBuilding>
  860.       <AbsHeightMore>30</AbsHeightMore>
  861.       <AbsHeightLess>-1</AbsHeightLess>
  862.      </Conditions>
  863.     </Event>
  864.     <WeaponModificators>
  865.      <BirthNew>
  866.       <NewWeaponModificator>Explode1</NewWeaponModificator>
  867.       <DamageChange>100</DamageChange>
  868.       <BirthPause>0</BirthPause>
  869.       <LeaveFromPoint>false</LeaveFromPoint>
  870.       <Fr_AddX>0</Fr_AddX>
  871.       <Fr_AddY>0</Fr_AddY>
  872.       <Fr_AddZ>0</Fr_AddZ>
  873.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  874.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  875.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  876.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  877.       <To_AddX>0</To_AddX>
  878.       <To_AddY>0</To_AddY>
  879.       <To_AddZ>0</To_AddZ>
  880.      </BirthNew>
  881.      <BirthNew>
  882.       <NewWeaponModificator>ships_splash_B_1</NewWeaponModificator>
  883.       <DamageChange>100</DamageChange>
  884.       <BirthPause>0</BirthPause>
  885.       <LeaveFromPoint>false</LeaveFromPoint>
  886.       <Fr_AddX>0</Fr_AddX>
  887.       <Fr_AddY>0</Fr_AddY>
  888.       <Fr_AddZ>0</Fr_AddZ>
  889.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  890.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  891.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  892.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  893.       <To_AddX>0</To_AddX>
  894.       <To_AddY>0</To_AddY>
  895.       <To_AddZ>0</To_AddZ>
  896.      </BirthNew>
  897.      <BirthNew>
  898.       <NewWeaponModificator>Voronka</NewWeaponModificator>
  899.       <DamageChange>0</DamageChange>
  900.       <BirthPause>0</BirthPause>
  901.       <LeaveFromPoint>false</LeaveFromPoint>
  902.       <Fr_AddX>0</Fr_AddX>
  903.       <Fr_AddY>0</Fr_AddY>
  904.       <Fr_AddZ>0</Fr_AddZ>
  905.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  906.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  907.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  908.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  909.       <To_AddX>0</To_AddX>
  910.       <To_AddY>0</To_AddY>
  911.       <To_AddZ>0</To_AddZ>
  912.      </BirthNew>
  913.      <PlaySomeSound>
  914.       <SoundID>Fireball_on_Surface</SoundID>
  915.      </PlaySomeSound>
  916.      <SelfMurder></SelfMurder>
  917.     </WeaponModificators>
  918.    </WeaponProcess>
  919.    <WeaponProcess>
  920.     <Event>
  921.      <Conditions>
  922.       <LifeTimeMore>-1</LifeTimeMore>
  923.       <LifeTimeLess>-1</LifeTimeLess>
  924.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  925.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  926.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  927.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  928.       <HeightMore>-1</HeightMore>
  929.       <HeightLess>10</HeightLess>
  930.       <IsInBuilding>true</IsInBuilding>
  931.       <AbsHeightMore>30</AbsHeightMore>
  932.       <AbsHeightLess>-1</AbsHeightLess>
  933.      </Conditions>
  934.     </Event>
  935.     <WeaponModificators>
  936.      <BirthNew>
  937.       <NewWeaponModificator>vdom1</NewWeaponModificator>
  938.       <DamageChange>100</DamageChange>
  939.       <BirthPause>0</BirthPause>
  940.       <LeaveFromPoint>false</LeaveFromPoint>
  941.       <Fr_AddX>0</Fr_AddX>
  942.       <Fr_AddY>0</Fr_AddY>
  943.       <Fr_AddZ>0</Fr_AddZ>
  944.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  945.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  946.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  947.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  948.       <To_AddX>0</To_AddX>
  949.       <To_AddY>0</To_AddY>
  950.       <To_AddZ>0</To_AddZ>
  951.      </BirthNew>
  952.      <BirthNew>
  953.       <NewWeaponModificator>ships_splash_B_1</NewWeaponModificator>
  954.       <DamageChange>100</DamageChange>
  955.       <BirthPause>0</BirthPause>
  956.       <LeaveFromPoint>false</LeaveFromPoint>
  957.       <Fr_AddX>0</Fr_AddX>
  958.       <Fr_AddY>0</Fr_AddY>
  959.       <Fr_AddZ>0</Fr_AddZ>
  960.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  961.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  962.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  963.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  964.       <To_AddX>0</To_AddX>
  965.       <To_AddY>0</To_AddY>
  966.       <To_AddZ>0</To_AddZ>
  967.      </BirthNew>
  968.      <BirthNew>
  969.       <NewWeaponModificator>Voronka</NewWeaponModificator>
  970.       <DamageChange>0</DamageChange>
  971.       <BirthPause>0</BirthPause>
  972.       <LeaveFromPoint>false</LeaveFromPoint>
  973.       <Fr_AddX>0</Fr_AddX>
  974.       <Fr_AddY>0</Fr_AddY>
  975.       <Fr_AddZ>0</Fr_AddZ>
  976.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  977.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  978.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  979.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  980.       <To_AddX>0</To_AddX>
  981.       <To_AddY>0</To_AddY>
  982.       <To_AddZ>0</To_AddZ>
  983.      </BirthNew>
  984.      <PlaySomeSound>
  985.       <SoundID>Fireball_on_Surface</SoundID>
  986.      </PlaySomeSound>
  987.      <SelfMurder></SelfMurder>
  988.     </WeaponModificators>
  989.    </WeaponProcess>
  990.    <WeaponProcess>
  991.     <Event>
  992.      <Conditions>
  993.       <LifeTimeMore>-1</LifeTimeMore>
  994.       <LifeTimeLess>-1</LifeTimeLess>
  995.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  996.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  997.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  998.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  999.       <HeightMore>-1</HeightMore>
  1000.       <HeightLess>7</HeightLess>
  1001.       <IsInBuilding>false</IsInBuilding>
  1002.       <AbsHeightMore>-1</AbsHeightMore>
  1003.       <AbsHeightLess>30</AbsHeightLess>
  1004.      </Conditions>
  1005.     </Event>
  1006.     <WeaponModificators>
  1007.      <BirthNew>
  1008.       <NewWeaponModificator>bulbul1</NewWeaponModificator>
  1009.       <DamageChange>100</DamageChange>
  1010.       <BirthPause>0</BirthPause>
  1011.       <LeaveFromPoint>false</LeaveFromPoint>
  1012.       <Fr_AddX>0</Fr_AddX>
  1013.       <Fr_AddY>0</Fr_AddY>
  1014.       <Fr_AddZ>0</Fr_AddZ>
  1015.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  1016.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  1017.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  1018.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  1019.       <To_AddX>0</To_AddX>
  1020.       <To_AddY>0</To_AddY>
  1021.       <To_AddZ>0</To_AddZ>
  1022.      </BirthNew>
  1023.      <BirthNew>
  1024.       <NewWeaponModificator>ships_splash_B_1</NewWeaponModificator>
  1025.       <DamageChange>100</DamageChange>
  1026.       <BirthPause>0</BirthPause>
  1027.       <LeaveFromPoint>false</LeaveFromPoint>
  1028.       <Fr_AddX>0</Fr_AddX>
  1029.       <Fr_AddY>0</Fr_AddY>
  1030.       <Fr_AddZ>0</Fr_AddZ>
  1031.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  1032.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  1033.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  1034.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  1035.       <To_AddX>0</To_AddX>
  1036.       <To_AddY>0</To_AddY>
  1037.       <To_AddZ>0</To_AddZ>
  1038.      </BirthNew>
  1039.      <PlaySomeSound>
  1040.       <SoundID>Fireball_on_Water</SoundID>
  1041.      </PlaySomeSound>
  1042.      <SelfMurder></SelfMurder>
  1043.     </WeaponModificators>
  1044.    </WeaponProcess>
  1045.    <WeaponProcess>
  1046.     <Event>
  1047.      <Conditions>
  1048.       <LifeTimeMore>10000</LifeTimeMore>
  1049.       <LifeTimeLess>-1</LifeTimeLess>
  1050.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  1051.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  1052.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  1053.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  1054.       <HeightMore>-1</HeightMore>
  1055.       <HeightLess>-1</HeightLess>
  1056.       <IsInBuilding>false</IsInBuilding>
  1057.       <AbsHeightMore>0</AbsHeightMore>
  1058.       <AbsHeightLess>0</AbsHeightLess>
  1059.      </Conditions>
  1060.     </Event>
  1061.     <WeaponModificators>
  1062.      <SelfMurder></SelfMurder>
  1063.     </WeaponModificators>
  1064.    </WeaponProcess>
  1065.   </WPL>
  1066.  </WeaponModificator>
  1067.  <WeaponModificator>
  1068.   <Name>ships_splash_B</Name>
  1069.   <WPL>
  1070.    <WeaponProcess>
  1071.     <Event>
  1072.      <True></True>
  1073.     </Event>
  1074.     <WeaponModificators>
  1075.      <MakeDamage>
  1076.       <OnlyTargetUnits>false</OnlyTargetUnits>
  1077.       <InRadius>50</InRadius>
  1078.       <OnlyEnemyUnits>false</OnlyEnemyUnits>
  1079.       <MaxUnits>1000</MaxUnits>
  1080.       <DamageBuilding>true</DamageBuilding>
  1081.       <PushUnitsForce>100</PushUnitsForce>
  1082.      </MakeDamage>
  1083.      <BirthNew>
  1084.       <NewWeaponModificator>ships_splash_M</NewWeaponModificator>
  1085.       <DamageChange>13</DamageChange>
  1086.       <BirthPause>0</BirthPause>
  1087.       <LeaveFromPoint>false</LeaveFromPoint>
  1088.       <Fr_AddX>0</Fr_AddX>
  1089.       <Fr_AddY>0</Fr_AddY>
  1090.       <Fr_AddZ>0</Fr_AddZ>
  1091.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  1092.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  1093.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  1094.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  1095.       <To_AddX>0</To_AddX>
  1096.       <To_AddY>0</To_AddY>
  1097.       <To_AddZ>0</To_AddZ>
  1098.      </BirthNew>
  1099.      <SelfMurder></SelfMurder>
  1100.     </WeaponModificators>
  1101.    </WeaponProcess>
  1102.    <WeaponProcess>
  1103.     <Event>
  1104.      <Conditions>
  1105.       <LifeTimeMore>100</LifeTimeMore>
  1106.       <LifeTimeLess>-1</LifeTimeLess>
  1107.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  1108.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  1109.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  1110.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  1111.       <HeightMore>-1</HeightMore>
  1112.       <HeightLess>-1</HeightLess>
  1113.       <IsInBuilding>false</IsInBuilding>
  1114.       <AbsHeightMore>-1</AbsHeightMore>
  1115.       <AbsHeightLess>-1</AbsHeightLess>
  1116.      </Conditions>
  1117.     </Event>
  1118.     <WeaponModificators>
  1119.      <SelfMurder></SelfMurder>
  1120.     </WeaponModificators>
  1121.    </WeaponProcess>
  1122.   </WPL>
  1123.  </WeaponModificator>
  1124.  <WeaponModificator>
  1125.   <Name>ships_splash_M</Name>
  1126.   <WPL>
  1127.    <WeaponProcess>
  1128.     <Event>
  1129.      <True></True>
  1130.     </Event>
  1131.     <WeaponModificators>
  1132.      <MakeDamage>
  1133.       <OnlyTargetUnits>false</OnlyTargetUnits>
  1134.       <InRadius>100</InRadius>
  1135.       <OnlyEnemyUnits>false</OnlyEnemyUnits>
  1136.       <MaxUnits>1000</MaxUnits>
  1137.       <DamageBuilding>true</DamageBuilding>
  1138.       <PushUnitsForce>50</PushUnitsForce>
  1139.      </MakeDamage>
  1140.      <BirthNew>
  1141.       <NewWeaponModificator>ships_splash_S</NewWeaponModificator>
  1142.       <DamageChange>30</DamageChange>
  1143.       <BirthPause>0</BirthPause>
  1144.       <LeaveFromPoint>false</LeaveFromPoint>
  1145.       <Fr_AddX>0</Fr_AddX>
  1146.       <Fr_AddY>0</Fr_AddY>
  1147.       <Fr_AddZ>0</Fr_AddZ>
  1148.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  1149.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  1150.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  1151.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  1152.       <To_AddX>0</To_AddX>
  1153.       <To_AddY>0</To_AddY>
  1154.       <To_AddZ>0</To_AddZ>
  1155.      </BirthNew>
  1156.      <SelfMurder></SelfMurder>
  1157.     </WeaponModificators>
  1158.    </WeaponProcess>
  1159.    <WeaponProcess>
  1160.     <Event>
  1161.      <Conditions>
  1162.       <LifeTimeMore>100</LifeTimeMore>
  1163.       <LifeTimeLess>-1</LifeTimeLess>
  1164.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  1165.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  1166.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  1167.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  1168.       <HeightMore>-1</HeightMore>
  1169.       <HeightLess>-1</HeightLess>
  1170.       <IsInBuilding>false</IsInBuilding>
  1171.       <AbsHeightMore>-1</AbsHeightMore>
  1172.       <AbsHeightLess>-1</AbsHeightLess>
  1173.      </Conditions>
  1174.     </Event>
  1175.     <WeaponModificators>
  1176.      <SelfMurder></SelfMurder>
  1177.     </WeaponModificators>
  1178.    </WeaponProcess>
  1179.   </WPL>
  1180.  </WeaponModificator>
  1181.  <WeaponModificator>
  1182.   <Name>ships_splash_S</Name>
  1183.   <WPL>
  1184.    <WeaponProcess>
  1185.     <Event>
  1186.      <True></True>
  1187.     </Event>
  1188.     <WeaponModificators>
  1189.      <MakeDamage>
  1190.       <OnlyTargetUnits>false</OnlyTargetUnits>
  1191.       <InRadius>200</InRadius>
  1192.       <OnlyEnemyUnits>false</OnlyEnemyUnits>
  1193.       <MaxUnits>1000</MaxUnits>
  1194.       <DamageBuilding>true</DamageBuilding>
  1195.       <PushUnitsForce>0</PushUnitsForce>
  1196.      </MakeDamage>
  1197.      <SelfMurder></SelfMurder>
  1198.     </WeaponModificators>
  1199.    </WeaponProcess>
  1200.    <WeaponProcess>
  1201.     <Event>
  1202.      <Conditions>
  1203.       <LifeTimeMore>100</LifeTimeMore>
  1204.       <LifeTimeLess>-1</LifeTimeLess>
  1205.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  1206.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  1207.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  1208.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  1209.       <HeightMore>-1</HeightMore>
  1210.       <HeightLess>-1</HeightLess>
  1211.       <IsInBuilding>false</IsInBuilding>
  1212.       <AbsHeightMore>-1</AbsHeightMore>
  1213.       <AbsHeightLess>-1</AbsHeightLess>
  1214.      </Conditions>
  1215.     </Event>
  1216.     <WeaponModificators>
  1217.      <SelfMurder></SelfMurder>
  1218.     </WeaponModificators>
  1219.    </WeaponProcess>
  1220.   </WPL>
  1221.  </WeaponModificator>
  1222.  <WeaponModificator>
  1223.   <Name>Fire1</Name>
  1224.   <WPL>
  1225.    <WeaponProcess>
  1226.     <Event>
  1227.      <True></True>
  1228.     </Event>
  1229.     <WeaponModificators>
  1230.      <DrawOne>
  1231.       <Anim>
  1232.        <AnimationCode>MOTION_L</AnimationCode>
  1233.        <Enabled>true</Enabled>
  1234.        <CanBeBroken>false</CanBeBroken>
  1235.        <MoveBreak>false</MoveBreak>
  1236.        <TiringChange>0</TiringChange>
  1237.        <AnimationType>3D Animation</AnimationType>
  1238.        <AnimSet3D></AnimSet3D>
  1239.        <ModelID>Models\Effects\voronka1.c2m</ModelID>
  1240.        <AnimationID></AnimationID>
  1241.        <SecondAnimationID></SecondAnimationID>
  1242.        <ReflectionID></ReflectionID>
  1243.        <TimeAnimationID></TimeAnimationID>
  1244.        <NFrames>0</NFrames>
  1245.        <TimeAnimationFrames>0</TimeAnimationFrames>
  1246.        <TimeAnimationVariation>0</TimeAnimationVariation>
  1247.        <DirFactor>0.000000</DirFactor>
  1248.        <Scale>1.000000</Scale>
  1249.        <AddDirection>0</AddDirection>
  1250.        <AddHeight>0</AddHeight>
  1251.        <SlowFrameStart>0</SlowFrameStart>
  1252.        <SlowFrameEnd>0</SlowFrameEnd>
  1253.        <SlowFrameSpeed>0</SlowFrameSpeed>
  1254.        <Particles></Particles>
  1255.       </Anim>
  1256.       <Frame>0</Frame>
  1257.       <ScaleByRadius>0</ScaleByRadius>
  1258.       <AddDirZ>0</AddDirZ>
  1259.      </DrawOne>
  1260.     </WeaponModificators>
  1261.    </WeaponProcess>
  1262.    <WeaponProcess>
  1263.     <Event>
  1264.      <Conditions>
  1265.       <LifeTimeMore>15000</LifeTimeMore>
  1266.       <LifeTimeLess>-1</LifeTimeLess>
  1267.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  1268.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  1269.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  1270.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  1271.       <HeightMore>-1</HeightMore>
  1272.       <HeightLess>-1</HeightLess>
  1273.       <IsInBuilding>false</IsInBuilding>
  1274.       <AbsHeightMore>0</AbsHeightMore>
  1275.       <AbsHeightLess>0</AbsHeightLess>
  1276.      </Conditions>
  1277.     </Event>
  1278.     <WeaponModificators>
  1279.      <SelfMurder></SelfMurder>
  1280.     </WeaponModificators>
  1281.    </WeaponProcess>
  1282.   </WPL>
  1283.  </WeaponModificator>
  1284.  <WeaponModificator>
  1285.   <Name>Hero</Name>
  1286.   <WPL>
  1287.    <WeaponProcess>
  1288.     <Event>
  1289.      <True></True>
  1290.     </Event>
  1291.     <WeaponModificators>
  1292.      <FollowUnit>
  1293.       <F>0</F>
  1294.      </FollowUnit>
  1295.      <Jump>
  1296.       <JumpDist>0</JumpDist>
  1297.       <JumpToEnd>true</JumpToEnd>
  1298.      </Jump>
  1299.     </WeaponModificators>
  1300.    </WeaponProcess>
  1301.    <WeaponProcess>
  1302.     <Event>
  1303.      <IsTargetInvisible>
  1304.       <Not>true</Not>
  1305.      </IsTargetInvisible>
  1306.     </Event>
  1307.     <WeaponModificators>
  1308.      <DrawOne>
  1309.       <Anim>
  1310.        <AnimationCode>MOTION_L</AnimationCode>
  1311.        <Enabled>true</Enabled>
  1312.        <CanBeBroken>false</CanBeBroken>
  1313.        <MoveBreak>false</MoveBreak>
  1314.        <TiringChange>0</TiringChange>
  1315.        <AnimationType>3D Animation</AnimationType>
  1316.        <AnimSet3D></AnimSet3D>
  1317.        <ModelID>Models\overlay.c2m</ModelID>
  1318.        <AnimationID></AnimationID>
  1319.        <SecondAnimationID></SecondAnimationID>
  1320.        <ReflectionID></ReflectionID>
  1321.        <TimeAnimationID></TimeAnimationID>
  1322.        <NFrames>0</NFrames>
  1323.        <TimeAnimationFrames>0</TimeAnimationFrames>
  1324.        <TimeAnimationVariation>0</TimeAnimationVariation>
  1325.        <DirFactor>0.000000</DirFactor>
  1326.        <Scale>1.000000</Scale>
  1327.        <AddDirection>0</AddDirection>
  1328.        <AddHeight>0</AddHeight>
  1329.        <SlowFrameStart>0</SlowFrameStart>
  1330.        <SlowFrameEnd>0</SlowFrameEnd>
  1331.        <SlowFrameSpeed>0</SlowFrameSpeed>
  1332.        <Particles></Particles>
  1333.       </Anim>
  1334.       <Frame>0</Frame>
  1335.       <ScaleByRadius>0</ScaleByRadius>
  1336.       <AddDirZ>0</AddDirZ>
  1337.      </DrawOne>
  1338.     </WeaponModificators>
  1339.    </WeaponProcess>
  1340.    <WeaponProcess>
  1341.     <Event>
  1342.      <IsTargetDie></IsTargetDie>
  1343.     </Event>
  1344.     <WeaponModificators>
  1345.      <SelfMurder></SelfMurder>
  1346.     </WeaponModificators>
  1347.    </WeaponProcess>
  1348.   </WPL>
  1349.  </WeaponModificator>
  1350.  <WeaponModificator>
  1351.   <Name>Flame</Name>
  1352.   <WPL>
  1353.    <WeaponProcess>
  1354.     <Event>
  1355.      <True></True>
  1356.     </Event>
  1357.     <WeaponModificators>
  1358.      <DrawOne>
  1359.       <Anim>
  1360.        <AnimationCode>MOTION_L</AnimationCode>
  1361.        <Enabled>true</Enabled>
  1362.        <CanBeBroken>false</CanBeBroken>
  1363.        <MoveBreak>false</MoveBreak>
  1364.        <TiringChange>0</TiringChange>
  1365.        <AnimationType>3D Animation</AnimationType>
  1366.        <AnimSet3D></AnimSet3D>
  1367.        <ModelID>Models\Effects\fire1.c2m</ModelID>
  1368.        <AnimationID></AnimationID>
  1369.        <SecondAnimationID></SecondAnimationID>
  1370.        <ReflectionID></ReflectionID>
  1371.        <TimeAnimationID></TimeAnimationID>
  1372.        <NFrames>0</NFrames>
  1373.        <TimeAnimationFrames>0</TimeAnimationFrames>
  1374.        <TimeAnimationVariation>0</TimeAnimationVariation>
  1375.        <DirFactor>0.000000</DirFactor>
  1376.        <Scale>1.000000</Scale>
  1377.        <AddDirection>0</AddDirection>
  1378.        <AddHeight>0</AddHeight>
  1379.        <SlowFrameStart>0</SlowFrameStart>
  1380.        <SlowFrameEnd>0</SlowFrameEnd>
  1381.        <SlowFrameSpeed>0</SlowFrameSpeed>
  1382.        <Particles></Particles>
  1383.       </Anim>
  1384.       <Frame>0</Frame>
  1385.       <ScaleByRadius>0</ScaleByRadius>
  1386.       <AddDirZ>0</AddDirZ>
  1387.      </DrawOne>
  1388.      <FollowUnit>
  1389.       <F>0</F>
  1390.      </FollowUnit>
  1391.      <Jump>
  1392.       <JumpDist>0</JumpDist>
  1393.       <JumpToEnd>true</JumpToEnd>
  1394.      </Jump>
  1395.     </WeaponModificators>
  1396.    </WeaponProcess>
  1397.    <WeaponProcess>
  1398.     <Event>
  1399.      <IsTargetDie></IsTargetDie>
  1400.     </Event>
  1401.     <WeaponModificators>
  1402.      <SelfMurder></SelfMurder>
  1403.     </WeaponModificators>
  1404.    </WeaponProcess>
  1405.   </WPL>
  1406.  </WeaponModificator>
  1407.  <WeaponModificator>
  1408.   <Name>Tuman</Name>
  1409.   <WPL>
  1410.    <WeaponProcess>
  1411.     <Event>
  1412.      <True></True>
  1413.     </Event>
  1414.     <WeaponModificators>
  1415.      <DrawOne>
  1416.       <Anim>
  1417.        <AnimationCode>MOTION_L</AnimationCode>
  1418.        <Enabled>true</Enabled>
  1419.        <CanBeBroken>false</CanBeBroken>
  1420.        <MoveBreak>false</MoveBreak>
  1421.        <TiringChange>0</TiringChange>
  1422.        <AnimationType>3D Animation</AnimationType>
  1423.        <AnimSet3D></AnimSet3D>
  1424.        <ModelID>Models\Effects\tyman.c2m</ModelID>
  1425.        <AnimationID></AnimationID>
  1426.        <SecondAnimationID></SecondAnimationID>
  1427.        <ReflectionID></ReflectionID>
  1428.        <TimeAnimationID></TimeAnimationID>
  1429.        <NFrames>0</NFrames>
  1430.        <TimeAnimationFrames>0</TimeAnimationFrames>
  1431.        <TimeAnimationVariation>0</TimeAnimationVariation>
  1432.        <DirFactor>0.000000</DirFactor>
  1433.        <Scale>1.000000</Scale>
  1434.        <AddDirection>0</AddDirection>
  1435.        <AddHeight>0</AddHeight>
  1436.        <SlowFrameStart>0</SlowFrameStart>
  1437.        <SlowFrameEnd>0</SlowFrameEnd>
  1438.        <SlowFrameSpeed>0</SlowFrameSpeed>
  1439.        <Particles></Particles>
  1440.       </Anim>
  1441.       <Frame>0</Frame>
  1442.       <ScaleByRadius>0</ScaleByRadius>
  1443.       <AddDirZ>0</AddDirZ>
  1444.      </DrawOne>
  1445.      <FollowUnit>
  1446.       <F>0</F>
  1447.      </FollowUnit>
  1448.      <Jump>
  1449.       <JumpDist>0</JumpDist>
  1450.       <JumpToEnd>true</JumpToEnd>
  1451.      </Jump>
  1452.     </WeaponModificators>
  1453.    </WeaponProcess>
  1454.    <WeaponProcess>
  1455.     <Event>
  1456.      <IsTargetDie></IsTargetDie>
  1457.     </Event>
  1458.     <WeaponModificators>
  1459.      <SelfMurder></SelfMurder>
  1460.     </WeaponModificators>
  1461.    </WeaponProcess>
  1462.   </WPL>
  1463.  </WeaponModificator>
  1464.  <WeaponModificator>
  1465.   <Name>TumanB</Name>
  1466.   <WPL>
  1467.    <WeaponProcess>
  1468.     <Event>
  1469.      <True></True>
  1470.     </Event>
  1471.     <WeaponModificators>
  1472.      <DrawOne>
  1473.       <Anim>
  1474.        <AnimationCode>MOTION_L</AnimationCode>
  1475.        <Enabled>true</Enabled>
  1476.        <CanBeBroken>false</CanBeBroken>
  1477.        <MoveBreak>false</MoveBreak>
  1478.        <TiringChange>0</TiringChange>
  1479.        <AnimationType>3D Animation</AnimationType>
  1480.        <AnimSet3D></AnimSet3D>
  1481.        <ModelID>Models\Effects\tyman2.c2m</ModelID>
  1482.        <AnimationID></AnimationID>
  1483.        <SecondAnimationID></SecondAnimationID>
  1484.        <ReflectionID></ReflectionID>
  1485.        <TimeAnimationID></TimeAnimationID>
  1486.        <NFrames>0</NFrames>
  1487.        <TimeAnimationFrames>0</TimeAnimationFrames>
  1488.        <TimeAnimationVariation>0</TimeAnimationVariation>
  1489.        <DirFactor>0.000000</DirFactor>
  1490.        <Scale>1.000000</Scale>
  1491.        <AddDirection>0</AddDirection>
  1492.        <AddHeight>0</AddHeight>
  1493.        <SlowFrameStart>0</SlowFrameStart>
  1494.        <SlowFrameEnd>0</SlowFrameEnd>
  1495.        <SlowFrameSpeed>0</SlowFrameSpeed>
  1496.        <Particles></Particles>
  1497.       </Anim>
  1498.       <Frame>0</Frame>
  1499.       <ScaleByRadius>0</ScaleByRadius>
  1500.       <AddDirZ>0</AddDirZ>
  1501.      </DrawOne>
  1502.      <FollowUnit>
  1503.       <F>0</F>
  1504.      </FollowUnit>
  1505.      <Jump>
  1506.       <JumpDist>0</JumpDist>
  1507.       <JumpToEnd>true</JumpToEnd>
  1508.      </Jump>
  1509.     </WeaponModificators>
  1510.    </WeaponProcess>
  1511.    <WeaponProcess>
  1512.     <Event>
  1513.      <IsTargetDie></IsTargetDie>
  1514.     </Event>
  1515.     <WeaponModificators>
  1516.      <SelfMurder></SelfMurder>
  1517.     </WeaponModificators>
  1518.    </WeaponProcess>
  1519.   </WPL>
  1520.  </WeaponModificator>
  1521.  <WeaponModificator>
  1522.   <Name>TumanC</Name>
  1523.   <WPL>
  1524.    <WeaponProcess>
  1525.     <Event>
  1526.      <True></True>
  1527.     </Event>
  1528.     <WeaponModificators>
  1529.      <DrawOne>
  1530.       <Anim>
  1531.        <AnimationCode>MOTION_L</AnimationCode>
  1532.        <Enabled>true</Enabled>
  1533.        <CanBeBroken>false</CanBeBroken>
  1534.        <MoveBreak>false</MoveBreak>
  1535.        <TiringChange>0</TiringChange>
  1536.        <AnimationType>3D Animation</AnimationType>
  1537.        <AnimSet3D></AnimSet3D>
  1538.        <ModelID>Models\Effects\POss4.c2m</ModelID>
  1539.        <AnimationID></AnimationID>
  1540.        <SecondAnimationID></SecondAnimationID>
  1541.        <ReflectionID></ReflectionID>
  1542.        <TimeAnimationID></TimeAnimationID>
  1543.        <NFrames>0</NFrames>
  1544.        <TimeAnimationFrames>0</TimeAnimationFrames>
  1545.        <TimeAnimationVariation>0</TimeAnimationVariation>
  1546.        <DirFactor>0.000000</DirFactor>
  1547.        <Scale>1.000000</Scale>
  1548.        <AddDirection>0</AddDirection>
  1549.        <AddHeight>0</AddHeight>
  1550.        <SlowFrameStart>0</SlowFrameStart>
  1551.        <SlowFrameEnd>0</SlowFrameEnd>
  1552.        <SlowFrameSpeed>0</SlowFrameSpeed>
  1553.        <Particles></Particles>
  1554.       </Anim>
  1555.       <Frame>0</Frame>
  1556.       <ScaleByRadius>0</ScaleByRadius>
  1557.       <AddDirZ>0</AddDirZ>
  1558.      </DrawOne>
  1559.      <FollowUnit>
  1560.       <F>0</F>
  1561.      </FollowUnit>
  1562.      <Jump>
  1563.       <JumpDist>0</JumpDist>
  1564.       <JumpToEnd>true</JumpToEnd>
  1565.      </Jump>
  1566.     </WeaponModificators>
  1567.    </WeaponProcess>
  1568.    <WeaponProcess>
  1569.     <Event>
  1570.      <IsTargetDie></IsTargetDie>
  1571.     </Event>
  1572.     <WeaponModificators>
  1573.      <SelfMurder></SelfMurder>
  1574.     </WeaponModificators>
  1575.    </WeaponProcess>
  1576.   </WPL>
  1577.  </WeaponModificator>
  1578.  <WeaponModificator>
  1579.   <Name>Waterfall</Name>
  1580.   <WPL>
  1581.    <WeaponProcess>
  1582.     <Event>
  1583.      <True></True>
  1584.     </Event>
  1585.     <WeaponModificators>
  1586.      <DrawOne>
  1587.       <Anim>
  1588.        <AnimationCode>MOTION_L</AnimationCode>
  1589.        <Enabled>true</Enabled>
  1590.        <CanBeBroken>false</CanBeBroken>
  1591.        <MoveBreak>false</MoveBreak>
  1592.        <TiringChange>0</TiringChange>
  1593.        <AnimationType>3D Animation</AnimationType>
  1594.        <AnimSet3D></AnimSet3D>
  1595.        <ModelID>Models\Effects\waterfall1.c2m</ModelID>
  1596.        <AnimationID></AnimationID>
  1597.        <SecondAnimationID></SecondAnimationID>
  1598.        <ReflectionID></ReflectionID>
  1599.        <TimeAnimationID></TimeAnimationID>
  1600.        <NFrames>0</NFrames>
  1601.        <TimeAnimationFrames>0</TimeAnimationFrames>
  1602.        <TimeAnimationVariation>0</TimeAnimationVariation>
  1603.        <DirFactor>0.000000</DirFactor>
  1604.        <Scale>1.000000</Scale>
  1605.        <AddDirection>0</AddDirection>
  1606.        <AddHeight>0</AddHeight>
  1607.        <SlowFrameStart>0</SlowFrameStart>
  1608.        <SlowFrameEnd>0</SlowFrameEnd>
  1609.        <SlowFrameSpeed>0</SlowFrameSpeed>
  1610.        <Particles></Particles>
  1611.       </Anim>
  1612.       <Frame>0</Frame>
  1613.       <ScaleByRadius>0</ScaleByRadius>
  1614.       <AddDirZ>0</AddDirZ>
  1615.      </DrawOne>
  1616.      <FollowUnit>
  1617.       <F>0</F>
  1618.      </FollowUnit>
  1619.      <Jump>
  1620.       <JumpDist>0</JumpDist>
  1621.       <JumpToEnd>true</JumpToEnd>
  1622.      </Jump>
  1623.     </WeaponModificators>
  1624.    </WeaponProcess>
  1625.    <WeaponProcess>
  1626.     <Event>
  1627.      <IsTargetDie></IsTargetDie>
  1628.     </Event>
  1629.     <WeaponModificators>
  1630.      <SelfMurder></SelfMurder>
  1631.     </WeaponModificators>
  1632.    </WeaponProcess>
  1633.   </WPL>
  1634.  </WeaponModificator>
  1635.  <WeaponModificator>
  1636.   <Name>Waterfall_1</Name>
  1637.   <WPL>
  1638.    <WeaponProcess>
  1639.     <Event>
  1640.      <True></True>
  1641.     </Event>
  1642.     <WeaponModificators>
  1643.      <DrawOne>
  1644.       <Anim>
  1645.        <AnimationCode>MOTION_L</AnimationCode>
  1646.        <Enabled>true</Enabled>
  1647.        <CanBeBroken>false</CanBeBroken>
  1648.        <MoveBreak>false</MoveBreak>
  1649.        <TiringChange>0</TiringChange>
  1650.        <AnimationType>3D Animation</AnimationType>
  1651.        <AnimSet3D></AnimSet3D>
  1652.        <ModelID>Models\Effects\waterfall2.c2m</ModelID>
  1653.        <AnimationID></AnimationID>
  1654.        <SecondAnimationID></SecondAnimationID>
  1655.        <ReflectionID></ReflectionID>
  1656.        <TimeAnimationID></TimeAnimationID>
  1657.        <NFrames>0</NFrames>
  1658.        <TimeAnimationFrames>0</TimeAnimationFrames>
  1659.        <TimeAnimationVariation>0</TimeAnimationVariation>
  1660.        <DirFactor>0.000000</DirFactor>
  1661.        <Scale>1.000000</Scale>
  1662.        <AddDirection>0</AddDirection>
  1663.        <AddHeight>0</AddHeight>
  1664.        <SlowFrameStart>0</SlowFrameStart>
  1665.        <SlowFrameEnd>0</SlowFrameEnd>
  1666.        <SlowFrameSpeed>0</SlowFrameSpeed>
  1667.        <Particles></Particles>
  1668.       </Anim>
  1669.       <Frame>0</Frame>
  1670.       <ScaleByRadius>0</ScaleByRadius>
  1671.       <AddDirZ>0</AddDirZ>
  1672.      </DrawOne>
  1673.      <FollowUnit>
  1674.       <F>0</F>
  1675.      </FollowUnit>
  1676.      <Jump>
  1677.       <JumpDist>0</JumpDist>
  1678.       <JumpToEnd>true</JumpToEnd>
  1679.      </Jump>
  1680.     </WeaponModificators>
  1681.    </WeaponProcess>
  1682.    <WeaponProcess>
  1683.     <Event>
  1684.      <IsTargetDie></IsTargetDie>
  1685.     </Event>
  1686.     <WeaponModificators>
  1687.      <SelfMurder></SelfMurder>
  1688.     </WeaponModificators>
  1689.    </WeaponProcess>
  1690.   </WPL>
  1691.  </WeaponModificator>
  1692.  <WeaponModificator>
  1693.   <Name>Waterfall_2</Name>
  1694.   <WPL>
  1695.    <WeaponProcess>
  1696.     <Event>
  1697.      <True></True>
  1698.     </Event>
  1699.     <WeaponModificators>
  1700.      <DrawOne>
  1701.       <Anim>
  1702.        <AnimationCode>MOTION_L</AnimationCode>
  1703.        <Enabled>true</Enabled>
  1704.        <CanBeBroken>false</CanBeBroken>
  1705.        <MoveBreak>false</MoveBreak>
  1706.        <TiringChange>0</TiringChange>
  1707.        <AnimationType>3D Animation</AnimationType>
  1708.        <AnimSet3D></AnimSet3D>
  1709.        <ModelID>Models\Effects\waterfall3.c2m</ModelID>
  1710.        <AnimationID></AnimationID>
  1711.        <SecondAnimationID></SecondAnimationID>
  1712.        <ReflectionID></ReflectionID>
  1713.        <TimeAnimationID></TimeAnimationID>
  1714.        <NFrames>0</NFrames>
  1715.        <TimeAnimationFrames>0</TimeAnimationFrames>
  1716.        <TimeAnimationVariation>0</TimeAnimationVariation>
  1717.        <DirFactor>0.000000</DirFactor>
  1718.        <Scale>1.000000</Scale>
  1719.        <AddDirection>0</AddDirection>
  1720.        <AddHeight>0</AddHeight>
  1721.        <SlowFrameStart>0</SlowFrameStart>
  1722.        <SlowFrameEnd>0</SlowFrameEnd>
  1723.        <SlowFrameSpeed>0</SlowFrameSpeed>
  1724.        <Particles></Particles>
  1725.       </Anim>
  1726.       <Frame>0</Frame>
  1727.       <ScaleByRadius>0</ScaleByRadius>
  1728.       <AddDirZ>0</AddDirZ>
  1729.      </DrawOne>
  1730.      <FollowUnit>
  1731.       <F>0</F>
  1732.      </FollowUnit>
  1733.      <Jump>
  1734.       <JumpDist>0</JumpDist>
  1735.       <JumpToEnd>true</JumpToEnd>
  1736.      </Jump>
  1737.     </WeaponModificators>
  1738.    </WeaponProcess>
  1739.    <WeaponProcess>
  1740.     <Event>
  1741.      <IsTargetDie></IsTargetDie>
  1742.     </Event>
  1743.     <WeaponModificators>
  1744.      <SelfMurder></SelfMurder>
  1745.     </WeaponModificators>
  1746.    </WeaponProcess>
  1747.   </WPL>
  1748.  </WeaponModificator>
  1749.  <WeaponModificator>
  1750.   <Name>Waterfall_3</Name>
  1751.   <WPL>
  1752.    <WeaponProcess>
  1753.     <Event>
  1754.      <True></True>
  1755.     </Event>
  1756.     <WeaponModificators>
  1757.      <DrawOne>
  1758.       <Anim>
  1759.        <AnimationCode>MOTION_L</AnimationCode>
  1760.        <Enabled>true</Enabled>
  1761.        <CanBeBroken>false</CanBeBroken>
  1762.        <MoveBreak>false</MoveBreak>
  1763.        <TiringChange>0</TiringChange>
  1764.        <AnimationType>3D Animation</AnimationType>
  1765.        <AnimSet3D></AnimSet3D>
  1766.        <ModelID>Models\Effects\waterfall4.c2m</ModelID>
  1767.        <AnimationID></AnimationID>
  1768.        <SecondAnimationID></SecondAnimationID>
  1769.        <ReflectionID></ReflectionID>
  1770.        <TimeAnimationID></TimeAnimationID>
  1771.        <NFrames>0</NFrames>
  1772.        <TimeAnimationFrames>0</TimeAnimationFrames>
  1773.        <TimeAnimationVariation>0</TimeAnimationVariation>
  1774.        <DirFactor>0.000000</DirFactor>
  1775.        <Scale>1.000000</Scale>
  1776.        <AddDirection>0</AddDirection>
  1777.        <AddHeight>0</AddHeight>
  1778.        <SlowFrameStart>0</SlowFrameStart>
  1779.        <SlowFrameEnd>0</SlowFrameEnd>
  1780.        <SlowFrameSpeed>0</SlowFrameSpeed>
  1781.        <Particles></Particles>
  1782.       </Anim>
  1783.       <Frame>0</Frame>
  1784.       <ScaleByRadius>0</ScaleByRadius>
  1785.       <AddDirZ>0</AddDirZ>
  1786.      </DrawOne>
  1787.      <FollowUnit>
  1788.       <F>0</F>
  1789.      </FollowUnit>
  1790.      <Jump>
  1791.       <JumpDist>0</JumpDist>
  1792.       <JumpToEnd>true</JumpToEnd>
  1793.      </Jump>
  1794.     </WeaponModificators>
  1795.    </WeaponProcess>
  1796.    <WeaponProcess>
  1797.     <Event>
  1798.      <IsTargetDie></IsTargetDie>
  1799.     </Event>
  1800.     <WeaponModificators>
  1801.      <SelfMurder></SelfMurder>
  1802.     </WeaponModificators>
  1803.    </WeaponProcess>
  1804.   </WPL>
  1805.  </WeaponModificator>
  1806.  <WeaponModificator>
  1807.   <Name>Waterfall_4</Name>
  1808.   <WPL>
  1809.    <WeaponProcess>
  1810.     <Event>
  1811.      <True></True>
  1812.     </Event>
  1813.     <WeaponModificators>
  1814.      <DrawOne>
  1815.       <Anim>
  1816.        <AnimationCode>MOTION_L</AnimationCode>
  1817.        <Enabled>true</Enabled>
  1818.        <CanBeBroken>false</CanBeBroken>
  1819.        <MoveBreak>false</MoveBreak>
  1820.        <TiringChange>0</TiringChange>
  1821.        <AnimationType>3D Animation</AnimationType>
  1822.        <AnimSet3D></AnimSet3D>
  1823.        <ModelID>Models\Effects\waterfall5.c2m</ModelID>
  1824.        <AnimationID></AnimationID>
  1825.        <SecondAnimationID></SecondAnimationID>
  1826.        <ReflectionID></ReflectionID>
  1827.        <TimeAnimationID></TimeAnimationID>
  1828.        <NFrames>0</NFrames>
  1829.        <TimeAnimationFrames>0</TimeAnimationFrames>
  1830.        <TimeAnimationVariation>0</TimeAnimationVariation>
  1831.        <DirFactor>0.000000</DirFactor>
  1832.        <Scale>1.000000</Scale>
  1833.        <AddDirection>0</AddDirection>
  1834.        <AddHeight>0</AddHeight>
  1835.        <SlowFrameStart>0</SlowFrameStart>
  1836.        <SlowFrameEnd>0</SlowFrameEnd>
  1837.        <SlowFrameSpeed>0</SlowFrameSpeed>
  1838.        <Particles></Particles>
  1839.       </Anim>
  1840.       <Frame>0</Frame>
  1841.       <ScaleByRadius>0</ScaleByRadius>
  1842.       <AddDirZ>0</AddDirZ>
  1843.      </DrawOne>
  1844.      <FollowUnit>
  1845.       <F>0</F>
  1846.      </FollowUnit>
  1847.      <Jump>
  1848.       <JumpDist>0</JumpDist>
  1849.       <JumpToEnd>true</JumpToEnd>
  1850.      </Jump>
  1851.     </WeaponModificators>
  1852.    </WeaponProcess>
  1853.    <WeaponProcess>
  1854.     <Event>
  1855.      <IsTargetDie></IsTargetDie>
  1856.     </Event>
  1857.     <WeaponModificators>
  1858.      <SelfMurder></SelfMurder>
  1859.     </WeaponModificators>
  1860.    </WeaponProcess>
  1861.   </WPL>
  1862.  </WeaponModificator>
  1863.  <WeaponModificator>
  1864.   <Name>Pojar_1</Name>
  1865.   <WPL>
  1866.    <WeaponProcess>
  1867.     <Event>
  1868.      <True></True>
  1869.     </Event>
  1870.     <WeaponModificators>
  1871.      <DrawOne>
  1872.       <Anim>
  1873.        <AnimationCode>MOTION_L</AnimationCode>
  1874.        <Enabled>true</Enabled>
  1875.        <CanBeBroken>false</CanBeBroken>
  1876.        <MoveBreak>false</MoveBreak>
  1877.        <TiringChange>0</TiringChange>
  1878.        <AnimationType>3D Animation</AnimationType>
  1879.        <AnimSet3D></AnimSet3D>
  1880.        <ModelID>Models\Effects\POss.c2m</ModelID>
  1881.        <AnimationID></AnimationID>
  1882.        <SecondAnimationID></SecondAnimationID>
  1883.        <ReflectionID></ReflectionID>
  1884.        <TimeAnimationID></TimeAnimationID>
  1885.        <NFrames>0</NFrames>
  1886.        <TimeAnimationFrames>0</TimeAnimationFrames>
  1887.        <TimeAnimationVariation>0</TimeAnimationVariation>
  1888.        <DirFactor>0.000000</DirFactor>
  1889.        <Scale>1.000000</Scale>
  1890.        <AddDirection>0</AddDirection>
  1891.        <AddHeight>0</AddHeight>
  1892.        <SlowFrameStart>0</SlowFrameStart>
  1893.        <SlowFrameEnd>0</SlowFrameEnd>
  1894.        <SlowFrameSpeed>0</SlowFrameSpeed>
  1895.        <Particles></Particles>
  1896.       </Anim>
  1897.       <Frame>0</Frame>
  1898.       <ScaleByRadius>0</ScaleByRadius>
  1899.       <AddDirZ>0</AddDirZ>
  1900.      </DrawOne>
  1901.      <Jump>
  1902.       <JumpDist>0</JumpDist>
  1903.       <JumpToEnd>true</JumpToEnd>
  1904.      </Jump>
  1905.      <FollowUnit>
  1906.       <F>0</F>
  1907.      </FollowUnit>
  1908.     </WeaponModificators>
  1909.    </WeaponProcess>
  1910.    <WeaponProcess>
  1911.     <Event>
  1912.      <IsTargetDie></IsTargetDie>
  1913.     </Event>
  1914.     <WeaponModificators>
  1915.      <SelfMurder></SelfMurder>
  1916.     </WeaponModificators>
  1917.    </WeaponProcess>
  1918.   </WPL>
  1919.  </WeaponModificator>
  1920.  <WeaponModificator>
  1921.   <Name>Pojar_2</Name>
  1922.   <WPL>
  1923.    <WeaponProcess>
  1924.     <Event>
  1925.      <True></True>
  1926.     </Event>
  1927.     <WeaponModificators>
  1928.      <DrawOne>
  1929.       <Anim>
  1930.        <AnimationCode>MOTION_L</AnimationCode>
  1931.        <Enabled>true</Enabled>
  1932.        <CanBeBroken>false</CanBeBroken>
  1933.        <MoveBreak>false</MoveBreak>
  1934.        <TiringChange>0</TiringChange>
  1935.        <AnimationType>3D Animation</AnimationType>
  1936.        <AnimSet3D></AnimSet3D>
  1937.        <ModelID>Models\Effects\POss2.c2m</ModelID>
  1938.        <AnimationID></AnimationID>
  1939.        <SecondAnimationID></SecondAnimationID>
  1940.        <ReflectionID></ReflectionID>
  1941.        <TimeAnimationID></TimeAnimationID>
  1942.        <NFrames>0</NFrames>
  1943.        <TimeAnimationFrames>0</TimeAnimationFrames>
  1944.        <TimeAnimationVariation>0</TimeAnimationVariation>
  1945.        <DirFactor>0.000000</DirFactor>
  1946.        <Scale>1.000000</Scale>
  1947.        <AddDirection>0</AddDirection>
  1948.        <AddHeight>0</AddHeight>
  1949.        <SlowFrameStart>0</SlowFrameStart>
  1950.        <SlowFrameEnd>0</SlowFrameEnd>
  1951.        <SlowFrameSpeed>0</SlowFrameSpeed>
  1952.        <Particles></Particles>
  1953.       </Anim>
  1954.       <Frame>0</Frame>
  1955.       <ScaleByRadius>0</ScaleByRadius>
  1956.       <AddDirZ>0</AddDirZ>
  1957.      </DrawOne>
  1958.      <Jump>
  1959.       <JumpDist>0</JumpDist>
  1960.       <JumpToEnd>true</JumpToEnd>
  1961.      </Jump>
  1962.      <FollowUnit>
  1963.       <F>0</F>
  1964.      </FollowUnit>
  1965.     </WeaponModificators>
  1966.    </WeaponProcess>
  1967.    <WeaponProcess>
  1968.     <Event>
  1969.      <IsTargetDie></IsTargetDie>
  1970.     </Event>
  1971.     <WeaponModificators>
  1972.      <SelfMurder></SelfMurder>
  1973.     </WeaponModificators>
  1974.    </WeaponProcess>
  1975.   </WPL>
  1976.  </WeaponModificator>
  1977.  <WeaponModificator>
  1978.   <Name>Pojar_3</Name>
  1979.   <WPL>
  1980.    <WeaponProcess>
  1981.     <Event>
  1982.      <True></True>
  1983.     </Event>
  1984.     <WeaponModificators>
  1985.      <DrawOne>
  1986.       <Anim>
  1987.        <AnimationCode>MOTION_L</AnimationCode>
  1988.        <Enabled>true</Enabled>
  1989.        <CanBeBroken>false</CanBeBroken>
  1990.        <MoveBreak>false</MoveBreak>
  1991.        <TiringChange>0</TiringChange>
  1992.        <AnimationType>3D Animation</AnimationType>
  1993.        <AnimSet3D></AnimSet3D>
  1994.        <ModelID>Models\Effects\POss3.c2m</ModelID>
  1995.        <AnimationID></AnimationID>
  1996.        <SecondAnimationID></SecondAnimationID>
  1997.        <ReflectionID></ReflectionID>
  1998.        <TimeAnimationID></TimeAnimationID>
  1999.        <NFrames>0</NFrames>
  2000.        <TimeAnimationFrames>0</TimeAnimationFrames>
  2001.        <TimeAnimationVariation>0</TimeAnimationVariation>
  2002.        <DirFactor>0.000000</DirFactor>
  2003.        <Scale>1.000000</Scale>
  2004.        <AddDirection>0</AddDirection>
  2005.        <AddHeight>0</AddHeight>
  2006.        <SlowFrameStart>0</SlowFrameStart>
  2007.        <SlowFrameEnd>0</SlowFrameEnd>
  2008.        <SlowFrameSpeed>0</SlowFrameSpeed>
  2009.        <Particles></Particles>
  2010.       </Anim>
  2011.       <Frame>0</Frame>
  2012.       <ScaleByRadius>0</ScaleByRadius>
  2013.       <AddDirZ>0</AddDirZ>
  2014.      </DrawOne>
  2015.      <Jump>
  2016.       <JumpDist>0</JumpDist>
  2017.       <JumpToEnd>true</JumpToEnd>
  2018.      </Jump>
  2019.      <FollowUnit>
  2020.       <F>0</F>
  2021.      </FollowUnit>
  2022.     </WeaponModificators>
  2023.    </WeaponProcess>
  2024.    <WeaponProcess>
  2025.     <Event>
  2026.      <IsTargetDie></IsTargetDie>
  2027.     </Event>
  2028.     <WeaponModificators>
  2029.      <SelfMurder></SelfMurder>
  2030.     </WeaponModificators>
  2031.    </WeaponProcess>
  2032.   </WPL>
  2033.  </WeaponModificator>
  2034.  <WeaponModificator>
  2035.   <Name>StrelaFire_1</Name>
  2036.   <WPL>
  2037.    <WeaponProcess>
  2038.     <Event>
  2039.      <True></True>
  2040.     </Event>
  2041.     <WeaponModificators>
  2042.      <BalisticMotion>
  2043.       <ConstSpeed>600</ConstSpeed>
  2044.       <ConstHieght>0</ConstHieght>
  2045.       <g>25</g>
  2046.       <SetTargetHieghtOnGround>true</SetTargetHieghtOnGround>
  2047.       <StopInDestPoint>false</StopInDestPoint>
  2048.      </BalisticMotion>
  2049.      <DrawOne>
  2050.       <Anim>
  2051.        <AnimationCode>MOTION_L</AnimationCode>
  2052.        <Enabled>true</Enabled>
  2053.        <CanBeBroken>false</CanBeBroken>
  2054.        <MoveBreak>false</MoveBreak>
  2055.        <TiringChange>0</TiringChange>
  2056.        <AnimationType>3D Animation</AnimationType>
  2057.        <AnimSet3D></AnimSet3D>
  2058.        <ModelID>Models\Effects\arrow_light.c2m</ModelID>
  2059.        <AnimationID></AnimationID>
  2060.        <SecondAnimationID></SecondAnimationID>
  2061.        <ReflectionID></ReflectionID>
  2062.        <TimeAnimationID></TimeAnimationID>
  2063.        <NFrames>0</NFrames>
  2064.        <TimeAnimationFrames>0</TimeAnimationFrames>
  2065.        <TimeAnimationVariation>0</TimeAnimationVariation>
  2066.        <DirFactor>0.000000</DirFactor>
  2067.        <Scale>1.000000</Scale>
  2068.        <AddDirection>0</AddDirection>
  2069.        <AddHeight>0</AddHeight>
  2070.        <SlowFrameStart>0</SlowFrameStart>
  2071.        <SlowFrameEnd>0</SlowFrameEnd>
  2072.        <SlowFrameSpeed>0</SlowFrameSpeed>
  2073.        <Particles></Particles>
  2074.       </Anim>
  2075.       <Frame>0</Frame>
  2076.       <ScaleByRadius>0</ScaleByRadius>
  2077.       <AddDirZ>0</AddDirZ>
  2078.      </DrawOne>
  2079.     </WeaponModificators>
  2080.    </WeaponProcess>
  2081.    <WeaponProcess>
  2082.     <Event>
  2083.      <Conditions>
  2084.       <LifeTimeMore>-1</LifeTimeMore>
  2085.       <LifeTimeLess>-1</LifeTimeLess>
  2086.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  2087.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  2088.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  2089.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  2090.       <HeightMore>-1</HeightMore>
  2091.       <HeightLess>10</HeightLess>
  2092.       <IsInBuilding>false</IsInBuilding>
  2093.       <AbsHeightMore>-1</AbsHeightMore>
  2094.       <AbsHeightLess>-1</AbsHeightLess>
  2095.      </Conditions>
  2096.     </Event>
  2097.     <WeaponModificators>
  2098.      <MakeDamage>
  2099.       <OnlyTargetUnits>false</OnlyTargetUnits>
  2100.       <InRadius>50</InRadius>
  2101.       <OnlyEnemyUnits>false</OnlyEnemyUnits>
  2102.       <MaxUnits>1</MaxUnits>
  2103.       <DamageBuilding>true</DamageBuilding>
  2104.       <PushUnitsForce>0</PushUnitsForce>
  2105.      </MakeDamage>
  2106.      <SelfMurder></SelfMurder>
  2107.     </WeaponModificators>
  2108.    </WeaponProcess>
  2109.    <WeaponProcess>
  2110.     <Event>
  2111.      <Conditions>
  2112.       <LifeTimeMore>-1</LifeTimeMore>
  2113.       <LifeTimeLess>-1</LifeTimeLess>
  2114.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  2115.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  2116.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  2117.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  2118.       <HeightMore>-1</HeightMore>
  2119.       <HeightLess>7</HeightLess>
  2120.       <IsInBuilding>false</IsInBuilding>
  2121.       <AbsHeightMore>-1</AbsHeightMore>
  2122.       <AbsHeightLess>15</AbsHeightLess>
  2123.      </Conditions>
  2124.     </Event>
  2125.     <WeaponModificators>
  2126.      <BirthNew>
  2127.       <NewWeaponModificator>Arrow_Splash</NewWeaponModificator>
  2128.       <DamageChange>100</DamageChange>
  2129.       <BirthPause>0</BirthPause>
  2130.       <LeaveFromPoint>false</LeaveFromPoint>
  2131.       <Fr_AddX>0</Fr_AddX>
  2132.       <Fr_AddY>0</Fr_AddY>
  2133.       <Fr_AddZ>0</Fr_AddZ>
  2134.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  2135.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  2136.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  2137.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  2138.       <To_AddX>0</To_AddX>
  2139.       <To_AddY>0</To_AddY>
  2140.       <To_AddZ>0</To_AddZ>
  2141.      </BirthNew>
  2142.      <MakeDamage>
  2143.       <OnlyTargetUnits>false</OnlyTargetUnits>
  2144.       <InRadius>50</InRadius>
  2145.       <OnlyEnemyUnits>false</OnlyEnemyUnits>
  2146.       <MaxUnits>2</MaxUnits>
  2147.       <DamageBuilding>false</DamageBuilding>
  2148.       <PushUnitsForce>0</PushUnitsForce>
  2149.      </MakeDamage>
  2150.      <SelfMurder></SelfMurder>
  2151.     </WeaponModificators>
  2152.    </WeaponProcess>
  2153.    <WeaponProcess>
  2154.     <Event>
  2155.      <Conditions>
  2156.       <LifeTimeMore>14000</LifeTimeMore>
  2157.       <LifeTimeLess>-1</LifeTimeLess>
  2158.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  2159.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  2160.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  2161.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  2162.       <HeightMore>-1</HeightMore>
  2163.       <HeightLess>-1</HeightLess>
  2164.       <IsInBuilding>false</IsInBuilding>
  2165.       <AbsHeightMore>0</AbsHeightMore>
  2166.       <AbsHeightLess>0</AbsHeightLess>
  2167.      </Conditions>
  2168.     </Event>
  2169.     <WeaponModificators>
  2170.      <SelfMurder></SelfMurder>
  2171.     </WeaponModificators>
  2172.    </WeaponProcess>
  2173.   </WPL>
  2174.  </WeaponModificator>
  2175.  <WeaponModificator>
  2176.   <Name>StrelaFireB</Name>
  2177.   <WPL>
  2178.    <WeaponProcess>
  2179.     <Event>
  2180.      <True></True>
  2181.     </Event>
  2182.     <WeaponModificators>
  2183.      <BalisticMotion>
  2184.       <ConstSpeed>300</ConstSpeed>
  2185.       <ConstHieght>0</ConstHieght>
  2186.       <g>10</g>
  2187.       <SetTargetHieghtOnGround>true</SetTargetHieghtOnGround>
  2188.       <StopInDestPoint>false</StopInDestPoint>
  2189.      </BalisticMotion>
  2190.      <DrawOne>
  2191.       <Anim>
  2192.        <AnimationCode>MOTION_L</AnimationCode>
  2193.        <Enabled>true</Enabled>
  2194.        <CanBeBroken>false</CanBeBroken>
  2195.        <MoveBreak>false</MoveBreak>
  2196.        <TiringChange>0</TiringChange>
  2197.        <AnimationType>3D Animation</AnimationType>
  2198.        <AnimSet3D></AnimSet3D>
  2199.        <ModelID>Models\Effects\strel1.c2m</ModelID>
  2200.        <AnimationID></AnimationID>
  2201.        <SecondAnimationID></SecondAnimationID>
  2202.        <ReflectionID></ReflectionID>
  2203.        <TimeAnimationID></TimeAnimationID>
  2204.        <NFrames>0</NFrames>
  2205.        <TimeAnimationFrames>0</TimeAnimationFrames>
  2206.        <TimeAnimationVariation>0</TimeAnimationVariation>
  2207.        <DirFactor>0.000000</DirFactor>
  2208.        <Scale>1.000000</Scale>
  2209.        <AddDirection>0</AddDirection>
  2210.        <AddHeight>0</AddHeight>
  2211.        <SlowFrameStart>0</SlowFrameStart>
  2212.        <SlowFrameEnd>0</SlowFrameEnd>
  2213.        <SlowFrameSpeed>0</SlowFrameSpeed>
  2214.        <Particles></Particles>
  2215.       </Anim>
  2216.       <Frame>0</Frame>
  2217.       <ScaleByRadius>0</ScaleByRadius>
  2218.       <AddDirZ>0</AddDirZ>
  2219.      </DrawOne>
  2220.     </WeaponModificators>
  2221.    </WeaponProcess>
  2222.    <WeaponProcess>
  2223.     <Event>
  2224.      <Conditions>
  2225.       <LifeTimeMore>-1</LifeTimeMore>
  2226.       <LifeTimeLess>-1</LifeTimeLess>
  2227.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  2228.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  2229.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  2230.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  2231.       <HeightMore>-1</HeightMore>
  2232.       <HeightLess>10</HeightLess>
  2233.       <IsInBuilding>true</IsInBuilding>
  2234.       <AbsHeightMore>0</AbsHeightMore>
  2235.       <AbsHeightLess>0</AbsHeightLess>
  2236.      </Conditions>
  2237.     </Event>
  2238.     <WeaponModificators>
  2239.      <MakeDamage>
  2240.       <OnlyTargetUnits>false</OnlyTargetUnits>
  2241.       <InRadius>20</InRadius>
  2242.       <OnlyEnemyUnits>false</OnlyEnemyUnits>
  2243.       <MaxUnits>1000</MaxUnits>
  2244.       <DamageBuilding>true</DamageBuilding>
  2245.       <PushUnitsForce>0</PushUnitsForce>
  2246.      </MakeDamage>
  2247.      <SelfMurder></SelfMurder>
  2248.     </WeaponModificators>
  2249.    </WeaponProcess>
  2250.    <WeaponProcess>
  2251.     <Event>
  2252.      <Conditions>
  2253.       <LifeTimeMore>14000</LifeTimeMore>
  2254.       <LifeTimeLess>-1</LifeTimeLess>
  2255.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  2256.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  2257.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  2258.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  2259.       <HeightMore>-1</HeightMore>
  2260.       <HeightLess>-1</HeightLess>
  2261.       <IsInBuilding>false</IsInBuilding>
  2262.       <AbsHeightMore>0</AbsHeightMore>
  2263.       <AbsHeightLess>0</AbsHeightLess>
  2264.      </Conditions>
  2265.     </Event>
  2266.     <WeaponModificators>
  2267.      <SelfMurder></SelfMurder>
  2268.     </WeaponModificators>
  2269.    </WeaponProcess>
  2270.   </WPL>
  2271.  </WeaponModificator>
  2272.  <WeaponModificator>
  2273.   <Name>Waves</Name>
  2274.   <WPL>
  2275.    <WeaponProcess>
  2276.     <Event>
  2277.      <True></True>
  2278.     </Event>
  2279.     <WeaponModificators>
  2280.      <DrawOne>
  2281.       <Anim>
  2282.        <AnimationCode>MOTION_L</AnimationCode>
  2283.        <Enabled>true</Enabled>
  2284.        <CanBeBroken>false</CanBeBroken>
  2285.        <MoveBreak>false</MoveBreak>
  2286.        <TiringChange>0</TiringChange>
  2287.        <AnimationType>3D Animation</AnimationType>
  2288.        <AnimSet3D></AnimSet3D>
  2289.        <ModelID>Models\Effects\waves.c2m</ModelID>
  2290.        <AnimationID></AnimationID>
  2291.        <SecondAnimationID></SecondAnimationID>
  2292.        <ReflectionID></ReflectionID>
  2293.        <TimeAnimationID></TimeAnimationID>
  2294.        <NFrames>0</NFrames>
  2295.        <TimeAnimationFrames>0</TimeAnimationFrames>
  2296.        <TimeAnimationVariation>0</TimeAnimationVariation>
  2297.        <DirFactor>0.000000</DirFactor>
  2298.        <Scale>1.000000</Scale>
  2299.        <AddDirection>0</AddDirection>
  2300.        <AddHeight>0</AddHeight>
  2301.        <SlowFrameStart>0</SlowFrameStart>
  2302.        <SlowFrameEnd>0</SlowFrameEnd>
  2303.        <SlowFrameSpeed>0</SlowFrameSpeed>
  2304.        <Particles></Particles>
  2305.       </Anim>
  2306.       <Frame>0</Frame>
  2307.       <ScaleByRadius>0</ScaleByRadius>
  2308.       <AddDirZ>0</AddDirZ>
  2309.      </DrawOne>
  2310.      <FollowUnit>
  2311.       <F>0</F>
  2312.      </FollowUnit>
  2313.      <Jump>
  2314.       <JumpDist>0</JumpDist>
  2315.       <JumpToEnd>true</JumpToEnd>
  2316.      </Jump>
  2317.     </WeaponModificators>
  2318.    </WeaponProcess>
  2319.    <WeaponProcess>
  2320.     <Event>
  2321.      <IsTargetDie></IsTargetDie>
  2322.     </Event>
  2323.     <WeaponModificators>
  2324.      <SelfMurder></SelfMurder>
  2325.     </WeaponModificators>
  2326.    </WeaponProcess>
  2327.   </WPL>
  2328.  </WeaponModificator>
  2329.  <WeaponModificator>
  2330.   <Name>StrelaFire</Name>
  2331.   <WPL>
  2332.    <WeaponProcess>
  2333.     <Event>
  2334.      <True></True>
  2335.     </Event>
  2336.     <WeaponModificators>
  2337.      <BalisticMotion>
  2338.       <ConstSpeed>300</ConstSpeed>
  2339.       <ConstHieght>0</ConstHieght>
  2340.       <g>9</g>
  2341.       <SetTargetHieghtOnGround>true</SetTargetHieghtOnGround>
  2342.       <StopInDestPoint>false</StopInDestPoint>
  2343.      </BalisticMotion>
  2344.      <DrawOne>
  2345.       <Anim>
  2346.        <AnimationCode>MOTION_L</AnimationCode>
  2347.        <Enabled>true</Enabled>
  2348.        <CanBeBroken>false</CanBeBroken>
  2349.        <MoveBreak>false</MoveBreak>
  2350.        <TiringChange>0</TiringChange>
  2351.        <AnimationType>3D Animation</AnimationType>
  2352.        <AnimSet3D></AnimSet3D>
  2353.        <ModelID>Models\Effects\arrow_light.c2m</ModelID>
  2354.        <AnimationID></AnimationID>
  2355.        <SecondAnimationID></SecondAnimationID>
  2356.        <ReflectionID></ReflectionID>
  2357.        <TimeAnimationID></TimeAnimationID>
  2358.        <NFrames>0</NFrames>
  2359.        <TimeAnimationFrames>0</TimeAnimationFrames>
  2360.        <TimeAnimationVariation>0</TimeAnimationVariation>
  2361.        <DirFactor>0.000000</DirFactor>
  2362.        <Scale>1.100000</Scale>
  2363.        <AddDirection>0</AddDirection>
  2364.        <AddHeight>0</AddHeight>
  2365.        <SlowFrameStart>0</SlowFrameStart>
  2366.        <SlowFrameEnd>0</SlowFrameEnd>
  2367.        <SlowFrameSpeed>0</SlowFrameSpeed>
  2368.        <Particles></Particles>
  2369.       </Anim>
  2370.       <Frame>0</Frame>
  2371.       <ScaleByRadius>0</ScaleByRadius>
  2372.       <AddDirZ>0</AddDirZ>
  2373.      </DrawOne>
  2374.     </WeaponModificators>
  2375.    </WeaponProcess>
  2376.    <WeaponProcess>
  2377.     <Event>
  2378.      <Conditions>
  2379.       <LifeTimeMore>-1</LifeTimeMore>
  2380.       <LifeTimeLess>-1</LifeTimeLess>
  2381.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  2382.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  2383.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  2384.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  2385.       <HeightMore>-1</HeightMore>
  2386.       <HeightLess>5</HeightLess>
  2387.       <IsInBuilding>true</IsInBuilding>
  2388.       <AbsHeightMore>10</AbsHeightMore>
  2389.       <AbsHeightLess>-1</AbsHeightLess>
  2390.      </Conditions>
  2391.     </Event>
  2392.     <WeaponModificators>
  2393.      <MakeDamage>
  2394.       <OnlyTargetUnits>false</OnlyTargetUnits>
  2395.       <InRadius>20</InRadius>
  2396.       <OnlyEnemyUnits>false</OnlyEnemyUnits>
  2397.       <MaxUnits>1</MaxUnits>
  2398.       <DamageBuilding>true</DamageBuilding>
  2399.       <PushUnitsForce>0</PushUnitsForce>
  2400.      </MakeDamage>
  2401.      <SelfMurder></SelfMurder>
  2402.     </WeaponModificators>
  2403.    </WeaponProcess>
  2404.    <WeaponProcess>
  2405.     <Event>
  2406.      <Conditions>
  2407.       <LifeTimeMore>-1</LifeTimeMore>
  2408.       <LifeTimeLess>-1</LifeTimeLess>
  2409.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  2410.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  2411.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  2412.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  2413.       <HeightMore>-1</HeightMore>
  2414.       <HeightLess>3</HeightLess>
  2415.       <IsInBuilding>false</IsInBuilding>
  2416.       <AbsHeightMore>-1</AbsHeightMore>
  2417.       <AbsHeightLess>3</AbsHeightLess>
  2418.      </Conditions>
  2419.     </Event>
  2420.     <WeaponModificators>
  2421.      <BirthNew>
  2422.       <NewWeaponModificator>Arrow_Splash</NewWeaponModificator>
  2423.       <DamageChange>100</DamageChange>
  2424.       <BirthPause>0</BirthPause>
  2425.       <LeaveFromPoint>false</LeaveFromPoint>
  2426.       <Fr_AddX>0</Fr_AddX>
  2427.       <Fr_AddY>0</Fr_AddY>
  2428.       <Fr_AddZ>0</Fr_AddZ>
  2429.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  2430.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  2431.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  2432.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  2433.       <To_AddX>0</To_AddX>
  2434.       <To_AddY>0</To_AddY>
  2435.       <To_AddZ>0</To_AddZ>
  2436.      </BirthNew>
  2437.      <MakeDamage>
  2438.       <OnlyTargetUnits>false</OnlyTargetUnits>
  2439.       <InRadius>50</InRadius>
  2440.       <OnlyEnemyUnits>false</OnlyEnemyUnits>
  2441.       <MaxUnits>2</MaxUnits>
  2442.       <DamageBuilding>false</DamageBuilding>
  2443.       <PushUnitsForce>0</PushUnitsForce>
  2444.      </MakeDamage>
  2445.      <SelfMurder></SelfMurder>
  2446.     </WeaponModificators>
  2447.    </WeaponProcess>
  2448.    <WeaponProcess>
  2449.     <Event>
  2450.      <Conditions>
  2451.       <LifeTimeMore>14000</LifeTimeMore>
  2452.       <LifeTimeLess>-1</LifeTimeLess>
  2453.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  2454.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  2455.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  2456.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  2457.       <HeightMore>-1</HeightMore>
  2458.       <HeightLess>-1</HeightLess>
  2459.       <IsInBuilding>false</IsInBuilding>
  2460.       <AbsHeightMore>-1</AbsHeightMore>
  2461.       <AbsHeightLess>-1</AbsHeightLess>
  2462.      </Conditions>
  2463.     </Event>
  2464.     <WeaponModificators>
  2465.      <SelfMurder></SelfMurder>
  2466.     </WeaponModificators>
  2467.    </WeaponProcess>
  2468.   </WPL>
  2469.  </WeaponModificator>
  2470.  <WeaponModificator>
  2471.   <Name>point</Name>
  2472.   <WPL>
  2473.    <WeaponProcess>
  2474.     <Event>
  2475.      <True></True>
  2476.     </Event>
  2477.     <WeaponModificators>
  2478.      <MakeDamage>
  2479.       <OnlyTargetUnits>false</OnlyTargetUnits>
  2480.       <InRadius>15</InRadius>
  2481.       <OnlyEnemyUnits>false</OnlyEnemyUnits>
  2482.       <MaxUnits>10</MaxUnits>
  2483.       <DamageBuilding>true</DamageBuilding>
  2484.       <PushUnitsForce>0</PushUnitsForce>
  2485.      </MakeDamage>
  2486.      <SelfMurder></SelfMurder>
  2487.     </WeaponModificators>
  2488.    </WeaponProcess>
  2489.    <WeaponProcess>
  2490.     <Event>
  2491.      <Conditions>
  2492.       <LifeTimeMore>100</LifeTimeMore>
  2493.       <LifeTimeLess>-1</LifeTimeLess>
  2494.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  2495.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  2496.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  2497.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  2498.       <HeightMore>-1</HeightMore>
  2499.       <HeightLess>-1</HeightLess>
  2500.       <IsInBuilding>false</IsInBuilding>
  2501.       <AbsHeightMore>-1</AbsHeightMore>
  2502.       <AbsHeightLess>-1</AbsHeightLess>
  2503.      </Conditions>
  2504.     </Event>
  2505.     <WeaponModificators>
  2506.      <SelfMurder></SelfMurder>
  2507.     </WeaponModificators>
  2508.    </WeaponProcess>
  2509.   </WPL>
  2510.  </WeaponModificator>
  2511.  <WeaponModificator>
  2512.   <Name>KaBoom</Name>
  2513.   <WPL>
  2514.    <WeaponProcess>
  2515.     <Event>
  2516.      <True></True>
  2517.     </Event>
  2518.     <WeaponModificators>
  2519.      <DrawOne>
  2520.       <Anim>
  2521.        <AnimationCode>MOTION_L</AnimationCode>
  2522.        <Enabled>true</Enabled>
  2523.        <CanBeBroken>false</CanBeBroken>
  2524.        <MoveBreak>false</MoveBreak>
  2525.        <TiringChange>0</TiringChange>
  2526.        <AnimationType>3D Animation</AnimationType>
  2527.        <AnimSet3D></AnimSet3D>
  2528.        <ModelID>Models\Effects\Vzriv3.c2m</ModelID>
  2529.        <AnimationID></AnimationID>
  2530.        <SecondAnimationID></SecondAnimationID>
  2531.        <ReflectionID></ReflectionID>
  2532.        <TimeAnimationID></TimeAnimationID>
  2533.        <NFrames>0</NFrames>
  2534.        <TimeAnimationFrames>0</TimeAnimationFrames>
  2535.        <TimeAnimationVariation>0</TimeAnimationVariation>
  2536.        <DirFactor>0.000000</DirFactor>
  2537.        <Scale>0.900000</Scale>
  2538.        <AddDirection>0</AddDirection>
  2539.        <AddHeight>0</AddHeight>
  2540.        <SlowFrameStart>0</SlowFrameStart>
  2541.        <SlowFrameEnd>0</SlowFrameEnd>
  2542.        <SlowFrameSpeed>0</SlowFrameSpeed>
  2543.        <Particles></Particles>
  2544.       </Anim>
  2545.       <Frame>0</Frame>
  2546.       <ScaleByRadius>0</ScaleByRadius>
  2547.       <AddDirZ>0</AddDirZ>
  2548.      </DrawOne>
  2549.     </WeaponModificators>
  2550.    </WeaponProcess>
  2551.    <WeaponProcess>
  2552.     <Event>
  2553.      <Conditions>
  2554.       <LifeTimeMore>5000</LifeTimeMore>
  2555.       <LifeTimeLess>-1</LifeTimeLess>
  2556.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  2557.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  2558.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  2559.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  2560.       <HeightMore>-1</HeightMore>
  2561.       <HeightLess>-1</HeightLess>
  2562.       <IsInBuilding>true</IsInBuilding>
  2563.       <AbsHeightMore>-1</AbsHeightMore>
  2564.       <AbsHeightLess>-1</AbsHeightLess>
  2565.      </Conditions>
  2566.     </Event>
  2567.     <WeaponModificators>
  2568.      <SelfMurder></SelfMurder>
  2569.     </WeaponModificators>
  2570.    </WeaponProcess>
  2571.   </WPL>
  2572.  </WeaponModificator>
  2573.  <WeaponModificator>
  2574.   <Name>KaBoom1</Name>
  2575.   <WPL>
  2576.    <WeaponProcess>
  2577.     <Event>
  2578.      <True></True>
  2579.     </Event>
  2580.     <WeaponModificators>
  2581.      <MassBirthNew>
  2582.       <NewWeaponModificator>KaBoom</NewWeaponModificator>
  2583.       <DamageChange>0</DamageChange>
  2584.       <BirthPause>0</BirthPause>
  2585.       <LeaveFromPoint>false</LeaveFromPoint>
  2586.       <NewTargetList>
  2587.        <RandomPosInRadius>
  2588.         <Radius>
  2589.          <Value>
  2590.           <Op>
  2591.            <NumericalConst>
  2592.             <Value>
  2593.              <Value>150</Value>
  2594.             </Value>
  2595.            </NumericalConst>
  2596.           </Op>
  2597.          </Value>
  2598.         </Radius>
  2599.         <N>
  2600.          <Value>
  2601.           <Op>
  2602.            <NumericalConst>
  2603.             <Value>
  2604.              <Value>5</Value>
  2605.             </Value>
  2606.            </NumericalConst>
  2607.           </Op>
  2608.          </Value>
  2609.         </N>
  2610.        </RandomPosInRadius>
  2611.       </NewTargetList>
  2612.      </MassBirthNew>
  2613.     </WeaponModificators>
  2614.    </WeaponProcess>
  2615.    <WeaponProcess>
  2616.     <Event>
  2617.      <IsTargetDie></IsTargetDie>
  2618.     </Event>
  2619.     <WeaponModificators>
  2620.      <SelfMurder></SelfMurder>
  2621.     </WeaponModificators>
  2622.    </WeaponProcess>
  2623.   </WPL>
  2624.  </WeaponModificator>
  2625.  <WeaponModificator>
  2626.   <Name>Signal</Name>
  2627.   <WPL>
  2628.    <WeaponProcess>
  2629.     <Event>
  2630.      <True></True>
  2631.     </Event>
  2632.     <WeaponModificators>
  2633.      <DrawOne>
  2634.       <Anim>
  2635.        <AnimationCode>MOTION_L</AnimationCode>
  2636.        <Enabled>true</Enabled>
  2637.        <CanBeBroken>false</CanBeBroken>
  2638.        <MoveBreak>false</MoveBreak>
  2639.        <TiringChange>0</TiringChange>
  2640.        <AnimationType>3D Animation</AnimationType>
  2641.        <AnimSet3D></AnimSet3D>
  2642.        <ModelID>Models\Effects\fire0.c2m</ModelID>
  2643.        <AnimationID></AnimationID>
  2644.        <SecondAnimationID></SecondAnimationID>
  2645.        <ReflectionID></ReflectionID>
  2646.        <TimeAnimationID></TimeAnimationID>
  2647.        <NFrames>0</NFrames>
  2648.        <TimeAnimationFrames>0</TimeAnimationFrames>
  2649.        <TimeAnimationVariation>0</TimeAnimationVariation>
  2650.        <DirFactor>0.000000</DirFactor>
  2651.        <Scale>1.000000</Scale>
  2652.        <AddDirection>0</AddDirection>
  2653.        <AddHeight>150</AddHeight>
  2654.        <SlowFrameStart>0</SlowFrameStart>
  2655.        <SlowFrameEnd>0</SlowFrameEnd>
  2656.        <SlowFrameSpeed>0</SlowFrameSpeed>
  2657.        <Particles></Particles>
  2658.       </Anim>
  2659.       <Frame>0</Frame>
  2660.       <ScaleByRadius>0</ScaleByRadius>
  2661.       <AddDirZ>0</AddDirZ>
  2662.      </DrawOne>
  2663.     </WeaponModificators>
  2664.    </WeaponProcess>
  2665.    <WeaponProcess>
  2666.     <Event>
  2667.      <IsTargetDie></IsTargetDie>
  2668.     </Event>
  2669.     <WeaponModificators>
  2670.      <SelfMurder></SelfMurder>
  2671.     </WeaponModificators>
  2672.    </WeaponProcess>
  2673.   </WPL>
  2674.  </WeaponModificator>
  2675.  <WeaponModificator>
  2676.   <Name>Babah</Name>
  2677.   <WPL>
  2678.    <WeaponProcess>
  2679.     <Event>
  2680.      <True></True>
  2681.     </Event>
  2682.     <WeaponModificators>
  2683.      <DrawOne>
  2684.       <Anim>
  2685.        <AnimationCode>MOTION_L</AnimationCode>
  2686.        <Enabled>true</Enabled>
  2687.        <CanBeBroken>false</CanBeBroken>
  2688.        <MoveBreak>false</MoveBreak>
  2689.        <TiringChange>0</TiringChange>
  2690.        <AnimationType>3D Animation</AnimationType>
  2691.        <AnimSet3D></AnimSet3D>
  2692.        <ModelID>Models\Effects\Vzriv2.c2m</ModelID>
  2693.        <AnimationID></AnimationID>
  2694.        <SecondAnimationID></SecondAnimationID>
  2695.        <ReflectionID></ReflectionID>
  2696.        <TimeAnimationID></TimeAnimationID>
  2697.        <NFrames>0</NFrames>
  2698.        <TimeAnimationFrames>0</TimeAnimationFrames>
  2699.        <TimeAnimationVariation>0</TimeAnimationVariation>
  2700.        <DirFactor>0.000000</DirFactor>
  2701.        <Scale>1.000000</Scale>
  2702.        <AddDirection>0</AddDirection>
  2703.        <AddHeight>0</AddHeight>
  2704.        <SlowFrameStart>0</SlowFrameStart>
  2705.        <SlowFrameEnd>0</SlowFrameEnd>
  2706.        <SlowFrameSpeed>0</SlowFrameSpeed>
  2707.        <Particles></Particles>
  2708.       </Anim>
  2709.       <Frame>0</Frame>
  2710.       <ScaleByRadius>0</ScaleByRadius>
  2711.       <AddDirZ>0</AddDirZ>
  2712.      </DrawOne>
  2713.     </WeaponModificators>
  2714.    </WeaponProcess>
  2715.    <WeaponProcess>
  2716.     <Event>
  2717.      <Conditions>
  2718.       <LifeTimeMore>2800</LifeTimeMore>
  2719.       <LifeTimeLess>-1</LifeTimeLess>
  2720.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  2721.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  2722.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  2723.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  2724.       <HeightMore>-1</HeightMore>
  2725.       <HeightLess>-1</HeightLess>
  2726.       <IsInBuilding>false</IsInBuilding>
  2727.       <AbsHeightMore>0</AbsHeightMore>
  2728.       <AbsHeightLess>0</AbsHeightLess>
  2729.      </Conditions>
  2730.     </Event>
  2731.     <WeaponModificators>
  2732.      <SelfMurder></SelfMurder>
  2733.      <MassBirthNew>
  2734.       <NewWeaponModificator>Boom</NewWeaponModificator>
  2735.       <DamageChange>100</DamageChange>
  2736.       <BirthPause>0</BirthPause>
  2737.       <LeaveFromPoint>false</LeaveFromPoint>
  2738.       <NewTargetList>
  2739.        <RandomPosInRadius>
  2740.         <Radius>
  2741.          <Value>
  2742.           <Op>
  2743.            <Brackets>
  2744.             <Op1>
  2745.              <NumericalConst>
  2746.               <Value>
  2747.                <Value>30</Value>
  2748.               </Value>
  2749.              </NumericalConst>
  2750.             </Op1>
  2751.            </Brackets>
  2752.           </Op>
  2753.          </Value>
  2754.         </Radius>
  2755.         <N>
  2756.          <Value>
  2757.           <Op>
  2758.            <NumericalConst>
  2759.             <Value>
  2760.              <Value>3</Value>
  2761.             </Value>
  2762.            </NumericalConst>
  2763.           </Op>
  2764.          </Value>
  2765.         </N>
  2766.        </RandomPosInRadius>
  2767.       </NewTargetList>
  2768.      </MassBirthNew>
  2769.     </WeaponModificators>
  2770.    </WeaponProcess>
  2771.   </WPL>
  2772.  </WeaponModificator>
  2773.  <WeaponModificator>
  2774.   <Name>Signal1</Name>
  2775.   <WPL>
  2776.    <WeaponProcess>
  2777.     <Event>
  2778.      <True></True>
  2779.     </Event>
  2780.     <WeaponModificators>
  2781.      <DrawOne>
  2782.       <Anim>
  2783.        <AnimationCode>MOTION_L</AnimationCode>
  2784.        <Enabled>true</Enabled>
  2785.        <CanBeBroken>false</CanBeBroken>
  2786.        <MoveBreak>false</MoveBreak>
  2787.        <TiringChange>0</TiringChange>
  2788.        <AnimationType>3D Animation</AnimationType>
  2789.        <AnimSet3D></AnimSet3D>
  2790.        <ModelID>Models\Effects\fire1.c2m</ModelID>
  2791.        <AnimationID></AnimationID>
  2792.        <SecondAnimationID></SecondAnimationID>
  2793.        <ReflectionID></ReflectionID>
  2794.        <TimeAnimationID></TimeAnimationID>
  2795.        <NFrames>0</NFrames>
  2796.        <TimeAnimationFrames>0</TimeAnimationFrames>
  2797.        <TimeAnimationVariation>0</TimeAnimationVariation>
  2798.        <DirFactor>0.000000</DirFactor>
  2799.        <Scale>0.600000</Scale>
  2800.        <AddDirection>0</AddDirection>
  2801.        <AddHeight>55</AddHeight>
  2802.        <SlowFrameStart>0</SlowFrameStart>
  2803.        <SlowFrameEnd>0</SlowFrameEnd>
  2804.        <SlowFrameSpeed>0</SlowFrameSpeed>
  2805.        <Particles></Particles>
  2806.       </Anim>
  2807.       <Frame>0</Frame>
  2808.       <ScaleByRadius>0</ScaleByRadius>
  2809.       <AddDirZ>0</AddDirZ>
  2810.      </DrawOne>
  2811.      <FollowUnit>
  2812.       <F>0</F>
  2813.      </FollowUnit>
  2814.      <Jump>
  2815.       <JumpDist>0</JumpDist>
  2816.       <JumpToEnd>true</JumpToEnd>
  2817.      </Jump>
  2818.     </WeaponModificators>
  2819.    </WeaponProcess>
  2820.    <WeaponProcess>
  2821.     <Event>
  2822.      <IsTargetDie></IsTargetDie>
  2823.     </Event>
  2824.     <WeaponModificators>
  2825.      <SelfMurder></SelfMurder>
  2826.     </WeaponModificators>
  2827.    </WeaponProcess>
  2828.   </WPL>
  2829.  </WeaponModificator>
  2830.  <WeaponModificator>
  2831.   <Name>Katapult_Arrow_I</Name>
  2832.   <WPL>
  2833.    <WeaponProcess>
  2834.     <Event>
  2835.      <True></True>
  2836.     </Event>
  2837.     <WeaponModificators>
  2838.      <BalisticMotion>
  2839.       <ConstSpeed>1500</ConstSpeed>
  2840.       <ConstHieght>0</ConstHieght>
  2841.       <g>0</g>
  2842.       <SetTargetHieghtOnGround>false</SetTargetHieghtOnGround>
  2843.       <StopInDestPoint>false</StopInDestPoint>
  2844.      </BalisticMotion>
  2845.      <DrawOne>
  2846.       <Anim>
  2847.        <AnimationCode>MOTION_L</AnimationCode>
  2848.        <Enabled>true</Enabled>
  2849.        <CanBeBroken>false</CanBeBroken>
  2850.        <MoveBreak>false</MoveBreak>
  2851.        <TiringChange>0</TiringChange>
  2852.        <AnimationType>3D Animation</AnimationType>
  2853.        <AnimSet3D></AnimSet3D>
  2854.        <ModelID>Models\Effects\arrow_heavy.c2m</ModelID>
  2855.        <AnimationID></AnimationID>
  2856.        <SecondAnimationID></SecondAnimationID>
  2857.        <ReflectionID></ReflectionID>
  2858.        <TimeAnimationID></TimeAnimationID>
  2859.        <NFrames>0</NFrames>
  2860.        <TimeAnimationFrames>0</TimeAnimationFrames>
  2861.        <TimeAnimationVariation>0</TimeAnimationVariation>
  2862.        <DirFactor>0.000000</DirFactor>
  2863.        <Scale>1.000000</Scale>
  2864.        <AddDirection>0</AddDirection>
  2865.        <AddHeight>0</AddHeight>
  2866.        <SlowFrameStart>0</SlowFrameStart>
  2867.        <SlowFrameEnd>0</SlowFrameEnd>
  2868.        <SlowFrameSpeed>0</SlowFrameSpeed>
  2869.        <Particles></Particles>
  2870.       </Anim>
  2871.       <Frame>0</Frame>
  2872.       <ScaleByRadius>0</ScaleByRadius>
  2873.       <AddDirZ>0</AddDirZ>
  2874.      </DrawOne>
  2875.     </WeaponModificators>
  2876.    </WeaponProcess>
  2877.    <WeaponProcess>
  2878.     <Event>
  2879.      <Conditions>
  2880.       <LifeTimeMore>100</LifeTimeMore>
  2881.       <LifeTimeLess>-1</LifeTimeLess>
  2882.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  2883.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  2884.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  2885.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  2886.       <HeightMore>-1</HeightMore>
  2887.       <HeightLess>-1</HeightLess>
  2888.       <IsInBuilding>false</IsInBuilding>
  2889.       <AbsHeightMore>-1</AbsHeightMore>
  2890.       <AbsHeightLess>-1</AbsHeightLess>
  2891.      </Conditions>
  2892.     </Event>
  2893.     <WeaponModificators>
  2894.      <BirthNew>
  2895.       <NewWeaponModificator>point</NewWeaponModificator>
  2896.       <DamageChange>100</DamageChange>
  2897.       <BirthPause>0</BirthPause>
  2898.       <LeaveFromPoint>false</LeaveFromPoint>
  2899.       <Fr_AddX>0</Fr_AddX>
  2900.       <Fr_AddY>0</Fr_AddY>
  2901.       <Fr_AddZ>0</Fr_AddZ>
  2902.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  2903.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  2904.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  2905.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  2906.       <To_AddX>0</To_AddX>
  2907.       <To_AddY>0</To_AddY>
  2908.       <To_AddZ>0</To_AddZ>
  2909.      </BirthNew>
  2910.     </WeaponModificators>
  2911.    </WeaponProcess>
  2912.    <WeaponProcess>
  2913.     <Event>
  2914.      <Conditions>
  2915.       <LifeTimeMore>-1</LifeTimeMore>
  2916.       <LifeTimeLess>-1</LifeTimeLess>
  2917.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  2918.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  2919.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  2920.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  2921.       <HeightMore>-1</HeightMore>
  2922.       <HeightLess>10</HeightLess>
  2923.       <IsInBuilding>true</IsInBuilding>
  2924.       <AbsHeightMore>15</AbsHeightMore>
  2925.       <AbsHeightLess>-1</AbsHeightLess>
  2926.      </Conditions>
  2927.     </Event>
  2928.     <WeaponModificators>
  2929.      <MakeDamage>
  2930.       <OnlyTargetUnits>false</OnlyTargetUnits>
  2931.       <InRadius>25</InRadius>
  2932.       <OnlyEnemyUnits>true</OnlyEnemyUnits>
  2933.       <MaxUnits>2</MaxUnits>
  2934.       <DamageBuilding>true</DamageBuilding>
  2935.       <PushUnitsForce>80</PushUnitsForce>
  2936.      </MakeDamage>
  2937.      <PlaySomeSound>
  2938.       <SoundID>Drotik_hit_Building</SoundID>
  2939.      </PlaySomeSound>
  2940.      <SelfMurder></SelfMurder>
  2941.     </WeaponModificators>
  2942.    </WeaponProcess>
  2943.    <WeaponProcess>
  2944.     <Event>
  2945.      <Conditions>
  2946.       <LifeTimeMore>-1</LifeTimeMore>
  2947.       <LifeTimeLess>-1</LifeTimeLess>
  2948.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  2949.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  2950.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  2951.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  2952.       <HeightMore>-1</HeightMore>
  2953.       <HeightLess>-1</HeightLess>
  2954.       <IsInBuilding>false</IsInBuilding>
  2955.       <AbsHeightMore>-1</AbsHeightMore>
  2956.       <AbsHeightLess>10</AbsHeightLess>
  2957.      </Conditions>
  2958.     </Event>
  2959.     <WeaponModificators>
  2960.      <BirthNew>
  2961.       <NewWeaponModificator>Arrow_Splash_Ship</NewWeaponModificator>
  2962.       <DamageChange>100</DamageChange>
  2963.       <BirthPause>0</BirthPause>
  2964.       <LeaveFromPoint>false</LeaveFromPoint>
  2965.       <Fr_AddX>0</Fr_AddX>
  2966.       <Fr_AddY>0</Fr_AddY>
  2967.       <Fr_AddZ>0</Fr_AddZ>
  2968.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  2969.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  2970.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  2971.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  2972.       <To_AddX>0</To_AddX>
  2973.       <To_AddY>0</To_AddY>
  2974.       <To_AddZ>0</To_AddZ>
  2975.      </BirthNew>
  2976.      <MakeDamage>
  2977.       <OnlyTargetUnits>false</OnlyTargetUnits>
  2978.       <InRadius>25</InRadius>
  2979.       <OnlyEnemyUnits>true</OnlyEnemyUnits>
  2980.       <MaxUnits>2</MaxUnits>
  2981.       <DamageBuilding>false</DamageBuilding>
  2982.       <PushUnitsForce>80</PushUnitsForce>
  2983.      </MakeDamage>
  2984.      <PlaySomeSound>
  2985.       <SoundID>KatArrow_on_Water</SoundID>
  2986.      </PlaySomeSound>
  2987.      <SelfMurder></SelfMurder>
  2988.     </WeaponModificators>
  2989.    </WeaponProcess>
  2990.    <WeaponProcess>
  2991.     <Event>
  2992.      <Conditions>
  2993.       <LifeTimeMore>-1</LifeTimeMore>
  2994.       <LifeTimeLess>-1</LifeTimeLess>
  2995.       <TraveledDistanceMore>1200</TraveledDistanceMore>
  2996.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  2997.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  2998.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  2999.       <HeightMore>-1</HeightMore>
  3000.       <HeightLess>-1</HeightLess>
  3001.       <IsInBuilding>false</IsInBuilding>
  3002.       <AbsHeightMore>-1</AbsHeightMore>
  3003.       <AbsHeightLess>-1</AbsHeightLess>
  3004.      </Conditions>
  3005.     </Event>
  3006.     <WeaponModificators>
  3007.      <SelfMurder></SelfMurder>
  3008.     </WeaponModificators>
  3009.    </WeaponProcess>
  3010.   </WPL>
  3011.  </WeaponModificator>
  3012.  <WeaponModificator>
  3013.   <Name>Explode1</Name>
  3014.   <WPL>
  3015.    <WeaponProcess>
  3016.     <Event>
  3017.      <True></True>
  3018.     </Event>
  3019.     <WeaponModificators>
  3020.      <DrawOne>
  3021.       <Anim>
  3022.        <AnimationCode>MOTION_L</AnimationCode>
  3023.        <Enabled>true</Enabled>
  3024.        <CanBeBroken>false</CanBeBroken>
  3025.        <MoveBreak>false</MoveBreak>
  3026.        <TiringChange>0</TiringChange>
  3027.        <AnimationType>3D Animation</AnimationType>
  3028.        <AnimSet3D></AnimSet3D>
  3029.        <ModelID>Models\Effects\bullet_ground_hit.c2m</ModelID>
  3030.        <AnimationID></AnimationID>
  3031.        <SecondAnimationID></SecondAnimationID>
  3032.        <ReflectionID></ReflectionID>
  3033.        <TimeAnimationID></TimeAnimationID>
  3034.        <NFrames>0</NFrames>
  3035.        <TimeAnimationFrames>0</TimeAnimationFrames>
  3036.        <TimeAnimationVariation>0</TimeAnimationVariation>
  3037.        <DirFactor>0.000000</DirFactor>
  3038.        <Scale>0.700000</Scale>
  3039.        <AddDirection>0</AddDirection>
  3040.        <AddHeight>0</AddHeight>
  3041.        <SlowFrameStart>0</SlowFrameStart>
  3042.        <SlowFrameEnd>0</SlowFrameEnd>
  3043.        <SlowFrameSpeed>0</SlowFrameSpeed>
  3044.        <Particles></Particles>
  3045.       </Anim>
  3046.       <Frame>0</Frame>
  3047.       <ScaleByRadius>0</ScaleByRadius>
  3048.       <AddDirZ>0</AddDirZ>
  3049.      </DrawOne>
  3050.     </WeaponModificators>
  3051.    </WeaponProcess>
  3052.    <WeaponProcess>
  3053.     <Event>
  3054.      <Conditions>
  3055.       <LifeTimeMore>3500</LifeTimeMore>
  3056.       <LifeTimeLess>-1</LifeTimeLess>
  3057.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  3058.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  3059.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  3060.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  3061.       <HeightMore>-1</HeightMore>
  3062.       <HeightLess>-1</HeightLess>
  3063.       <IsInBuilding>false</IsInBuilding>
  3064.       <AbsHeightMore>-1</AbsHeightMore>
  3065.       <AbsHeightLess>-1</AbsHeightLess>
  3066.      </Conditions>
  3067.     </Event>
  3068.     <WeaponModificators>
  3069.      <SelfMurder></SelfMurder>
  3070.     </WeaponModificators>
  3071.    </WeaponProcess>
  3072.    <WeaponProcess>
  3073.     <Event>
  3074.      <Conditions>
  3075.       <LifeTimeMore>3500</LifeTimeMore>
  3076.       <LifeTimeLess>-1</LifeTimeLess>
  3077.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  3078.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  3079.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  3080.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  3081.       <HeightMore>-1</HeightMore>
  3082.       <HeightLess>-1</HeightLess>
  3083.       <IsInBuilding>false</IsInBuilding>
  3084.       <AbsHeightMore>-1</AbsHeightMore>
  3085.       <AbsHeightLess>-1</AbsHeightLess>
  3086.      </Conditions>
  3087.     </Event>
  3088.     <WeaponModificators>
  3089.      <SelfMurder></SelfMurder>
  3090.     </WeaponModificators>
  3091.    </WeaponProcess>
  3092.   </WPL>
  3093.  </WeaponModificator>
  3094.  <WeaponModificator>
  3095.   <Name>vdom1</Name>
  3096.   <WPL>
  3097.    <WeaponProcess>
  3098.     <Event>
  3099.      <True></True>
  3100.     </Event>
  3101.     <WeaponModificators>
  3102.      <DrawOne>
  3103.       <Anim>
  3104.        <AnimationCode>MOTION_L</AnimationCode>
  3105.        <Enabled>true</Enabled>
  3106.        <CanBeBroken>false</CanBeBroken>
  3107.        <MoveBreak>false</MoveBreak>
  3108.        <TiringChange>0</TiringChange>
  3109.        <AnimationType>3D Animation</AnimationType>
  3110.        <AnimSet3D></AnimSet3D>
  3111.        <ModelID>Models\Effects\bullet_building_hit.c2m</ModelID>
  3112.        <AnimationID></AnimationID>
  3113.        <SecondAnimationID></SecondAnimationID>
  3114.        <ReflectionID></ReflectionID>
  3115.        <TimeAnimationID></TimeAnimationID>
  3116.        <NFrames>0</NFrames>
  3117.        <TimeAnimationFrames>0</TimeAnimationFrames>
  3118.        <TimeAnimationVariation>0</TimeAnimationVariation>
  3119.        <DirFactor>0.000000</DirFactor>
  3120.        <Scale>0.800000</Scale>
  3121.        <AddDirection>0</AddDirection>
  3122.        <AddHeight>0</AddHeight>
  3123.        <SlowFrameStart>0</SlowFrameStart>
  3124.        <SlowFrameEnd>0</SlowFrameEnd>
  3125.        <SlowFrameSpeed>0</SlowFrameSpeed>
  3126.        <Particles></Particles>
  3127.       </Anim>
  3128.       <Frame>0</Frame>
  3129.       <ScaleByRadius>0</ScaleByRadius>
  3130.       <AddDirZ>0</AddDirZ>
  3131.      </DrawOne>
  3132.     </WeaponModificators>
  3133.    </WeaponProcess>
  3134.    <WeaponProcess>
  3135.     <Event>
  3136.      <Conditions>
  3137.       <LifeTimeMore>2600</LifeTimeMore>
  3138.       <LifeTimeLess>-1</LifeTimeLess>
  3139.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  3140.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  3141.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  3142.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  3143.       <HeightMore>-1</HeightMore>
  3144.       <HeightLess>-1</HeightLess>
  3145.       <IsInBuilding>true</IsInBuilding>
  3146.       <AbsHeightMore>-1</AbsHeightMore>
  3147.       <AbsHeightLess>-1</AbsHeightLess>
  3148.      </Conditions>
  3149.     </Event>
  3150.     <WeaponModificators>
  3151.      <SelfMurder></SelfMurder>
  3152.     </WeaponModificators>
  3153.    </WeaponProcess>
  3154.    <WeaponProcess>
  3155.     <Event>
  3156.      <Conditions>
  3157.       <LifeTimeMore>2600</LifeTimeMore>
  3158.       <LifeTimeLess>-1</LifeTimeLess>
  3159.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  3160.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  3161.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  3162.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  3163.       <HeightMore>-1</HeightMore>
  3164.       <HeightLess>-1</HeightLess>
  3165.       <IsInBuilding>false</IsInBuilding>
  3166.       <AbsHeightMore>-1</AbsHeightMore>
  3167.       <AbsHeightLess>-1</AbsHeightLess>
  3168.      </Conditions>
  3169.     </Event>
  3170.     <WeaponModificators>
  3171.      <SelfMurder></SelfMurder>
  3172.     </WeaponModificators>
  3173.    </WeaponProcess>
  3174.   </WPL>
  3175.  </WeaponModificator>
  3176.  <WeaponModificator>
  3177.   <Name>bulbul1</Name>
  3178.   <WPL>
  3179.    <WeaponProcess>
  3180.     <Event>
  3181.      <True></True>
  3182.     </Event>
  3183.     <WeaponModificators>
  3184.      <DrawOne>
  3185.       <Anim>
  3186.        <AnimationCode>MOTION_L</AnimationCode>
  3187.        <Enabled>true</Enabled>
  3188.        <CanBeBroken>false</CanBeBroken>
  3189.        <MoveBreak>false</MoveBreak>
  3190.        <TiringChange>0</TiringChange>
  3191.        <AnimationType>3D Animation</AnimationType>
  3192.        <AnimSet3D></AnimSet3D>
  3193.        <ModelID>Models\Effects\bullet_splash.c2m</ModelID>
  3194.        <AnimationID></AnimationID>
  3195.        <SecondAnimationID></SecondAnimationID>
  3196.        <ReflectionID></ReflectionID>
  3197.        <TimeAnimationID></TimeAnimationID>
  3198.        <NFrames>0</NFrames>
  3199.        <TimeAnimationFrames>0</TimeAnimationFrames>
  3200.        <TimeAnimationVariation>0</TimeAnimationVariation>
  3201.        <DirFactor>0.000000</DirFactor>
  3202.        <Scale>0.650000</Scale>
  3203.        <AddDirection>0</AddDirection>
  3204.        <AddHeight>0</AddHeight>
  3205.        <SlowFrameStart>0</SlowFrameStart>
  3206.        <SlowFrameEnd>0</SlowFrameEnd>
  3207.        <SlowFrameSpeed>0</SlowFrameSpeed>
  3208.        <Particles></Particles>
  3209.       </Anim>
  3210.       <Frame>0</Frame>
  3211.       <ScaleByRadius>0</ScaleByRadius>
  3212.       <AddDirZ>0</AddDirZ>
  3213.      </DrawOne>
  3214.     </WeaponModificators>
  3215.    </WeaponProcess>
  3216.    <WeaponProcess>
  3217.     <Event>
  3218.      <Conditions>
  3219.       <LifeTimeMore>3500</LifeTimeMore>
  3220.       <LifeTimeLess>-1</LifeTimeLess>
  3221.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  3222.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  3223.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  3224.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  3225.       <HeightMore>-1</HeightMore>
  3226.       <HeightLess>-1</HeightLess>
  3227.       <IsInBuilding>false</IsInBuilding>
  3228.       <AbsHeightMore>-1</AbsHeightMore>
  3229.       <AbsHeightLess>-1</AbsHeightLess>
  3230.      </Conditions>
  3231.     </Event>
  3232.     <WeaponModificators>
  3233.      <SelfMurder></SelfMurder>
  3234.     </WeaponModificators>
  3235.    </WeaponProcess>
  3236.   </WPL>
  3237.  </WeaponModificator>
  3238.  <WeaponModificator>
  3239.   <Name>Huge_Arrow_1</Name>
  3240.   <WPL>
  3241.    <WeaponProcess>
  3242.     <Event>
  3243.      <True></True>
  3244.     </Event>
  3245.     <WeaponModificators>
  3246.      <BalisticMotion>
  3247.       <ConstSpeed>400</ConstSpeed>
  3248.       <ConstHieght>0</ConstHieght>
  3249.       <g>9</g>
  3250.       <SetTargetHieghtOnGround>true</SetTargetHieghtOnGround>
  3251.       <StopInDestPoint>true</StopInDestPoint>
  3252.      </BalisticMotion>
  3253.      <DrawOne>
  3254.       <Anim>
  3255.        <AnimationCode>MOTION_L</AnimationCode>
  3256.        <Enabled>true</Enabled>
  3257.        <CanBeBroken>false</CanBeBroken>
  3258.        <MoveBreak>false</MoveBreak>
  3259.        <TiringChange>0</TiringChange>
  3260.        <AnimationType>3D Animation</AnimationType>
  3261.        <AnimSet3D></AnimSet3D>
  3262.        <ModelID>Models\Effects\arrow_heavy.c2m</ModelID>
  3263.        <AnimationID></AnimationID>
  3264.        <SecondAnimationID></SecondAnimationID>
  3265.        <ReflectionID></ReflectionID>
  3266.        <TimeAnimationID></TimeAnimationID>
  3267.        <NFrames>0</NFrames>
  3268.        <TimeAnimationFrames>0</TimeAnimationFrames>
  3269.        <TimeAnimationVariation>0</TimeAnimationVariation>
  3270.        <DirFactor>0.000000</DirFactor>
  3271.        <Scale>1.000000</Scale>
  3272.        <AddDirection>0</AddDirection>
  3273.        <AddHeight>0</AddHeight>
  3274.        <SlowFrameStart>0</SlowFrameStart>
  3275.        <SlowFrameEnd>0</SlowFrameEnd>
  3276.        <SlowFrameSpeed>0</SlowFrameSpeed>
  3277.        <Particles></Particles>
  3278.       </Anim>
  3279.       <Frame>0</Frame>
  3280.       <ScaleByRadius>0</ScaleByRadius>
  3281.       <AddDirZ>0</AddDirZ>
  3282.      </DrawOne>
  3283.     </WeaponModificators>
  3284.    </WeaponProcess>
  3285.    <WeaponProcess>
  3286.     <Event>
  3287.      <Conditions>
  3288.       <LifeTimeMore>-1</LifeTimeMore>
  3289.       <LifeTimeLess>-1</LifeTimeLess>
  3290.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  3291.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  3292.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  3293.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  3294.       <HeightMore>-1</HeightMore>
  3295.       <HeightLess>5</HeightLess>
  3296.       <IsInBuilding>false</IsInBuilding>
  3297.       <AbsHeightMore>-1</AbsHeightMore>
  3298.       <AbsHeightLess>-1</AbsHeightLess>
  3299.      </Conditions>
  3300.     </Event>
  3301.     <WeaponModificators>
  3302.      <MakeDamage>
  3303.       <OnlyTargetUnits>false</OnlyTargetUnits>
  3304.       <InRadius>150</InRadius>
  3305.       <OnlyEnemyUnits>false</OnlyEnemyUnits>
  3306.       <MaxUnits>2</MaxUnits>
  3307.       <DamageBuilding>true</DamageBuilding>
  3308.       <PushUnitsForce>0</PushUnitsForce>
  3309.      </MakeDamage>
  3310.      <SelfMurder></SelfMurder>
  3311.     </WeaponModificators>
  3312.    </WeaponProcess>
  3313.    <WeaponProcess>
  3314.     <Event>
  3315.      <Conditions>
  3316.       <LifeTimeMore>-1</LifeTimeMore>
  3317.       <LifeTimeLess>-1</LifeTimeLess>
  3318.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  3319.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  3320.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  3321.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  3322.       <HeightMore>-1</HeightMore>
  3323.       <HeightLess>3</HeightLess>
  3324.       <IsInBuilding>false</IsInBuilding>
  3325.       <AbsHeightMore>-1</AbsHeightMore>
  3326.       <AbsHeightLess>3</AbsHeightLess>
  3327.      </Conditions>
  3328.     </Event>
  3329.     <WeaponModificators>
  3330.      <BirthNew>
  3331.       <NewWeaponModificator>Arrow_Splash</NewWeaponModificator>
  3332.       <DamageChange>100</DamageChange>
  3333.       <BirthPause>0</BirthPause>
  3334.       <LeaveFromPoint>false</LeaveFromPoint>
  3335.       <Fr_AddX>0</Fr_AddX>
  3336.       <Fr_AddY>0</Fr_AddY>
  3337.       <Fr_AddZ>0</Fr_AddZ>
  3338.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  3339.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  3340.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  3341.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  3342.       <To_AddX>0</To_AddX>
  3343.       <To_AddY>0</To_AddY>
  3344.       <To_AddZ>0</To_AddZ>
  3345.      </BirthNew>
  3346.      <MakeDamage>
  3347.       <OnlyTargetUnits>false</OnlyTargetUnits>
  3348.       <InRadius>150</InRadius>
  3349.       <OnlyEnemyUnits>false</OnlyEnemyUnits>
  3350.       <MaxUnits>2</MaxUnits>
  3351.       <DamageBuilding>false</DamageBuilding>
  3352.       <PushUnitsForce>0</PushUnitsForce>
  3353.      </MakeDamage>
  3354.      <SelfMurder></SelfMurder>
  3355.     </WeaponModificators>
  3356.    </WeaponProcess>
  3357.    <WeaponProcess>
  3358.     <Event>
  3359.      <Conditions>
  3360.       <LifeTimeMore>-1</LifeTimeMore>
  3361.       <LifeTimeLess>-1</LifeTimeLess>
  3362.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  3363.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  3364.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  3365.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  3366.       <HeightMore>0</HeightMore>
  3367.       <HeightLess>10</HeightLess>
  3368.       <IsInBuilding>false</IsInBuilding>
  3369.       <AbsHeightMore>30</AbsHeightMore>
  3370.       <AbsHeightLess>-1</AbsHeightLess>
  3371.      </Conditions>
  3372.     </Event>
  3373.     <WeaponModificators>
  3374.      <BirthNew>
  3375.       <NewWeaponModificator>Dust_small</NewWeaponModificator>
  3376.       <DamageChange>100</DamageChange>
  3377.       <BirthPause>0</BirthPause>
  3378.       <LeaveFromPoint>false</LeaveFromPoint>
  3379.       <Fr_AddX>0</Fr_AddX>
  3380.       <Fr_AddY>0</Fr_AddY>
  3381.       <Fr_AddZ>0</Fr_AddZ>
  3382.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  3383.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  3384.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  3385.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  3386.       <To_AddX>0</To_AddX>
  3387.       <To_AddY>0</To_AddY>
  3388.       <To_AddZ>0</To_AddZ>
  3389.      </BirthNew>
  3390.      <MakeDamage>
  3391.       <OnlyTargetUnits>false</OnlyTargetUnits>
  3392.       <InRadius>20</InRadius>
  3393.       <OnlyEnemyUnits>false</OnlyEnemyUnits>
  3394.       <MaxUnits>1</MaxUnits>
  3395.       <DamageBuilding>true</DamageBuilding>
  3396.       <PushUnitsForce>0</PushUnitsForce>
  3397.      </MakeDamage>
  3398.      <SelfMurder></SelfMurder>
  3399.     </WeaponModificators>
  3400.    </WeaponProcess>
  3401.    <WeaponProcess>
  3402.     <Event>
  3403.      <Conditions>
  3404.       <LifeTimeMore>14000</LifeTimeMore>
  3405.       <LifeTimeLess>-1</LifeTimeLess>
  3406.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  3407.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  3408.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  3409.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  3410.       <HeightMore>-1</HeightMore>
  3411.       <HeightLess>-1</HeightLess>
  3412.       <IsInBuilding>false</IsInBuilding>
  3413.       <AbsHeightMore>-1</AbsHeightMore>
  3414.       <AbsHeightLess>-1</AbsHeightLess>
  3415.      </Conditions>
  3416.     </Event>
  3417.     <WeaponModificators>
  3418.      <SelfMurder></SelfMurder>
  3419.     </WeaponModificators>
  3420.    </WeaponProcess>
  3421.   </WPL>
  3422.  </WeaponModificator>
  3423.  <WeaponModificator>
  3424.   <Name>Arrow_Splash</Name>
  3425.   <WPL>
  3426.    <WeaponProcess>
  3427.     <Event>
  3428.      <True></True>
  3429.     </Event>
  3430.     <WeaponModificators>
  3431.      <DrawOne>
  3432.       <Anim>
  3433.        <AnimationCode>MOTION_L</AnimationCode>
  3434.        <Enabled>true</Enabled>
  3435.        <CanBeBroken>false</CanBeBroken>
  3436.        <MoveBreak>false</MoveBreak>
  3437.        <TiringChange>0</TiringChange>
  3438.        <AnimationType>3D Animation</AnimationType>
  3439.        <AnimSet3D></AnimSet3D>
  3440.        <ModelID>Models\Effects\splash_small.c2m</ModelID>
  3441.        <AnimationID></AnimationID>
  3442.        <SecondAnimationID></SecondAnimationID>
  3443.        <ReflectionID></ReflectionID>
  3444.        <TimeAnimationID></TimeAnimationID>
  3445.        <NFrames>0</NFrames>
  3446.        <TimeAnimationFrames>0</TimeAnimationFrames>
  3447.        <TimeAnimationVariation>0</TimeAnimationVariation>
  3448.        <DirFactor>0.000000</DirFactor>
  3449.        <Scale>1.000000</Scale>
  3450.        <AddDirection>0</AddDirection>
  3451.        <AddHeight>0</AddHeight>
  3452.        <SlowFrameStart>0</SlowFrameStart>
  3453.        <SlowFrameEnd>0</SlowFrameEnd>
  3454.        <SlowFrameSpeed>0</SlowFrameSpeed>
  3455.        <Particles></Particles>
  3456.       </Anim>
  3457.       <Frame>0</Frame>
  3458.       <ScaleByRadius>0</ScaleByRadius>
  3459.       <AddDirZ>0</AddDirZ>
  3460.      </DrawOne>
  3461.     </WeaponModificators>
  3462.    </WeaponProcess>
  3463.    <WeaponProcess>
  3464.     <Event>
  3465.      <Conditions>
  3466.       <LifeTimeMore>3500</LifeTimeMore>
  3467.       <LifeTimeLess>-1</LifeTimeLess>
  3468.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  3469.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  3470.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  3471.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  3472.       <HeightMore>-1</HeightMore>
  3473.       <HeightLess>-1</HeightLess>
  3474.       <IsInBuilding>false</IsInBuilding>
  3475.       <AbsHeightMore>-1</AbsHeightMore>
  3476.       <AbsHeightLess>-1</AbsHeightLess>
  3477.      </Conditions>
  3478.     </Event>
  3479.     <WeaponModificators>
  3480.      <SelfMurder></SelfMurder>
  3481.     </WeaponModificators>
  3482.    </WeaponProcess>
  3483.   </WPL>
  3484.  </WeaponModificator>
  3485.  <WeaponModificator>
  3486.   <Name>Arrow_Splash_Ship</Name>
  3487.   <WPL>
  3488.    <WeaponProcess>
  3489.     <Event>
  3490.      <True></True>
  3491.     </Event>
  3492.     <WeaponModificators>
  3493.      <DrawOne>
  3494.       <Anim>
  3495.        <AnimationCode>MOTION_L</AnimationCode>
  3496.        <Enabled>true</Enabled>
  3497.        <CanBeBroken>false</CanBeBroken>
  3498.        <MoveBreak>false</MoveBreak>
  3499.        <TiringChange>0</TiringChange>
  3500.        <AnimationType>3D Animation</AnimationType>
  3501.        <AnimSet3D></AnimSet3D>
  3502.        <ModelID>Models\Effects\splash_small.c2m</ModelID>
  3503.        <AnimationID></AnimationID>
  3504.        <SecondAnimationID></SecondAnimationID>
  3505.        <ReflectionID></ReflectionID>
  3506.        <TimeAnimationID></TimeAnimationID>
  3507.        <NFrames>0</NFrames>
  3508.        <TimeAnimationFrames>0</TimeAnimationFrames>
  3509.        <TimeAnimationVariation>0</TimeAnimationVariation>
  3510.        <DirFactor>0.000000</DirFactor>
  3511.        <Scale>1.500000</Scale>
  3512.        <AddDirection>0</AddDirection>
  3513.        <AddHeight>0</AddHeight>
  3514.        <SlowFrameStart>0</SlowFrameStart>
  3515.        <SlowFrameEnd>0</SlowFrameEnd>
  3516.        <SlowFrameSpeed>0</SlowFrameSpeed>
  3517.        <Particles></Particles>
  3518.       </Anim>
  3519.       <Frame>0</Frame>
  3520.       <ScaleByRadius>0</ScaleByRadius>
  3521.       <AddDirZ>0</AddDirZ>
  3522.      </DrawOne>
  3523.     </WeaponModificators>
  3524.    </WeaponProcess>
  3525.    <WeaponProcess>
  3526.     <Event>
  3527.      <Conditions>
  3528.       <LifeTimeMore>3500</LifeTimeMore>
  3529.       <LifeTimeLess>-1</LifeTimeLess>
  3530.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  3531.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  3532.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  3533.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  3534.       <HeightMore>-1</HeightMore>
  3535.       <HeightLess>-1</HeightLess>
  3536.       <IsInBuilding>false</IsInBuilding>
  3537.       <AbsHeightMore>-1</AbsHeightMore>
  3538.       <AbsHeightLess>-1</AbsHeightLess>
  3539.      </Conditions>
  3540.     </Event>
  3541.     <WeaponModificators>
  3542.      <SelfMurder></SelfMurder>
  3543.     </WeaponModificators>
  3544.    </WeaponProcess>
  3545.   </WPL>
  3546.  </WeaponModificator>
  3547.  <WeaponModificator>
  3548.   <Name>StrelaFireG</Name>
  3549.   <WPL>
  3550.    <WeaponProcess>
  3551.     <Event>
  3552.      <True></True>
  3553.     </Event>
  3554.     <WeaponModificators>
  3555.      <BalisticMotion>
  3556.       <ConstSpeed>1000</ConstSpeed>
  3557.       <ConstHieght>0</ConstHieght>
  3558.       <g>10</g>
  3559.       <SetTargetHieghtOnGround>true</SetTargetHieghtOnGround>
  3560.       <StopInDestPoint>false</StopInDestPoint>
  3561.      </BalisticMotion>
  3562.      <DrawOne>
  3563.       <Anim>
  3564.        <AnimationCode>MOTION_L</AnimationCode>
  3565.        <Enabled>true</Enabled>
  3566.        <CanBeBroken>false</CanBeBroken>
  3567.        <MoveBreak>false</MoveBreak>
  3568.        <TiringChange>0</TiringChange>
  3569.        <AnimationType>3D Animation</AnimationType>
  3570.        <AnimSet3D></AnimSet3D>
  3571.        <ModelID>Models\Effects\strel1.c2m</ModelID>
  3572.        <AnimationID></AnimationID>
  3573.        <SecondAnimationID></SecondAnimationID>
  3574.        <ReflectionID></ReflectionID>
  3575.        <TimeAnimationID></TimeAnimationID>
  3576.        <NFrames>0</NFrames>
  3577.        <TimeAnimationFrames>0</TimeAnimationFrames>
  3578.        <TimeAnimationVariation>0</TimeAnimationVariation>
  3579.        <DirFactor>0.000000</DirFactor>
  3580.        <Scale>1.000000</Scale>
  3581.        <AddDirection>0</AddDirection>
  3582.        <AddHeight>0</AddHeight>
  3583.        <SlowFrameStart>0</SlowFrameStart>
  3584.        <SlowFrameEnd>0</SlowFrameEnd>
  3585.        <SlowFrameSpeed>0</SlowFrameSpeed>
  3586.        <Particles></Particles>
  3587.       </Anim>
  3588.       <Frame>0</Frame>
  3589.       <ScaleByRadius>0</ScaleByRadius>
  3590.       <AddDirZ>0</AddDirZ>
  3591.      </DrawOne>
  3592.     </WeaponModificators>
  3593.    </WeaponProcess>
  3594.    <WeaponProcess>
  3595.     <Event>
  3596.      <Conditions>
  3597.       <LifeTimeMore>-1</LifeTimeMore>
  3598.       <LifeTimeLess>-1</LifeTimeLess>
  3599.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  3600.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  3601.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  3602.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  3603.       <HeightMore>-1</HeightMore>
  3604.       <HeightLess>3</HeightLess>
  3605.       <IsInBuilding>true</IsInBuilding>
  3606.       <AbsHeightMore>10</AbsHeightMore>
  3607.       <AbsHeightLess>-1</AbsHeightLess>
  3608.      </Conditions>
  3609.     </Event>
  3610.     <WeaponModificators>
  3611.      <MakeDamage>
  3612.       <OnlyTargetUnits>false</OnlyTargetUnits>
  3613.       <InRadius>20</InRadius>
  3614.       <OnlyEnemyUnits>false</OnlyEnemyUnits>
  3615.       <MaxUnits>1</MaxUnits>
  3616.       <DamageBuilding>true</DamageBuilding>
  3617.       <PushUnitsForce>0</PushUnitsForce>
  3618.      </MakeDamage>
  3619.      <SelfMurder></SelfMurder>
  3620.     </WeaponModificators>
  3621.    </WeaponProcess>
  3622.    <WeaponProcess>
  3623.     <Event>
  3624.      <Conditions>
  3625.       <LifeTimeMore>14000</LifeTimeMore>
  3626.       <LifeTimeLess>-1</LifeTimeLess>
  3627.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  3628.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  3629.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  3630.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  3631.       <HeightMore>-1</HeightMore>
  3632.       <HeightLess>-1</HeightLess>
  3633.       <IsInBuilding>false</IsInBuilding>
  3634.       <AbsHeightMore>-1</AbsHeightMore>
  3635.       <AbsHeightLess>-1</AbsHeightLess>
  3636.      </Conditions>
  3637.     </Event>
  3638.     <WeaponModificators>
  3639.      <SelfMurder></SelfMurder>
  3640.     </WeaponModificators>
  3641.    </WeaponProcess>
  3642.   </WPL>
  3643.  </WeaponModificator>
  3644.  <WeaponModificator>
  3645.   <Name>Voronka</Name>
  3646.   <WPL>
  3647.    <WeaponProcess>
  3648.     <Event>
  3649.      <True></True>
  3650.     </Event>
  3651.     <WeaponModificators>
  3652.      <DrawOne>
  3653.       <Anim>
  3654.        <AnimationCode>MOTION_L</AnimationCode>
  3655.        <Enabled>true</Enabled>
  3656.        <CanBeBroken>false</CanBeBroken>
  3657.        <MoveBreak>false</MoveBreak>
  3658.        <TiringChange>0</TiringChange>
  3659.        <AnimationType>3D Animation</AnimationType>
  3660.        <AnimSet3D></AnimSet3D>
  3661.        <ModelID>Models\Effects\voronka.c2m</ModelID>
  3662.        <AnimationID></AnimationID>
  3663.        <SecondAnimationID></SecondAnimationID>
  3664.        <ReflectionID></ReflectionID>
  3665.        <TimeAnimationID></TimeAnimationID>
  3666.        <NFrames>0</NFrames>
  3667.        <TimeAnimationFrames>0</TimeAnimationFrames>
  3668.        <TimeAnimationVariation>0</TimeAnimationVariation>
  3669.        <DirFactor>0.000000</DirFactor>
  3670.        <Scale>1.000000</Scale>
  3671.        <AddDirection>0</AddDirection>
  3672.        <AddHeight>0</AddHeight>
  3673.        <SlowFrameStart>0</SlowFrameStart>
  3674.        <SlowFrameEnd>0</SlowFrameEnd>
  3675.        <SlowFrameSpeed>0</SlowFrameSpeed>
  3676.        <Particles></Particles>
  3677.       </Anim>
  3678.       <Frame>0</Frame>
  3679.       <ScaleByRadius>0</ScaleByRadius>
  3680.       <AddDirZ>0</AddDirZ>
  3681.      </DrawOne>
  3682.     </WeaponModificators>
  3683.    </WeaponProcess>
  3684.    <WeaponProcess>
  3685.     <Event>
  3686.      <Conditions>
  3687.       <LifeTimeMore>5500</LifeTimeMore>
  3688.       <LifeTimeLess>-1</LifeTimeLess>
  3689.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  3690.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  3691.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  3692.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  3693.       <HeightMore>-1</HeightMore>
  3694.       <HeightLess>-1</HeightLess>
  3695.       <IsInBuilding>false</IsInBuilding>
  3696.       <AbsHeightMore>-1</AbsHeightMore>
  3697.       <AbsHeightLess>-1</AbsHeightLess>
  3698.      </Conditions>
  3699.     </Event>
  3700.     <WeaponModificators>
  3701.      <SelfMurder></SelfMurder>
  3702.     </WeaponModificators>
  3703.    </WeaponProcess>
  3704.   </WPL>
  3705.  </WeaponModificator>
  3706.  <WeaponModificator>
  3707.   <Name>Dust_small</Name>
  3708.   <WPL>
  3709.    <WeaponProcess>
  3710.     <Event>
  3711.      <True></True>
  3712.     </Event>
  3713.     <WeaponModificators>
  3714.      <DrawOne>
  3715.       <Anim>
  3716.        <AnimationCode>MOTION_L</AnimationCode>
  3717.        <Enabled>true</Enabled>
  3718.        <CanBeBroken>false</CanBeBroken>
  3719.        <MoveBreak>false</MoveBreak>
  3720.        <TiringChange>0</TiringChange>
  3721.        <AnimationType>3D Animation</AnimationType>
  3722.        <AnimSet3D></AnimSet3D>
  3723.        <ModelID>Models\Effects\dust_small.c2m</ModelID>
  3724.        <AnimationID></AnimationID>
  3725.        <SecondAnimationID></SecondAnimationID>
  3726.        <ReflectionID></ReflectionID>
  3727.        <TimeAnimationID></TimeAnimationID>
  3728.        <NFrames>0</NFrames>
  3729.        <TimeAnimationFrames>0</TimeAnimationFrames>
  3730.        <TimeAnimationVariation>0</TimeAnimationVariation>
  3731.        <DirFactor>0.000000</DirFactor>
  3732.        <Scale>0.300000</Scale>
  3733.        <AddDirection>0</AddDirection>
  3734.        <AddHeight>0</AddHeight>
  3735.        <SlowFrameStart>0</SlowFrameStart>
  3736.        <SlowFrameEnd>0</SlowFrameEnd>
  3737.        <SlowFrameSpeed>0</SlowFrameSpeed>
  3738.        <Particles></Particles>
  3739.       </Anim>
  3740.       <Frame>0</Frame>
  3741.       <ScaleByRadius>0</ScaleByRadius>
  3742.       <AddDirZ>0</AddDirZ>
  3743.      </DrawOne>
  3744.     </WeaponModificators>
  3745.    </WeaponProcess>
  3746.    <WeaponProcess>
  3747.     <Event>
  3748.      <Conditions>
  3749.       <LifeTimeMore>2600</LifeTimeMore>
  3750.       <LifeTimeLess>-1</LifeTimeLess>
  3751.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  3752.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  3753.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  3754.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  3755.       <HeightMore>-1</HeightMore>
  3756.       <HeightLess>20</HeightLess>
  3757.       <IsInBuilding>false</IsInBuilding>
  3758.       <AbsHeightMore>10</AbsHeightMore>
  3759.       <AbsHeightLess>-1</AbsHeightLess>
  3760.      </Conditions>
  3761.     </Event>
  3762.     <WeaponModificators>
  3763.      <SelfMurder></SelfMurder>
  3764.     </WeaponModificators>
  3765.    </WeaponProcess>
  3766.   </WPL>
  3767.  </WeaponModificator>
  3768.  <WeaponModificator>
  3769.   <Name>Tower_Arrow</Name>
  3770.   <WPL>
  3771.    <WeaponProcess>
  3772.     <Event>
  3773.      <True></True>
  3774.     </Event>
  3775.     <WeaponModificators>
  3776.      <BalisticMotion>
  3777.       <ConstSpeed>1000</ConstSpeed>
  3778.       <ConstHieght>0</ConstHieght>
  3779.       <g>9</g>
  3780.       <SetTargetHieghtOnGround>true</SetTargetHieghtOnGround>
  3781.       <StopInDestPoint>true</StopInDestPoint>
  3782.      </BalisticMotion>
  3783.      <DrawOne>
  3784.       <Anim>
  3785.        <AnimationCode>MOTION_L</AnimationCode>
  3786.        <Enabled>true</Enabled>
  3787.        <CanBeBroken>false</CanBeBroken>
  3788.        <MoveBreak>false</MoveBreak>
  3789.        <TiringChange>0</TiringChange>
  3790.        <AnimationType>3D Animation</AnimationType>
  3791.        <AnimSet3D></AnimSet3D>
  3792.        <ModelID>Models\Effects\arrow_heavy.c2m</ModelID>
  3793.        <AnimationID></AnimationID>
  3794.        <SecondAnimationID></SecondAnimationID>
  3795.        <ReflectionID></ReflectionID>
  3796.        <TimeAnimationID></TimeAnimationID>
  3797.        <NFrames>0</NFrames>
  3798.        <TimeAnimationFrames>0</TimeAnimationFrames>
  3799.        <TimeAnimationVariation>0</TimeAnimationVariation>
  3800.        <DirFactor>0.000000</DirFactor>
  3801.        <Scale>1.000000</Scale>
  3802.        <AddDirection>0</AddDirection>
  3803.        <AddHeight>0</AddHeight>
  3804.        <SlowFrameStart>0</SlowFrameStart>
  3805.        <SlowFrameEnd>0</SlowFrameEnd>
  3806.        <SlowFrameSpeed>0</SlowFrameSpeed>
  3807.        <Particles></Particles>
  3808.       </Anim>
  3809.       <Frame>0</Frame>
  3810.       <ScaleByRadius>0</ScaleByRadius>
  3811.       <AddDirZ>0</AddDirZ>
  3812.      </DrawOne>
  3813.     </WeaponModificators>
  3814.    </WeaponProcess>
  3815.    <WeaponProcess>
  3816.     <Event>
  3817.      <Conditions>
  3818.       <LifeTimeMore>-1</LifeTimeMore>
  3819.       <LifeTimeLess>-1</LifeTimeLess>
  3820.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  3821.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  3822.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  3823.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  3824.       <HeightMore>-1</HeightMore>
  3825.       <HeightLess>3</HeightLess>
  3826.       <IsInBuilding>false</IsInBuilding>
  3827.       <AbsHeightMore>-1</AbsHeightMore>
  3828.       <AbsHeightLess>3</AbsHeightLess>
  3829.      </Conditions>
  3830.     </Event>
  3831.     <WeaponModificators>
  3832.      <BirthNew>
  3833.       <NewWeaponModificator>Arrow_Splash</NewWeaponModificator>
  3834.       <DamageChange>100</DamageChange>
  3835.       <BirthPause>0</BirthPause>
  3836.       <LeaveFromPoint>false</LeaveFromPoint>
  3837.       <Fr_AddX>0</Fr_AddX>
  3838.       <Fr_AddY>0</Fr_AddY>
  3839.       <Fr_AddZ>0</Fr_AddZ>
  3840.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  3841.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  3842.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  3843.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  3844.       <To_AddX>0</To_AddX>
  3845.       <To_AddY>0</To_AddY>
  3846.       <To_AddZ>0</To_AddZ>
  3847.      </BirthNew>
  3848.      <MakeDamage>
  3849.       <OnlyTargetUnits>false</OnlyTargetUnits>
  3850.       <InRadius>50</InRadius>
  3851.       <OnlyEnemyUnits>true</OnlyEnemyUnits>
  3852.       <MaxUnits>2</MaxUnits>
  3853.       <DamageBuilding>true</DamageBuilding>
  3854.       <PushUnitsForce>0</PushUnitsForce>
  3855.      </MakeDamage>
  3856.      <SelfMurder></SelfMurder>
  3857.     </WeaponModificators>
  3858.    </WeaponProcess>
  3859.    <WeaponProcess>
  3860.     <Event>
  3861.      <Conditions>
  3862.       <LifeTimeMore>-1</LifeTimeMore>
  3863.       <LifeTimeLess>-1</LifeTimeLess>
  3864.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  3865.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  3866.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  3867.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  3868.       <HeightMore>0</HeightMore>
  3869.       <HeightLess>10</HeightLess>
  3870.       <IsInBuilding>false</IsInBuilding>
  3871.       <AbsHeightMore>25</AbsHeightMore>
  3872.       <AbsHeightLess>-1</AbsHeightLess>
  3873.      </Conditions>
  3874.     </Event>
  3875.     <WeaponModificators>
  3876.      <BirthNew>
  3877.       <NewWeaponModificator>Dust_small</NewWeaponModificator>
  3878.       <DamageChange>100</DamageChange>
  3879.       <BirthPause>0</BirthPause>
  3880.       <LeaveFromPoint>false</LeaveFromPoint>
  3881.       <Fr_AddX>0</Fr_AddX>
  3882.       <Fr_AddY>0</Fr_AddY>
  3883.       <Fr_AddZ>0</Fr_AddZ>
  3884.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  3885.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  3886.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  3887.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  3888.       <To_AddX>0</To_AddX>
  3889.       <To_AddY>0</To_AddY>
  3890.       <To_AddZ>0</To_AddZ>
  3891.      </BirthNew>
  3892.      <MakeDamage>
  3893.       <OnlyTargetUnits>false</OnlyTargetUnits>
  3894.       <InRadius>30</InRadius>
  3895.       <OnlyEnemyUnits>false</OnlyEnemyUnits>
  3896.       <MaxUnits>2</MaxUnits>
  3897.       <DamageBuilding>false</DamageBuilding>
  3898.       <PushUnitsForce>0</PushUnitsForce>
  3899.      </MakeDamage>
  3900.      <SelfMurder></SelfMurder>
  3901.     </WeaponModificators>
  3902.    </WeaponProcess>
  3903.    <WeaponProcess>
  3904.     <Event>
  3905.      <Conditions>
  3906.       <LifeTimeMore>100</LifeTimeMore>
  3907.       <LifeTimeLess>-1</LifeTimeLess>
  3908.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  3909.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  3910.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  3911.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  3912.       <HeightMore>-1</HeightMore>
  3913.       <HeightLess>5</HeightLess>
  3914.       <IsInBuilding>true</IsInBuilding>
  3915.       <AbsHeightMore>10</AbsHeightMore>
  3916.       <AbsHeightLess>-1</AbsHeightLess>
  3917.      </Conditions>
  3918.     </Event>
  3919.     <WeaponModificators>
  3920.      <MakeDamage>
  3921.       <OnlyTargetUnits>false</OnlyTargetUnits>
  3922.       <InRadius>20</InRadius>
  3923.       <OnlyEnemyUnits>false</OnlyEnemyUnits>
  3924.       <MaxUnits>1</MaxUnits>
  3925.       <DamageBuilding>true</DamageBuilding>
  3926.       <PushUnitsForce>0</PushUnitsForce>
  3927.      </MakeDamage>
  3928.      <SelfMurder></SelfMurder>
  3929.     </WeaponModificators>
  3930.    </WeaponProcess>
  3931.    <WeaponProcess>
  3932.     <Event>
  3933.      <Conditions>
  3934.       <LifeTimeMore>14000</LifeTimeMore>
  3935.       <LifeTimeLess>-1</LifeTimeLess>
  3936.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  3937.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  3938.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  3939.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  3940.       <HeightMore>-1</HeightMore>
  3941.       <HeightLess>-1</HeightLess>
  3942.       <IsInBuilding>false</IsInBuilding>
  3943.       <AbsHeightMore>-1</AbsHeightMore>
  3944.       <AbsHeightLess>-1</AbsHeightLess>
  3945.      </Conditions>
  3946.     </Event>
  3947.     <WeaponModificators>
  3948.      <SelfMurder></SelfMurder>
  3949.     </WeaponModificators>
  3950.    </WeaponProcess>
  3951.   </WPL>
  3952.  </WeaponModificator>
  3953.  <WeaponModificator>
  3954.   <Name>Arrow</Name>
  3955.   <WPL>
  3956.    <WeaponProcess>
  3957.     <Event>
  3958.      <True></True>
  3959.     </Event>
  3960.     <WeaponModificators>
  3961.      <BalisticMotion>
  3962.       <ConstSpeed>600</ConstSpeed>
  3963.       <ConstHieght>0</ConstHieght>
  3964.       <g>20</g>
  3965.       <SetTargetHieghtOnGround>true</SetTargetHieghtOnGround>
  3966.       <StopInDestPoint>true</StopInDestPoint>
  3967.      </BalisticMotion>
  3968.      <DrawOne>
  3969.       <Anim>
  3970.        <AnimationCode>MOTION_L</AnimationCode>
  3971.        <Enabled>true</Enabled>
  3972.        <CanBeBroken>false</CanBeBroken>
  3973.        <MoveBreak>false</MoveBreak>
  3974.        <TiringChange>0</TiringChange>
  3975.        <AnimationType>3D Animation</AnimationType>
  3976.        <AnimSet3D></AnimSet3D>
  3977.        <ModelID>Models\Effects\arrow.c2m</ModelID>
  3978.        <AnimationID></AnimationID>
  3979.        <SecondAnimationID></SecondAnimationID>
  3980.        <ReflectionID></ReflectionID>
  3981.        <TimeAnimationID></TimeAnimationID>
  3982.        <NFrames>0</NFrames>
  3983.        <TimeAnimationFrames>0</TimeAnimationFrames>
  3984.        <TimeAnimationVariation>0</TimeAnimationVariation>
  3985.        <DirFactor>0.000000</DirFactor>
  3986.        <Scale>0.900000</Scale>
  3987.        <AddDirection>0</AddDirection>
  3988.        <AddHeight>0</AddHeight>
  3989.        <SlowFrameStart>0</SlowFrameStart>
  3990.        <SlowFrameEnd>0</SlowFrameEnd>
  3991.        <SlowFrameSpeed>0</SlowFrameSpeed>
  3992.        <Particles></Particles>
  3993.       </Anim>
  3994.       <Frame>0</Frame>
  3995.       <ScaleByRadius>0</ScaleByRadius>
  3996.       <AddDirZ>0</AddDirZ>
  3997.      </DrawOne>
  3998.     </WeaponModificators>
  3999.    </WeaponProcess>
  4000.    <WeaponProcess>
  4001.     <Event>
  4002.      <Conditions>
  4003.       <LifeTimeMore>50</LifeTimeMore>
  4004.       <LifeTimeLess>-1</LifeTimeLess>
  4005.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  4006.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  4007.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  4008.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  4009.       <HeightMore>-1</HeightMore>
  4010.       <HeightLess>5</HeightLess>
  4011.       <IsInBuilding>false</IsInBuilding>
  4012.       <AbsHeightMore>10</AbsHeightMore>
  4013.       <AbsHeightLess>-1</AbsHeightLess>
  4014.      </Conditions>
  4015.     </Event>
  4016.     <WeaponModificators>
  4017.      <MakeDamage>
  4018.       <OnlyTargetUnits>false</OnlyTargetUnits>
  4019.       <InRadius>18</InRadius>
  4020.       <OnlyEnemyUnits>false</OnlyEnemyUnits>
  4021.       <MaxUnits>2</MaxUnits>
  4022.       <DamageBuilding>false</DamageBuilding>
  4023.       <PushUnitsForce>0</PushUnitsForce>
  4024.      </MakeDamage>
  4025.      <SelfMurder></SelfMurder>
  4026.     </WeaponModificators>
  4027.    </WeaponProcess>
  4028.    <WeaponProcess>
  4029.     <Event>
  4030.      <Conditions>
  4031.       <LifeTimeMore>-1</LifeTimeMore>
  4032.       <LifeTimeLess>-1</LifeTimeLess>
  4033.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  4034.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  4035.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  4036.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  4037.       <HeightMore>-1</HeightMore>
  4038.       <HeightLess>3</HeightLess>
  4039.       <IsInBuilding>false</IsInBuilding>
  4040.       <AbsHeightMore>-1</AbsHeightMore>
  4041.       <AbsHeightLess>3</AbsHeightLess>
  4042.      </Conditions>
  4043.     </Event>
  4044.     <WeaponModificators>
  4045.      <BirthNew>
  4046.       <NewWeaponModificator>Arrow_Splash</NewWeaponModificator>
  4047.       <DamageChange>100</DamageChange>
  4048.       <BirthPause>0</BirthPause>
  4049.       <LeaveFromPoint>false</LeaveFromPoint>
  4050.       <Fr_AddX>0</Fr_AddX>
  4051.       <Fr_AddY>0</Fr_AddY>
  4052.       <Fr_AddZ>0</Fr_AddZ>
  4053.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  4054.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  4055.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  4056.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  4057.       <To_AddX>0</To_AddX>
  4058.       <To_AddY>0</To_AddY>
  4059.       <To_AddZ>0</To_AddZ>
  4060.      </BirthNew>
  4061.      <MakeDamage>
  4062.       <OnlyTargetUnits>false</OnlyTargetUnits>
  4063.       <InRadius>15</InRadius>
  4064.       <OnlyEnemyUnits>false</OnlyEnemyUnits>
  4065.       <MaxUnits>1</MaxUnits>
  4066.       <DamageBuilding>false</DamageBuilding>
  4067.       <PushUnitsForce>0</PushUnitsForce>
  4068.      </MakeDamage>
  4069.      <SelfMurder></SelfMurder>
  4070.     </WeaponModificators>
  4071.    </WeaponProcess>
  4072.    <WeaponProcess>
  4073.     <Event>
  4074.      <Conditions>
  4075.       <LifeTimeMore>14000</LifeTimeMore>
  4076.       <LifeTimeLess>-1</LifeTimeLess>
  4077.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  4078.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  4079.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  4080.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  4081.       <HeightMore>-1</HeightMore>
  4082.       <HeightLess>-1</HeightLess>
  4083.       <IsInBuilding>false</IsInBuilding>
  4084.       <AbsHeightMore>-1</AbsHeightMore>
  4085.       <AbsHeightLess>-1</AbsHeightLess>
  4086.      </Conditions>
  4087.     </Event>
  4088.     <WeaponModificators>
  4089.      <SelfMurder></SelfMurder>
  4090.     </WeaponModificators>
  4091.    </WeaponProcess>
  4092.   </WPL>
  4093.  </WeaponModificator>
  4094.  <WeaponModificator>
  4095.   <Name>Spear</Name>
  4096.   <WPL>
  4097.    <WeaponProcess>
  4098.     <Event>
  4099.      <True></True>
  4100.     </Event>
  4101.     <WeaponModificators>
  4102.      <BalisticMotion>
  4103.       <ConstSpeed>900</ConstSpeed>
  4104.       <ConstHieght>0</ConstHieght>
  4105.       <g>18</g>
  4106.       <SetTargetHieghtOnGround>true</SetTargetHieghtOnGround>
  4107.       <StopInDestPoint>true</StopInDestPoint>
  4108.      </BalisticMotion>
  4109.      <DrawOne>
  4110.       <Anim>
  4111.        <AnimationCode>MOTION_L</AnimationCode>
  4112.        <Enabled>true</Enabled>
  4113.        <CanBeBroken>false</CanBeBroken>
  4114.        <MoveBreak>false</MoveBreak>
  4115.        <TiringChange>0</TiringChange>
  4116.        <AnimationType>3D Animation</AnimationType>
  4117.        <AnimSet3D></AnimSet3D>
  4118.        <ModelID>Models\Effects\spear.c2m</ModelID>
  4119.        <AnimationID></AnimationID>
  4120.        <SecondAnimationID></SecondAnimationID>
  4121.        <ReflectionID></ReflectionID>
  4122.        <TimeAnimationID></TimeAnimationID>
  4123.        <NFrames>0</NFrames>
  4124.        <TimeAnimationFrames>0</TimeAnimationFrames>
  4125.        <TimeAnimationVariation>0</TimeAnimationVariation>
  4126.        <DirFactor>0.000000</DirFactor>
  4127.        <Scale>1.200000</Scale>
  4128.        <AddDirection>0</AddDirection>
  4129.        <AddHeight>0</AddHeight>
  4130.        <SlowFrameStart>0</SlowFrameStart>
  4131.        <SlowFrameEnd>0</SlowFrameEnd>
  4132.        <SlowFrameSpeed>0</SlowFrameSpeed>
  4133.        <Particles></Particles>
  4134.       </Anim>
  4135.       <Frame>0</Frame>
  4136.       <ScaleByRadius>0</ScaleByRadius>
  4137.       <AddDirZ>0</AddDirZ>
  4138.      </DrawOne>
  4139.     </WeaponModificators>
  4140.    </WeaponProcess>
  4141.    <WeaponProcess>
  4142.     <Event>
  4143.      <Conditions>
  4144.       <LifeTimeMore>-1</LifeTimeMore>
  4145.       <LifeTimeLess>-1</LifeTimeLess>
  4146.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  4147.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  4148.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  4149.       <RemainderDistanceLess>2</RemainderDistanceLess>
  4150.       <HeightMore>-1</HeightMore>
  4151.       <HeightLess>-1</HeightLess>
  4152.       <IsInBuilding>false</IsInBuilding>
  4153.       <AbsHeightMore>-1</AbsHeightMore>
  4154.       <AbsHeightLess>-1</AbsHeightLess>
  4155.      </Conditions>
  4156.     </Event>
  4157.     <WeaponModificators>
  4158.      <MakeDamage>
  4159.       <OnlyTargetUnits>false</OnlyTargetUnits>
  4160.       <InRadius>15</InRadius>
  4161.       <OnlyEnemyUnits>false</OnlyEnemyUnits>
  4162.       <MaxUnits>2</MaxUnits>
  4163.       <DamageBuilding>false</DamageBuilding>
  4164.       <PushUnitsForce>0</PushUnitsForce>
  4165.      </MakeDamage>
  4166.      <SelfMurder></SelfMurder>
  4167.     </WeaponModificators>
  4168.    </WeaponProcess>
  4169.    <WeaponProcess>
  4170.     <Event>
  4171.      <Conditions>
  4172.       <LifeTimeMore>-1</LifeTimeMore>
  4173.       <LifeTimeLess>-1</LifeTimeLess>
  4174.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  4175.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  4176.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  4177.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  4178.       <HeightMore>-1</HeightMore>
  4179.       <HeightLess>-3</HeightLess>
  4180.       <IsInBuilding>false</IsInBuilding>
  4181.       <AbsHeightMore>-1</AbsHeightMore>
  4182.       <AbsHeightLess>-3</AbsHeightLess>
  4183.      </Conditions>
  4184.     </Event>
  4185.     <WeaponModificators>
  4186.      <BirthNew>
  4187.       <NewWeaponModificator>Arrow_Splash</NewWeaponModificator>
  4188.       <DamageChange>100</DamageChange>
  4189.       <BirthPause>0</BirthPause>
  4190.       <LeaveFromPoint>false</LeaveFromPoint>
  4191.       <Fr_AddX>0</Fr_AddX>
  4192.       <Fr_AddY>0</Fr_AddY>
  4193.       <Fr_AddZ>0</Fr_AddZ>
  4194.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  4195.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  4196.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  4197.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  4198.       <To_AddX>0</To_AddX>
  4199.       <To_AddY>0</To_AddY>
  4200.       <To_AddZ>0</To_AddZ>
  4201.      </BirthNew>
  4202.      <MakeDamage>
  4203.       <OnlyTargetUnits>false</OnlyTargetUnits>
  4204.       <InRadius>15</InRadius>
  4205.       <OnlyEnemyUnits>false</OnlyEnemyUnits>
  4206.       <MaxUnits>1</MaxUnits>
  4207.       <DamageBuilding>false</DamageBuilding>
  4208.       <PushUnitsForce>0</PushUnitsForce>
  4209.      </MakeDamage>
  4210.      <SelfMurder></SelfMurder>
  4211.     </WeaponModificators>
  4212.    </WeaponProcess>
  4213.    <WeaponProcess>
  4214.     <Event>
  4215.      <Conditions>
  4216.       <LifeTimeMore>-1</LifeTimeMore>
  4217.       <LifeTimeLess>-1</LifeTimeLess>
  4218.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  4219.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  4220.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  4221.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  4222.       <HeightMore>-1</HeightMore>
  4223.       <HeightLess>-1</HeightLess>
  4224.       <IsInBuilding>true</IsInBuilding>
  4225.       <AbsHeightMore>-1</AbsHeightMore>
  4226.       <AbsHeightLess>-1</AbsHeightLess>
  4227.      </Conditions>
  4228.     </Event>
  4229.     <WeaponModificators>
  4230.      <MakeDamage>
  4231.       <OnlyTargetUnits>false</OnlyTargetUnits>
  4232.       <InRadius>2</InRadius>
  4233.       <OnlyEnemyUnits>false</OnlyEnemyUnits>
  4234.       <MaxUnits>1</MaxUnits>
  4235.       <DamageBuilding>true</DamageBuilding>
  4236.       <PushUnitsForce>0</PushUnitsForce>
  4237.      </MakeDamage>
  4238.      <PlaySomeSound>
  4239.       <SoundID>Drotik_hit_Building</SoundID>
  4240.      </PlaySomeSound>
  4241.      <SelfMurder></SelfMurder>
  4242.     </WeaponModificators>
  4243.    </WeaponProcess>
  4244.    <WeaponProcess>
  4245.     <Event>
  4246.      <Conditions>
  4247.       <LifeTimeMore>-1</LifeTimeMore>
  4248.       <LifeTimeLess>-1</LifeTimeLess>
  4249.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  4250.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  4251.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  4252.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  4253.       <HeightMore>-1</HeightMore>
  4254.       <HeightLess>-5</HeightLess>
  4255.       <IsInBuilding>false</IsInBuilding>
  4256.       <AbsHeightMore>-1</AbsHeightMore>
  4257.       <AbsHeightLess>-1</AbsHeightLess>
  4258.      </Conditions>
  4259.     </Event>
  4260.     <WeaponModificators>
  4261.      <MakeDamage>
  4262.       <OnlyTargetUnits>false</OnlyTargetUnits>
  4263.       <InRadius>1</InRadius>
  4264.       <OnlyEnemyUnits>false</OnlyEnemyUnits>
  4265.       <MaxUnits>1</MaxUnits>
  4266.       <DamageBuilding>false</DamageBuilding>
  4267.       <PushUnitsForce>0</PushUnitsForce>
  4268.      </MakeDamage>
  4269.      <SelfMurder></SelfMurder>
  4270.     </WeaponModificators>
  4271.    </WeaponProcess>
  4272.    <WeaponProcess>
  4273.     <Event>
  4274.      <Conditions>
  4275.       <LifeTimeMore>14000</LifeTimeMore>
  4276.       <LifeTimeLess>-1</LifeTimeLess>
  4277.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  4278.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  4279.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  4280.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  4281.       <HeightMore>-1</HeightMore>
  4282.       <HeightLess>-1</HeightLess>
  4283.       <IsInBuilding>false</IsInBuilding>
  4284.       <AbsHeightMore>-1</AbsHeightMore>
  4285.       <AbsHeightLess>-1</AbsHeightLess>
  4286.      </Conditions>
  4287.     </Event>
  4288.     <WeaponModificators>
  4289.      <SelfMurder></SelfMurder>
  4290.     </WeaponModificators>
  4291.    </WeaponProcess>
  4292.   </WPL>
  4293.  </WeaponModificator>
  4294.  <WeaponModificator>
  4295.   <Name>Katapult_Arrow</Name>
  4296.   <WPL>
  4297.    <WeaponProcess>
  4298.     <Event>
  4299.      <True></True>
  4300.     </Event>
  4301.     <WeaponModificators>
  4302.      <BirthNew>
  4303.       <NewWeaponModificator>Katapult_Arrow_I</NewWeaponModificator>
  4304.       <DamageChange>100</DamageChange>
  4305.       <BirthPause>0</BirthPause>
  4306.       <LeaveFromPoint>false</LeaveFromPoint>
  4307.       <Fr_AddX>0</Fr_AddX>
  4308.       <Fr_AddY>0</Fr_AddY>
  4309.       <Fr_AddZ>0</Fr_AddZ>
  4310.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  4311.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  4312.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  4313.       <To_RandomPosInRadius>500</To_RandomPosInRadius>
  4314.       <To_AddX>0</To_AddX>
  4315.       <To_AddY>0</To_AddY>
  4316.       <To_AddZ>0</To_AddZ>
  4317.      </BirthNew>
  4318.      <BirthNew>
  4319.       <NewWeaponModificator>Balista_Fire</NewWeaponModificator>
  4320.       <DamageChange>0</DamageChange>
  4321.       <BirthPause>0</BirthPause>
  4322.       <LeaveFromPoint>false</LeaveFromPoint>
  4323.       <Fr_AddX>0</Fr_AddX>
  4324.       <Fr_AddY>0</Fr_AddY>
  4325.       <Fr_AddZ>0</Fr_AddZ>
  4326.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  4327.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  4328.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  4329.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  4330.       <To_AddX>0</To_AddX>
  4331.       <To_AddY>0</To_AddY>
  4332.       <To_AddZ>0</To_AddZ>
  4333.      </BirthNew>
  4334.      <SelfMurder></SelfMurder>
  4335.     </WeaponModificators>
  4336.    </WeaponProcess>
  4337.   </WPL>
  4338.  </WeaponModificator>
  4339.  <WeaponModificator>
  4340.   <Name>ships_splash_B_1</Name>
  4341.   <WPL>
  4342.    <WeaponProcess>
  4343.     <Event>
  4344.      <True></True>
  4345.     </Event>
  4346.     <WeaponModificators>
  4347.      <MakeDamage>
  4348.       <OnlyTargetUnits>false</OnlyTargetUnits>
  4349.       <InRadius>50</InRadius>
  4350.       <OnlyEnemyUnits>false</OnlyEnemyUnits>
  4351.       <MaxUnits>4</MaxUnits>
  4352.       <DamageBuilding>true</DamageBuilding>
  4353.       <PushUnitsForce>100</PushUnitsForce>
  4354.      </MakeDamage>
  4355.      <BirthNew>
  4356.       <NewWeaponModificator>ships_splash_M_1</NewWeaponModificator>
  4357.       <DamageChange>13</DamageChange>
  4358.       <BirthPause>0</BirthPause>
  4359.       <LeaveFromPoint>false</LeaveFromPoint>
  4360.       <Fr_AddX>0</Fr_AddX>
  4361.       <Fr_AddY>0</Fr_AddY>
  4362.       <Fr_AddZ>0</Fr_AddZ>
  4363.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  4364.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  4365.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  4366.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  4367.       <To_AddX>0</To_AddX>
  4368.       <To_AddY>0</To_AddY>
  4369.       <To_AddZ>0</To_AddZ>
  4370.      </BirthNew>
  4371.      <SelfMurder></SelfMurder>
  4372.     </WeaponModificators>
  4373.    </WeaponProcess>
  4374.    <WeaponProcess>
  4375.     <Event>
  4376.      <Conditions>
  4377.       <LifeTimeMore>100</LifeTimeMore>
  4378.       <LifeTimeLess>-1</LifeTimeLess>
  4379.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  4380.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  4381.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  4382.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  4383.       <HeightMore>-1</HeightMore>
  4384.       <HeightLess>-1</HeightLess>
  4385.       <IsInBuilding>false</IsInBuilding>
  4386.       <AbsHeightMore>-1</AbsHeightMore>
  4387.       <AbsHeightLess>-1</AbsHeightLess>
  4388.      </Conditions>
  4389.     </Event>
  4390.     <WeaponModificators>
  4391.      <SelfMurder></SelfMurder>
  4392.     </WeaponModificators>
  4393.    </WeaponProcess>
  4394.   </WPL>
  4395.  </WeaponModificator>
  4396.  <WeaponModificator>
  4397.   <Name>ships_splash_M_1</Name>
  4398.   <WPL>
  4399.    <WeaponProcess>
  4400.     <Event>
  4401.      <True></True>
  4402.     </Event>
  4403.     <WeaponModificators>
  4404.      <MakeDamage>
  4405.       <OnlyTargetUnits>false</OnlyTargetUnits>
  4406.       <InRadius>100</InRadius>
  4407.       <OnlyEnemyUnits>false</OnlyEnemyUnits>
  4408.       <MaxUnits>3</MaxUnits>
  4409.       <DamageBuilding>true</DamageBuilding>
  4410.       <PushUnitsForce>50</PushUnitsForce>
  4411.      </MakeDamage>
  4412.      <BirthNew>
  4413.       <NewWeaponModificator>ships_splash_S_1</NewWeaponModificator>
  4414.       <DamageChange>30</DamageChange>
  4415.       <BirthPause>0</BirthPause>
  4416.       <LeaveFromPoint>false</LeaveFromPoint>
  4417.       <Fr_AddX>0</Fr_AddX>
  4418.       <Fr_AddY>0</Fr_AddY>
  4419.       <Fr_AddZ>0</Fr_AddZ>
  4420.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  4421.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  4422.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  4423.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  4424.       <To_AddX>0</To_AddX>
  4425.       <To_AddY>0</To_AddY>
  4426.       <To_AddZ>0</To_AddZ>
  4427.      </BirthNew>
  4428.      <SelfMurder></SelfMurder>
  4429.     </WeaponModificators>
  4430.    </WeaponProcess>
  4431.    <WeaponProcess>
  4432.     <Event>
  4433.      <Conditions>
  4434.       <LifeTimeMore>100</LifeTimeMore>
  4435.       <LifeTimeLess>-1</LifeTimeLess>
  4436.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  4437.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  4438.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  4439.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  4440.       <HeightMore>-1</HeightMore>
  4441.       <HeightLess>-1</HeightLess>
  4442.       <IsInBuilding>false</IsInBuilding>
  4443.       <AbsHeightMore>-1</AbsHeightMore>
  4444.       <AbsHeightLess>-1</AbsHeightLess>
  4445.      </Conditions>
  4446.     </Event>
  4447.     <WeaponModificators>
  4448.      <SelfMurder></SelfMurder>
  4449.     </WeaponModificators>
  4450.    </WeaponProcess>
  4451.   </WPL>
  4452.  </WeaponModificator>
  4453.  <WeaponModificator>
  4454.   <Name>ships_splash_S_1</Name>
  4455.   <WPL>
  4456.    <WeaponProcess>
  4457.     <Event>
  4458.      <True></True>
  4459.     </Event>
  4460.     <WeaponModificators>
  4461.      <MakeDamage>
  4462.       <OnlyTargetUnits>false</OnlyTargetUnits>
  4463.       <InRadius>200</InRadius>
  4464.       <OnlyEnemyUnits>false</OnlyEnemyUnits>
  4465.       <MaxUnits>4</MaxUnits>
  4466.       <DamageBuilding>true</DamageBuilding>
  4467.       <PushUnitsForce>40</PushUnitsForce>
  4468.      </MakeDamage>
  4469.      <SelfMurder></SelfMurder>
  4470.     </WeaponModificators>
  4471.    </WeaponProcess>
  4472.    <WeaponProcess>
  4473.     <Event>
  4474.      <Conditions>
  4475.       <LifeTimeMore>100</LifeTimeMore>
  4476.       <LifeTimeLess>-1</LifeTimeLess>
  4477.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  4478.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  4479.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  4480.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  4481.       <HeightMore>-1</HeightMore>
  4482.       <HeightLess>-1</HeightLess>
  4483.       <IsInBuilding>false</IsInBuilding>
  4484.       <AbsHeightMore>-1</AbsHeightMore>
  4485.       <AbsHeightLess>-1</AbsHeightLess>
  4486.      </Conditions>
  4487.     </Event>
  4488.     <WeaponModificators>
  4489.      <SelfMurder></SelfMurder>
  4490.     </WeaponModificators>
  4491.    </WeaponProcess>
  4492.   </WPL>
  4493.  </WeaponModificator>
  4494.  <WeaponModificator>
  4495.   <Name>Balista_Fire</Name>
  4496.   <WPL>
  4497.    <WeaponProcess>
  4498.     <Event>
  4499.      <True></True>
  4500.     </Event>
  4501.     <WeaponModificators>
  4502.      <PlaySomeSound>
  4503.       <SoundID>Balista_Fire</SoundID>
  4504.      </PlaySomeSound>
  4505.     </WeaponModificators>
  4506.    </WeaponProcess>
  4507.    <WeaponProcess>
  4508.     <Event>
  4509.      <Conditions>
  4510.       <LifeTimeMore>100</LifeTimeMore>
  4511.       <LifeTimeLess>-1</LifeTimeLess>
  4512.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  4513.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  4514.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  4515.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  4516.       <HeightMore>-1</HeightMore>
  4517.       <HeightLess>-1</HeightLess>
  4518.       <IsInBuilding>false</IsInBuilding>
  4519.       <AbsHeightMore>-1</AbsHeightMore>
  4520.       <AbsHeightLess>-1</AbsHeightLess>
  4521.      </Conditions>
  4522.     </Event>
  4523.     <WeaponModificators>
  4524.      <SelfMurder></SelfMurder>
  4525.     </WeaponModificators>
  4526.    </WeaponProcess>
  4527.   </WPL>
  4528.  </WeaponModificator>
  4529.  <WeaponModificator>
  4530.   <Name>Ship_Shoots</Name>
  4531.   <WPL>
  4532.    <WeaponProcess>
  4533.     <Event>
  4534.      <True></True>
  4535.     </Event>
  4536.     <WeaponModificators>
  4537.      <PlaySomeSound>
  4538.       <SoundID>Ship_Shoots</SoundID>
  4539.      </PlaySomeSound>
  4540.     </WeaponModificators>
  4541.    </WeaponProcess>
  4542.    <WeaponProcess>
  4543.     <Event>
  4544.      <Conditions>
  4545.       <LifeTimeMore>200</LifeTimeMore>
  4546.       <LifeTimeLess>-1</LifeTimeLess>
  4547.       <TraveledDistanceMore>-1</TraveledDistanceMore>
  4548.       <TraveledDistanceLess>-1</TraveledDistanceLess>
  4549.       <RemainderDistanceMore>-1</RemainderDistanceMore>
  4550.       <RemainderDistanceLess>-1</RemainderDistanceLess>
  4551.       <HeightMore>-1</HeightMore>
  4552.       <HeightLess>-1</HeightLess>
  4553.       <IsInBuilding>false</IsInBuilding>
  4554.       <AbsHeightMore>-1</AbsHeightMore>
  4555.       <AbsHeightLess>-1</AbsHeightLess>
  4556.      </Conditions>
  4557.     </Event>
  4558.     <WeaponModificators>
  4559.      <SelfMurder></SelfMurder>
  4560.     </WeaponModificators>
  4561.    </WeaponProcess>
  4562.   </WPL>
  4563.  </WeaponModificator>
  4564.  <WeaponModificator>
  4565.   <Name>Huge_Arrow</Name>
  4566.   <WPL>
  4567.    <WeaponProcess>
  4568.     <Event>
  4569.      <True></True>
  4570.     </Event>
  4571.     <WeaponModificators>
  4572.      <BirthNew>
  4573.       <NewWeaponModificator>Huge_Arrow_1</NewWeaponModificator>
  4574.       <DamageChange>100</DamageChange>
  4575.       <BirthPause>0</BirthPause>
  4576.       <LeaveFromPoint>false</LeaveFromPoint>
  4577.       <Fr_AddX>0</Fr_AddX>
  4578.       <Fr_AddY>0</Fr_AddY>
  4579.       <Fr_AddZ>0</Fr_AddZ>
  4580.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  4581.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  4582.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  4583.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  4584.       <To_AddX>0</To_AddX>
  4585.       <To_AddY>0</To_AddY>
  4586.       <To_AddZ>0</To_AddZ>
  4587.      </BirthNew>
  4588.      <BirthNew>
  4589.       <NewWeaponModificator>Balista_Fire</NewWeaponModificator>
  4590.       <DamageChange>0</DamageChange>
  4591.       <BirthPause>0</BirthPause>
  4592.       <LeaveFromPoint>false</LeaveFromPoint>
  4593.       <Fr_AddX>0</Fr_AddX>
  4594.       <Fr_AddY>0</Fr_AddY>
  4595.       <Fr_AddZ>0</Fr_AddZ>
  4596.       <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
  4597.       <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
  4598.       <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
  4599.       <To_RandomPosInRadius>0</To_RandomPosInRadius>
  4600.       <To_AddX>0</To_AddX>
  4601.       <To_AddY>0</To_AddY>
  4602.       <To_AddZ>0</To_AddZ>
  4603.      </BirthNew>
  4604.      <SelfMurder></SelfMurder>
  4605.     </WeaponModificators>
  4606.    </WeaponProcess>
  4607.   </WPL>
  4608.  </WeaponModificator>
  4609.  <WeaponModificator>
  4610.   <Name>Drotik</Name>
  4611.   <WPL></WPL>
  4612.  </WeaponModificator>
  4613. </>
  4614.