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Text File | 2004-10-22 | 142.5 KB | 4,614 lines |
- <>
- <WeaponModificator>
- <Name>FireBolt</Name>
- <WPL>
- <WeaponProcess>
- <Event>
- <True></True>
- </Event>
- <WeaponModificators>
- <BirthNew>
- <NewWeaponModificator>-=FireBolt_I=-</NewWeaponModificator>
- <DamageChange>100</DamageChange>
- <BirthPause>0</BirthPause>
- <LeaveFromPoint>false</LeaveFromPoint>
- <Fr_AddX>0</Fr_AddX>
- <Fr_AddY>0</Fr_AddY>
- <Fr_AddZ>0</Fr_AddZ>
- <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
- <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
- <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
- <To_RandomPosInRadius>3000</To_RandomPosInRadius>
- <To_AddX>0</To_AddX>
- <To_AddY>0</To_AddY>
- <To_AddZ>0</To_AddZ>
- </BirthNew>
- <BirthNew>
- <NewWeaponModificator>Balista_Fire</NewWeaponModificator>
- <DamageChange>0</DamageChange>
- <BirthPause>0</BirthPause>
- <LeaveFromPoint>false</LeaveFromPoint>
- <Fr_AddX>0</Fr_AddX>
- <Fr_AddY>0</Fr_AddY>
- <Fr_AddZ>0</Fr_AddZ>
- <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
- <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
- <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
- <To_RandomPosInRadius>0</To_RandomPosInRadius>
- <To_AddX>0</To_AddX>
- <To_AddY>0</To_AddY>
- <To_AddZ>0</To_AddZ>
- </BirthNew>
- <SelfMurder></SelfMurder>
- </WeaponModificators>
- </WeaponProcess>
- </WPL>
- </WeaponModificator>
- <WeaponModificator>
- <Name>-=FireBolt_I=-</Name>
- <WPL>
- <WeaponProcess>
- <Event>
- <True></True>
- </Event>
- <WeaponModificators>
- <BalisticMotion>
- <ConstSpeed>350</ConstSpeed>
- <ConstHieght>0</ConstHieght>
- <g>9</g>
- <SetTargetHieghtOnGround>true</SetTargetHieghtOnGround>
- <StopInDestPoint>false</StopInDestPoint>
- </BalisticMotion>
- <DrawOne>
- <Anim>
- <AnimationCode>MOTION_L</AnimationCode>
- <Enabled>true</Enabled>
- <CanBeBroken>false</CanBeBroken>
- <MoveBreak>false</MoveBreak>
- <TiringChange>0</TiringChange>
- <AnimationType>3D Animation</AnimationType>
- <AnimSet3D></AnimSet3D>
- <ModelID>Models\Effects\FAERBOOLss.c2m</ModelID>
- <AnimationID></AnimationID>
- <SecondAnimationID></SecondAnimationID>
- <ReflectionID></ReflectionID>
- <TimeAnimationID></TimeAnimationID>
- <NFrames>0</NFrames>
- <TimeAnimationFrames>0</TimeAnimationFrames>
- <TimeAnimationVariation>0</TimeAnimationVariation>
- <DirFactor>0.000000</DirFactor>
- <Scale>1.200000</Scale>
- <AddDirection>0</AddDirection>
- <AddHeight>0</AddHeight>
- <SlowFrameStart>0</SlowFrameStart>
- <SlowFrameEnd>0</SlowFrameEnd>
- <SlowFrameSpeed>0</SlowFrameSpeed>
- <Particles></Particles>
- </Anim>
- <Frame>0</Frame>
- <ScaleByRadius>0</ScaleByRadius>
- <AddDirZ>0</AddDirZ>
- </DrawOne>
- </WeaponModificators>
- </WeaponProcess>
- <WeaponProcess>
- <Event>
- <Conditions>
- <LifeTimeMore>-1</LifeTimeMore>
- <LifeTimeLess>-1</LifeTimeLess>
- <TraveledDistanceMore>-1</TraveledDistanceMore>
- <TraveledDistanceLess>-1</TraveledDistanceLess>
- <RemainderDistanceMore>-1</RemainderDistanceMore>
- <RemainderDistanceLess>-1</RemainderDistanceLess>
- <HeightMore>0</HeightMore>
- <HeightLess>10</HeightLess>
- <IsInBuilding>false</IsInBuilding>
- <AbsHeightMore>10</AbsHeightMore>
- <AbsHeightLess>-1</AbsHeightLess>
- </Conditions>
- </Event>
- <WeaponModificators>
- <BirthNew>
- <NewWeaponModificator>Explode</NewWeaponModificator>
- <DamageChange>0</DamageChange>
- <BirthPause>0</BirthPause>
- <LeaveFromPoint>false</LeaveFromPoint>
- <Fr_AddX>0</Fr_AddX>
- <Fr_AddY>0</Fr_AddY>
- <Fr_AddZ>0</Fr_AddZ>
- <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
- <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
- <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
- <To_RandomPosInRadius>0</To_RandomPosInRadius>
- <To_AddX>0</To_AddX>
- <To_AddY>0</To_AddY>
- <To_AddZ>0</To_AddZ>
- </BirthNew>
- <BirthNew>
- <NewWeaponModificator>point_B</NewWeaponModificator>
- <DamageChange>20</DamageChange>
- <BirthPause>0</BirthPause>
- <LeaveFromPoint>false</LeaveFromPoint>
- <Fr_AddX>0</Fr_AddX>
- <Fr_AddY>0</Fr_AddY>
- <Fr_AddZ>0</Fr_AddZ>
- <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
- <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
- <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
- <To_RandomPosInRadius>0</To_RandomPosInRadius>
- <To_AddX>0</To_AddX>
- <To_AddY>0</To_AddY>
- <To_AddZ>0</To_AddZ>
- </BirthNew>
- <BirthNew>
- <NewWeaponModificator>Voronka</NewWeaponModificator>
- <DamageChange>0</DamageChange>
- <BirthPause>0</BirthPause>
- <LeaveFromPoint>false</LeaveFromPoint>
- <Fr_AddX>0</Fr_AddX>
- <Fr_AddY>0</Fr_AddY>
- <Fr_AddZ>0</Fr_AddZ>
- <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
- <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
- <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
- <To_RandomPosInRadius>0</To_RandomPosInRadius>
- <To_AddX>0</To_AddX>
- <To_AddY>0</To_AddY>
- <To_AddZ>0</To_AddZ>
- </BirthNew>
- <PlaySomeSound>
- <SoundID>Fireball_on_Surface</SoundID>
- </PlaySomeSound>
- <SelfMurder></SelfMurder>
- </WeaponModificators>
- </WeaponProcess>
- <WeaponProcess>
- <Event>
- <Conditions>
- <LifeTimeMore>-1</LifeTimeMore>
- <LifeTimeLess>-1</LifeTimeLess>
- <TraveledDistanceMore>-1</TraveledDistanceMore>
- <TraveledDistanceLess>-1</TraveledDistanceLess>
- <RemainderDistanceMore>-1</RemainderDistanceMore>
- <RemainderDistanceLess>-1</RemainderDistanceLess>
- <HeightMore>-1</HeightMore>
- <HeightLess>-1</HeightLess>
- <IsInBuilding>true</IsInBuilding>
- <AbsHeightMore>-1</AbsHeightMore>
- <AbsHeightLess>-1</AbsHeightLess>
- </Conditions>
- </Event>
- <WeaponModificators>
- <BirthNew>
- <NewWeaponModificator>vdom</NewWeaponModificator>
- <DamageChange>100</DamageChange>
- <BirthPause>0</BirthPause>
- <LeaveFromPoint>false</LeaveFromPoint>
- <Fr_AddX>0</Fr_AddX>
- <Fr_AddY>0</Fr_AddY>
- <Fr_AddZ>0</Fr_AddZ>
- <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
- <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
- <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
- <To_RandomPosInRadius>0</To_RandomPosInRadius>
- <To_AddX>0</To_AddX>
- <To_AddY>0</To_AddY>
- <To_AddZ>0</To_AddZ>
- </BirthNew>
- <BirthNew>
- <NewWeaponModificator>point_B</NewWeaponModificator>
- <DamageChange>100</DamageChange>
- <BirthPause>0</BirthPause>
- <LeaveFromPoint>false</LeaveFromPoint>
- <Fr_AddX>0</Fr_AddX>
- <Fr_AddY>0</Fr_AddY>
- <Fr_AddZ>0</Fr_AddZ>
- <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
- <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
- <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
- <To_RandomPosInRadius>0</To_RandomPosInRadius>
- <To_AddX>0</To_AddX>
- <To_AddY>0</To_AddY>
- <To_AddZ>0</To_AddZ>
- </BirthNew>
- <BirthNew>
- <NewWeaponModificator>Voronka</NewWeaponModificator>
- <DamageChange>0</DamageChange>
- <BirthPause>0</BirthPause>
- <LeaveFromPoint>false</LeaveFromPoint>
- <Fr_AddX>0</Fr_AddX>
- <Fr_AddY>0</Fr_AddY>
- <Fr_AddZ>0</Fr_AddZ>
- <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
- <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
- <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
- <To_RandomPosInRadius>0</To_RandomPosInRadius>
- <To_AddX>0</To_AddX>
- <To_AddY>0</To_AddY>
- <To_AddZ>0</To_AddZ>
- </BirthNew>
- <PlaySomeSound>
- <SoundID>Fireball_on_Surface</SoundID>
- </PlaySomeSound>
- <SelfMurder></SelfMurder>
- </WeaponModificators>
- </WeaponProcess>
- <WeaponProcess>
- <Event>
- <Conditions>
- <LifeTimeMore>-1</LifeTimeMore>
- <LifeTimeLess>-1</LifeTimeLess>
- <TraveledDistanceMore>-1</TraveledDistanceMore>
- <TraveledDistanceLess>-1</TraveledDistanceLess>
- <RemainderDistanceMore>-1</RemainderDistanceMore>
- <RemainderDistanceLess>-1</RemainderDistanceLess>
- <HeightMore>-1</HeightMore>
- <HeightLess>1</HeightLess>
- <IsInBuilding>false</IsInBuilding>
- <AbsHeightMore>-1</AbsHeightMore>
- <AbsHeightLess>10</AbsHeightLess>
- </Conditions>
- </Event>
- <WeaponModificators>
- <BirthNew>
- <NewWeaponModificator>bulbul</NewWeaponModificator>
- <DamageChange>100</DamageChange>
- <BirthPause>0</BirthPause>
- <LeaveFromPoint>false</LeaveFromPoint>
- <Fr_AddX>0</Fr_AddX>
- <Fr_AddY>0</Fr_AddY>
- <Fr_AddZ>0</Fr_AddZ>
- <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
- <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
- <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
- <To_RandomPosInRadius>0</To_RandomPosInRadius>
- <To_AddX>0</To_AddX>
- <To_AddY>0</To_AddY>
- <To_AddZ>0</To_AddZ>
- </BirthNew>
- <BirthNew>
- <NewWeaponModificator>point_B</NewWeaponModificator>
- <DamageChange>100</DamageChange>
- <BirthPause>0</BirthPause>
- <LeaveFromPoint>false</LeaveFromPoint>
- <Fr_AddX>0</Fr_AddX>
- <Fr_AddY>0</Fr_AddY>
- <Fr_AddZ>0</Fr_AddZ>
- <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
- <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
- <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
- <To_RandomPosInRadius>0</To_RandomPosInRadius>
- <To_AddX>0</To_AddX>
- <To_AddY>0</To_AddY>
- <To_AddZ>0</To_AddZ>
- </BirthNew>
- <PlaySomeSound>
- <SoundID>Fireball_on_Water</SoundID>
- </PlaySomeSound>
- <SelfMurder></SelfMurder>
- </WeaponModificators>
- </WeaponProcess>
- <WeaponProcess>
- <Event>
- <Conditions>
- <LifeTimeMore>10000</LifeTimeMore>
- <LifeTimeLess>-1</LifeTimeLess>
- <TraveledDistanceMore>-1</TraveledDistanceMore>
- <TraveledDistanceLess>-1</TraveledDistanceLess>
- <RemainderDistanceMore>-1</RemainderDistanceMore>
- <RemainderDistanceLess>-1</RemainderDistanceLess>
- <HeightMore>-1</HeightMore>
- <HeightLess>-1</HeightLess>
- <IsInBuilding>false</IsInBuilding>
- <AbsHeightMore>-1</AbsHeightMore>
- <AbsHeightLess>-1</AbsHeightLess>
- </Conditions>
- </Event>
- <WeaponModificators>
- <SelfMurder></SelfMurder>
- </WeaponModificators>
- </WeaponProcess>
- </WPL>
- </WeaponModificator>
- <WeaponModificator>
- <Name>point_B</Name>
- <WPL>
- <WeaponProcess>
- <Event>
- <True></True>
- </Event>
- <WeaponModificators>
- <MakeDamage>
- <OnlyTargetUnits>false</OnlyTargetUnits>
- <InRadius>25</InRadius>
- <OnlyEnemyUnits>false</OnlyEnemyUnits>
- <MaxUnits>1000</MaxUnits>
- <DamageBuilding>true</DamageBuilding>
- <PushUnitsForce>1000</PushUnitsForce>
- </MakeDamage>
- <BirthNew>
- <NewWeaponModificator>point_M</NewWeaponModificator>
- <DamageChange>10</DamageChange>
- <BirthPause>0</BirthPause>
- <LeaveFromPoint>false</LeaveFromPoint>
- <Fr_AddX>0</Fr_AddX>
- <Fr_AddY>0</Fr_AddY>
- <Fr_AddZ>0</Fr_AddZ>
- <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
- <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
- <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
- <To_RandomPosInRadius>0</To_RandomPosInRadius>
- <To_AddX>0</To_AddX>
- <To_AddY>0</To_AddY>
- <To_AddZ>0</To_AddZ>
- </BirthNew>
- <SelfMurder></SelfMurder>
- </WeaponModificators>
- </WeaponProcess>
- <WeaponProcess>
- <Event>
- <Conditions>
- <LifeTimeMore>100</LifeTimeMore>
- <LifeTimeLess>-1</LifeTimeLess>
- <TraveledDistanceMore>-1</TraveledDistanceMore>
- <TraveledDistanceLess>-1</TraveledDistanceLess>
- <RemainderDistanceMore>-1</RemainderDistanceMore>
- <RemainderDistanceLess>-1</RemainderDistanceLess>
- <HeightMore>-1</HeightMore>
- <HeightLess>-1</HeightLess>
- <IsInBuilding>false</IsInBuilding>
- <AbsHeightMore>-1</AbsHeightMore>
- <AbsHeightLess>-1</AbsHeightLess>
- </Conditions>
- </Event>
- <WeaponModificators>
- <SelfMurder></SelfMurder>
- </WeaponModificators>
- </WeaponProcess>
- </WPL>
- </WeaponModificator>
- <WeaponModificator>
- <Name>point_M</Name>
- <WPL>
- <WeaponProcess>
- <Event>
- <True></True>
- </Event>
- <WeaponModificators>
- <MakeDamage>
- <OnlyTargetUnits>false</OnlyTargetUnits>
- <InRadius>80</InRadius>
- <OnlyEnemyUnits>false</OnlyEnemyUnits>
- <MaxUnits>1000</MaxUnits>
- <DamageBuilding>true</DamageBuilding>
- <PushUnitsForce>70</PushUnitsForce>
- </MakeDamage>
- <BirthNew>
- <NewWeaponModificator>point_S</NewWeaponModificator>
- <DamageChange>50</DamageChange>
- <BirthPause>0</BirthPause>
- <LeaveFromPoint>false</LeaveFromPoint>
- <Fr_AddX>0</Fr_AddX>
- <Fr_AddY>0</Fr_AddY>
- <Fr_AddZ>0</Fr_AddZ>
- <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
- <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
- <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
- <To_RandomPosInRadius>0</To_RandomPosInRadius>
- <To_AddX>0</To_AddX>
- <To_AddY>0</To_AddY>
- <To_AddZ>0</To_AddZ>
- </BirthNew>
- <SelfMurder></SelfMurder>
- </WeaponModificators>
- </WeaponProcess>
- <WeaponProcess>
- <Event>
- <Conditions>
- <LifeTimeMore>100</LifeTimeMore>
- <LifeTimeLess>-1</LifeTimeLess>
- <TraveledDistanceMore>-1</TraveledDistanceMore>
- <TraveledDistanceLess>-1</TraveledDistanceLess>
- <RemainderDistanceMore>-1</RemainderDistanceMore>
- <RemainderDistanceLess>-1</RemainderDistanceLess>
- <HeightMore>-1</HeightMore>
- <HeightLess>-1</HeightLess>
- <IsInBuilding>false</IsInBuilding>
- <AbsHeightMore>-1</AbsHeightMore>
- <AbsHeightLess>-1</AbsHeightLess>
- </Conditions>
- </Event>
- <WeaponModificators>
- <SelfMurder></SelfMurder>
- </WeaponModificators>
- </WeaponProcess>
- </WPL>
- </WeaponModificator>
- <WeaponModificator>
- <Name>point_S</Name>
- <WPL>
- <WeaponProcess>
- <Event>
- <True></True>
- </Event>
- <WeaponModificators>
- <MakeDamage>
- <OnlyTargetUnits>false</OnlyTargetUnits>
- <InRadius>175</InRadius>
- <OnlyEnemyUnits>false</OnlyEnemyUnits>
- <MaxUnits>1000</MaxUnits>
- <DamageBuilding>true</DamageBuilding>
- <PushUnitsForce>0</PushUnitsForce>
- </MakeDamage>
- <SelfMurder></SelfMurder>
- </WeaponModificators>
- </WeaponProcess>
- <WeaponProcess>
- <Event>
- <Conditions>
- <LifeTimeMore>100</LifeTimeMore>
- <LifeTimeLess>-1</LifeTimeLess>
- <TraveledDistanceMore>-1</TraveledDistanceMore>
- <TraveledDistanceLess>-1</TraveledDistanceLess>
- <RemainderDistanceMore>-1</RemainderDistanceMore>
- <RemainderDistanceLess>-1</RemainderDistanceLess>
- <HeightMore>-1</HeightMore>
- <HeightLess>-1</HeightLess>
- <IsInBuilding>false</IsInBuilding>
- <AbsHeightMore>-1</AbsHeightMore>
- <AbsHeightLess>-1</AbsHeightLess>
- </Conditions>
- </Event>
- <WeaponModificators>
- <SelfMurder></SelfMurder>
- </WeaponModificators>
- </WeaponProcess>
- </WPL>
- </WeaponModificator>
- <WeaponModificator>
- <Name>Explode</Name>
- <WPL>
- <WeaponProcess>
- <Event>
- <True></True>
- </Event>
- <WeaponModificators>
- <DrawOne>
- <Anim>
- <AnimationCode>MOTION_L</AnimationCode>
- <Enabled>true</Enabled>
- <CanBeBroken>false</CanBeBroken>
- <MoveBreak>false</MoveBreak>
- <TiringChange>0</TiringChange>
- <AnimationType>3D Animation</AnimationType>
- <AnimSet3D></AnimSet3D>
- <ModelID>Models\Effects\bullet_ground_hit.c2m</ModelID>
- <AnimationID></AnimationID>
- <SecondAnimationID></SecondAnimationID>
- <ReflectionID></ReflectionID>
- <TimeAnimationID></TimeAnimationID>
- <NFrames>0</NFrames>
- <TimeAnimationFrames>0</TimeAnimationFrames>
- <TimeAnimationVariation>0</TimeAnimationVariation>
- <DirFactor>0.000000</DirFactor>
- <Scale>1.000000</Scale>
- <AddDirection>0</AddDirection>
- <AddHeight>0</AddHeight>
- <SlowFrameStart>0</SlowFrameStart>
- <SlowFrameEnd>0</SlowFrameEnd>
- <SlowFrameSpeed>0</SlowFrameSpeed>
- <Particles></Particles>
- </Anim>
- <Frame>0</Frame>
- <ScaleByRadius>0</ScaleByRadius>
- <AddDirZ>0</AddDirZ>
- </DrawOne>
- </WeaponModificators>
- </WeaponProcess>
- <WeaponProcess>
- <Event>
- <Conditions>
- <LifeTimeMore>2600</LifeTimeMore>
- <LifeTimeLess>-1</LifeTimeLess>
- <TraveledDistanceMore>-1</TraveledDistanceMore>
- <TraveledDistanceLess>-1</TraveledDistanceLess>
- <RemainderDistanceMore>-1</RemainderDistanceMore>
- <RemainderDistanceLess>-1</RemainderDistanceLess>
- <HeightMore>-1</HeightMore>
- <HeightLess>50</HeightLess>
- <IsInBuilding>false</IsInBuilding>
- <AbsHeightMore>10</AbsHeightMore>
- <AbsHeightLess>-1</AbsHeightLess>
- </Conditions>
- </Event>
- <WeaponModificators>
- <SelfMurder></SelfMurder>
- </WeaponModificators>
- </WeaponProcess>
- <WeaponProcess>
- <Event>
- <Conditions>
- <LifeTimeMore>3200</LifeTimeMore>
- <LifeTimeLess>-1</LifeTimeLess>
- <TraveledDistanceMore>-1</TraveledDistanceMore>
- <TraveledDistanceLess>-1</TraveledDistanceLess>
- <RemainderDistanceMore>-1</RemainderDistanceMore>
- <RemainderDistanceLess>-1</RemainderDistanceLess>
- <HeightMore>-1</HeightMore>
- <HeightLess>-1</HeightLess>
- <IsInBuilding>false</IsInBuilding>
- <AbsHeightMore>-1</AbsHeightMore>
- <AbsHeightLess>-1</AbsHeightLess>
- </Conditions>
- </Event>
- <WeaponModificators>
- <SelfMurder></SelfMurder>
- </WeaponModificators>
- </WeaponProcess>
- </WPL>
- </WeaponModificator>
- <WeaponModificator>
- <Name>vdom</Name>
- <WPL>
- <WeaponProcess>
- <Event>
- <True></True>
- </Event>
- <WeaponModificators>
- <DrawOne>
- <Anim>
- <AnimationCode>MOTION_L</AnimationCode>
- <Enabled>true</Enabled>
- <CanBeBroken>false</CanBeBroken>
- <MoveBreak>false</MoveBreak>
- <TiringChange>0</TiringChange>
- <AnimationType>3D Animation</AnimationType>
- <AnimSet3D></AnimSet3D>
- <ModelID>Models\Effects\bullet_building_hit.c2m</ModelID>
- <AnimationID></AnimationID>
- <SecondAnimationID></SecondAnimationID>
- <ReflectionID></ReflectionID>
- <TimeAnimationID></TimeAnimationID>
- <NFrames>0</NFrames>
- <TimeAnimationFrames>0</TimeAnimationFrames>
- <TimeAnimationVariation>0</TimeAnimationVariation>
- <DirFactor>0.000000</DirFactor>
- <Scale>0.750000</Scale>
- <AddDirection>0</AddDirection>
- <AddHeight>0</AddHeight>
- <SlowFrameStart>0</SlowFrameStart>
- <SlowFrameEnd>0</SlowFrameEnd>
- <SlowFrameSpeed>0</SlowFrameSpeed>
- <Particles></Particles>
- </Anim>
- <Frame>0</Frame>
- <ScaleByRadius>0</ScaleByRadius>
- <AddDirZ>0</AddDirZ>
- </DrawOne>
- </WeaponModificators>
- </WeaponProcess>
- <WeaponProcess>
- <Event>
- <Conditions>
- <LifeTimeMore>2600</LifeTimeMore>
- <LifeTimeLess>-1</LifeTimeLess>
- <TraveledDistanceMore>-1</TraveledDistanceMore>
- <TraveledDistanceLess>-1</TraveledDistanceLess>
- <RemainderDistanceMore>-1</RemainderDistanceMore>
- <RemainderDistanceLess>-1</RemainderDistanceLess>
- <HeightMore>-1</HeightMore>
- <HeightLess>-1</HeightLess>
- <IsInBuilding>true</IsInBuilding>
- <AbsHeightMore>-1</AbsHeightMore>
- <AbsHeightLess>-1</AbsHeightLess>
- </Conditions>
- </Event>
- <WeaponModificators>
- <SelfMurder></SelfMurder>
- </WeaponModificators>
- </WeaponProcess>
- <WeaponProcess>
- <Event>
- <Conditions>
- <LifeTimeMore>2600</LifeTimeMore>
- <LifeTimeLess>-1</LifeTimeLess>
- <TraveledDistanceMore>-1</TraveledDistanceMore>
- <TraveledDistanceLess>-1</TraveledDistanceLess>
- <RemainderDistanceMore>-1</RemainderDistanceMore>
- <RemainderDistanceLess>-1</RemainderDistanceLess>
- <HeightMore>-1</HeightMore>
- <HeightLess>60</HeightLess>
- <IsInBuilding>false</IsInBuilding>
- <AbsHeightMore>20</AbsHeightMore>
- <AbsHeightLess>-1</AbsHeightLess>
- </Conditions>
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- <WeaponModificator>
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- <AnimationType>3D Animation</AnimationType>
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- <ModelID>Models\Effects\bullet_splash.c2m</ModelID>
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- <RemainderDistanceLess>-1</RemainderDistanceLess>
- <HeightMore>-1</HeightMore>
- <HeightLess>7</HeightLess>
- <IsInBuilding>false</IsInBuilding>
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- </WPL>
- </WeaponModificator>
- <WeaponModificator>
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- <Event>
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- <MoveBreak>false</MoveBreak>
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- <AnimationType>3D Animation</AnimationType>
- <AnimSet3D></AnimSet3D>
- <ModelID>Models\Effects\voronka.c2m</ModelID>
- <AnimationID></AnimationID>
- <SecondAnimationID></SecondAnimationID>
- <ReflectionID></ReflectionID>
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- </WeaponModificators>
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- <HeightMore>-1</HeightMore>
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- <IsInBuilding>false</IsInBuilding>
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- </WPL>
- </WeaponModificator>
- <WeaponModificator>
- <Name>FireBolt_2</Name>
- <WPL>
- <WeaponProcess>
- <Event>
- <True></True>
- </Event>
- <WeaponModificators>
- <BirthNew>
- <NewWeaponModificator>FireBolt_1</NewWeaponModificator>
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- <Name>FireBolt_1</Name>
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- <Event>
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- <BalisticMotion>
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- <ConstHieght>0</ConstHieght>
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- <ModelID>Models\Effects\FAERBOOLss.c2m</ModelID>
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- <SoundID>Fireball_on_Surface</SoundID>
- </PlaySomeSound>
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- <IsInBuilding>true</IsInBuilding>
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- </BirthNew>
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- <IsInBuilding>false</IsInBuilding>
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- </Conditions>
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- <HeightLess>-1</HeightLess>
- <IsInBuilding>false</IsInBuilding>
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- <AbsHeightLess>0</AbsHeightLess>
- </Conditions>
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- </WeaponModificators>
- </WeaponProcess>
- </WPL>
- </WeaponModificator>
- <WeaponModificator>
- <Name>ships_splash_B</Name>
- <WPL>
- <WeaponProcess>
- <Event>
- <True></True>
- </Event>
- <WeaponModificators>
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- <InRadius>50</InRadius>
- <OnlyEnemyUnits>false</OnlyEnemyUnits>
- <MaxUnits>1000</MaxUnits>
- <DamageBuilding>true</DamageBuilding>
- <PushUnitsForce>100</PushUnitsForce>
- </MakeDamage>
- <BirthNew>
- <NewWeaponModificator>ships_splash_M</NewWeaponModificator>
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- <IsInBuilding>false</IsInBuilding>
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- <AbsHeightLess>-1</AbsHeightLess>
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- <WPL>
- <WeaponProcess>
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- <OnlyEnemyUnits>false</OnlyEnemyUnits>
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- <IsInBuilding>false</IsInBuilding>
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- <AbsHeightLess>-1</AbsHeightLess>
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- </WeaponProcess>
- </WPL>
- </WeaponModificator>
- <WeaponModificator>
- <Name>ships_splash_S</Name>
- <WPL>
- <WeaponProcess>
- <Event>
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- </Event>
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- <MakeDamage>
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- </MakeDamage>
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- <WeaponProcess>
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- <LifeTimeMore>100</LifeTimeMore>
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- <IsInBuilding>false</IsInBuilding>
- <AbsHeightMore>-1</AbsHeightMore>
- <AbsHeightLess>-1</AbsHeightLess>
- </Conditions>
- </Event>
- <WeaponModificators>
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- </WeaponProcess>
- </WPL>
- </WeaponModificator>
- <WeaponModificator>
- <Name>Fire1</Name>
- <WPL>
- <WeaponProcess>
- <Event>
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- </Event>
- <WeaponModificators>
- <DrawOne>
- <Anim>
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- <Enabled>true</Enabled>
- <CanBeBroken>false</CanBeBroken>
- <MoveBreak>false</MoveBreak>
- <TiringChange>0</TiringChange>
- <AnimationType>3D Animation</AnimationType>
- <AnimSet3D></AnimSet3D>
- <ModelID>Models\Effects\voronka1.c2m</ModelID>
- <AnimationID></AnimationID>
- <SecondAnimationID></SecondAnimationID>
- <ReflectionID></ReflectionID>
- <TimeAnimationID></TimeAnimationID>
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- <DirFactor>0.000000</DirFactor>
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- <Conditions>
- <LifeTimeMore>14000</LifeTimeMore>
- <LifeTimeLess>-1</LifeTimeLess>
- <TraveledDistanceMore>-1</TraveledDistanceMore>
- <TraveledDistanceLess>-1</TraveledDistanceLess>
- <RemainderDistanceMore>-1</RemainderDistanceMore>
- <RemainderDistanceLess>-1</RemainderDistanceLess>
- <HeightMore>-1</HeightMore>
- <HeightLess>-1</HeightLess>
- <IsInBuilding>false</IsInBuilding>
- <AbsHeightMore>-1</AbsHeightMore>
- <AbsHeightLess>-1</AbsHeightLess>
- </Conditions>
- </Event>
- <WeaponModificators>
- <SelfMurder></SelfMurder>
- </WeaponModificators>
- </WeaponProcess>
- </WPL>
- </WeaponModificator>
- <WeaponModificator>
- <Name>Spear</Name>
- <WPL>
- <WeaponProcess>
- <Event>
- <True></True>
- </Event>
- <WeaponModificators>
- <BalisticMotion>
- <ConstSpeed>900</ConstSpeed>
- <ConstHieght>0</ConstHieght>
- <g>18</g>
- <SetTargetHieghtOnGround>true</SetTargetHieghtOnGround>
- <StopInDestPoint>true</StopInDestPoint>
- </BalisticMotion>
- <DrawOne>
- <Anim>
- <AnimationCode>MOTION_L</AnimationCode>
- <Enabled>true</Enabled>
- <CanBeBroken>false</CanBeBroken>
- <MoveBreak>false</MoveBreak>
- <TiringChange>0</TiringChange>
- <AnimationType>3D Animation</AnimationType>
- <AnimSet3D></AnimSet3D>
- <ModelID>Models\Effects\spear.c2m</ModelID>
- <AnimationID></AnimationID>
- <SecondAnimationID></SecondAnimationID>
- <ReflectionID></ReflectionID>
- <TimeAnimationID></TimeAnimationID>
- <NFrames>0</NFrames>
- <TimeAnimationFrames>0</TimeAnimationFrames>
- <TimeAnimationVariation>0</TimeAnimationVariation>
- <DirFactor>0.000000</DirFactor>
- <Scale>1.200000</Scale>
- <AddDirection>0</AddDirection>
- <AddHeight>0</AddHeight>
- <SlowFrameStart>0</SlowFrameStart>
- <SlowFrameEnd>0</SlowFrameEnd>
- <SlowFrameSpeed>0</SlowFrameSpeed>
- <Particles></Particles>
- </Anim>
- <Frame>0</Frame>
- <ScaleByRadius>0</ScaleByRadius>
- <AddDirZ>0</AddDirZ>
- </DrawOne>
- </WeaponModificators>
- </WeaponProcess>
- <WeaponProcess>
- <Event>
- <Conditions>
- <LifeTimeMore>-1</LifeTimeMore>
- <LifeTimeLess>-1</LifeTimeLess>
- <TraveledDistanceMore>-1</TraveledDistanceMore>
- <TraveledDistanceLess>-1</TraveledDistanceLess>
- <RemainderDistanceMore>-1</RemainderDistanceMore>
- <RemainderDistanceLess>2</RemainderDistanceLess>
- <HeightMore>-1</HeightMore>
- <HeightLess>-1</HeightLess>
- <IsInBuilding>false</IsInBuilding>
- <AbsHeightMore>-1</AbsHeightMore>
- <AbsHeightLess>-1</AbsHeightLess>
- </Conditions>
- </Event>
- <WeaponModificators>
- <MakeDamage>
- <OnlyTargetUnits>false</OnlyTargetUnits>
- <InRadius>15</InRadius>
- <OnlyEnemyUnits>false</OnlyEnemyUnits>
- <MaxUnits>2</MaxUnits>
- <DamageBuilding>false</DamageBuilding>
- <PushUnitsForce>0</PushUnitsForce>
- </MakeDamage>
- <SelfMurder></SelfMurder>
- </WeaponModificators>
- </WeaponProcess>
- <WeaponProcess>
- <Event>
- <Conditions>
- <LifeTimeMore>-1</LifeTimeMore>
- <LifeTimeLess>-1</LifeTimeLess>
- <TraveledDistanceMore>-1</TraveledDistanceMore>
- <TraveledDistanceLess>-1</TraveledDistanceLess>
- <RemainderDistanceMore>-1</RemainderDistanceMore>
- <RemainderDistanceLess>-1</RemainderDistanceLess>
- <HeightMore>-1</HeightMore>
- <HeightLess>-3</HeightLess>
- <IsInBuilding>false</IsInBuilding>
- <AbsHeightMore>-1</AbsHeightMore>
- <AbsHeightLess>-3</AbsHeightLess>
- </Conditions>
- </Event>
- <WeaponModificators>
- <BirthNew>
- <NewWeaponModificator>Arrow_Splash</NewWeaponModificator>
- <DamageChange>100</DamageChange>
- <BirthPause>0</BirthPause>
- <LeaveFromPoint>false</LeaveFromPoint>
- <Fr_AddX>0</Fr_AddX>
- <Fr_AddY>0</Fr_AddY>
- <Fr_AddZ>0</Fr_AddZ>
- <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
- <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
- <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
- <To_RandomPosInRadius>0</To_RandomPosInRadius>
- <To_AddX>0</To_AddX>
- <To_AddY>0</To_AddY>
- <To_AddZ>0</To_AddZ>
- </BirthNew>
- <MakeDamage>
- <OnlyTargetUnits>false</OnlyTargetUnits>
- <InRadius>15</InRadius>
- <OnlyEnemyUnits>false</OnlyEnemyUnits>
- <MaxUnits>1</MaxUnits>
- <DamageBuilding>false</DamageBuilding>
- <PushUnitsForce>0</PushUnitsForce>
- </MakeDamage>
- <SelfMurder></SelfMurder>
- </WeaponModificators>
- </WeaponProcess>
- <WeaponProcess>
- <Event>
- <Conditions>
- <LifeTimeMore>-1</LifeTimeMore>
- <LifeTimeLess>-1</LifeTimeLess>
- <TraveledDistanceMore>-1</TraveledDistanceMore>
- <TraveledDistanceLess>-1</TraveledDistanceLess>
- <RemainderDistanceMore>-1</RemainderDistanceMore>
- <RemainderDistanceLess>-1</RemainderDistanceLess>
- <HeightMore>-1</HeightMore>
- <HeightLess>-1</HeightLess>
- <IsInBuilding>true</IsInBuilding>
- <AbsHeightMore>-1</AbsHeightMore>
- <AbsHeightLess>-1</AbsHeightLess>
- </Conditions>
- </Event>
- <WeaponModificators>
- <MakeDamage>
- <OnlyTargetUnits>false</OnlyTargetUnits>
- <InRadius>2</InRadius>
- <OnlyEnemyUnits>false</OnlyEnemyUnits>
- <MaxUnits>1</MaxUnits>
- <DamageBuilding>true</DamageBuilding>
- <PushUnitsForce>0</PushUnitsForce>
- </MakeDamage>
- <PlaySomeSound>
- <SoundID>Drotik_hit_Building</SoundID>
- </PlaySomeSound>
- <SelfMurder></SelfMurder>
- </WeaponModificators>
- </WeaponProcess>
- <WeaponProcess>
- <Event>
- <Conditions>
- <LifeTimeMore>-1</LifeTimeMore>
- <LifeTimeLess>-1</LifeTimeLess>
- <TraveledDistanceMore>-1</TraveledDistanceMore>
- <TraveledDistanceLess>-1</TraveledDistanceLess>
- <RemainderDistanceMore>-1</RemainderDistanceMore>
- <RemainderDistanceLess>-1</RemainderDistanceLess>
- <HeightMore>-1</HeightMore>
- <HeightLess>-5</HeightLess>
- <IsInBuilding>false</IsInBuilding>
- <AbsHeightMore>-1</AbsHeightMore>
- <AbsHeightLess>-1</AbsHeightLess>
- </Conditions>
- </Event>
- <WeaponModificators>
- <MakeDamage>
- <OnlyTargetUnits>false</OnlyTargetUnits>
- <InRadius>1</InRadius>
- <OnlyEnemyUnits>false</OnlyEnemyUnits>
- <MaxUnits>1</MaxUnits>
- <DamageBuilding>false</DamageBuilding>
- <PushUnitsForce>0</PushUnitsForce>
- </MakeDamage>
- <SelfMurder></SelfMurder>
- </WeaponModificators>
- </WeaponProcess>
- <WeaponProcess>
- <Event>
- <Conditions>
- <LifeTimeMore>14000</LifeTimeMore>
- <LifeTimeLess>-1</LifeTimeLess>
- <TraveledDistanceMore>-1</TraveledDistanceMore>
- <TraveledDistanceLess>-1</TraveledDistanceLess>
- <RemainderDistanceMore>-1</RemainderDistanceMore>
- <RemainderDistanceLess>-1</RemainderDistanceLess>
- <HeightMore>-1</HeightMore>
- <HeightLess>-1</HeightLess>
- <IsInBuilding>false</IsInBuilding>
- <AbsHeightMore>-1</AbsHeightMore>
- <AbsHeightLess>-1</AbsHeightLess>
- </Conditions>
- </Event>
- <WeaponModificators>
- <SelfMurder></SelfMurder>
- </WeaponModificators>
- </WeaponProcess>
- </WPL>
- </WeaponModificator>
- <WeaponModificator>
- <Name>Katapult_Arrow</Name>
- <WPL>
- <WeaponProcess>
- <Event>
- <True></True>
- </Event>
- <WeaponModificators>
- <BirthNew>
- <NewWeaponModificator>Katapult_Arrow_I</NewWeaponModificator>
- <DamageChange>100</DamageChange>
- <BirthPause>0</BirthPause>
- <LeaveFromPoint>false</LeaveFromPoint>
- <Fr_AddX>0</Fr_AddX>
- <Fr_AddY>0</Fr_AddY>
- <Fr_AddZ>0</Fr_AddZ>
- <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
- <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
- <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
- <To_RandomPosInRadius>500</To_RandomPosInRadius>
- <To_AddX>0</To_AddX>
- <To_AddY>0</To_AddY>
- <To_AddZ>0</To_AddZ>
- </BirthNew>
- <BirthNew>
- <NewWeaponModificator>Balista_Fire</NewWeaponModificator>
- <DamageChange>0</DamageChange>
- <BirthPause>0</BirthPause>
- <LeaveFromPoint>false</LeaveFromPoint>
- <Fr_AddX>0</Fr_AddX>
- <Fr_AddY>0</Fr_AddY>
- <Fr_AddZ>0</Fr_AddZ>
- <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
- <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
- <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
- <To_RandomPosInRadius>0</To_RandomPosInRadius>
- <To_AddX>0</To_AddX>
- <To_AddY>0</To_AddY>
- <To_AddZ>0</To_AddZ>
- </BirthNew>
- <SelfMurder></SelfMurder>
- </WeaponModificators>
- </WeaponProcess>
- </WPL>
- </WeaponModificator>
- <WeaponModificator>
- <Name>ships_splash_B_1</Name>
- <WPL>
- <WeaponProcess>
- <Event>
- <True></True>
- </Event>
- <WeaponModificators>
- <MakeDamage>
- <OnlyTargetUnits>false</OnlyTargetUnits>
- <InRadius>50</InRadius>
- <OnlyEnemyUnits>false</OnlyEnemyUnits>
- <MaxUnits>4</MaxUnits>
- <DamageBuilding>true</DamageBuilding>
- <PushUnitsForce>100</PushUnitsForce>
- </MakeDamage>
- <BirthNew>
- <NewWeaponModificator>ships_splash_M_1</NewWeaponModificator>
- <DamageChange>13</DamageChange>
- <BirthPause>0</BirthPause>
- <LeaveFromPoint>false</LeaveFromPoint>
- <Fr_AddX>0</Fr_AddX>
- <Fr_AddY>0</Fr_AddY>
- <Fr_AddZ>0</Fr_AddZ>
- <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
- <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
- <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
- <To_RandomPosInRadius>0</To_RandomPosInRadius>
- <To_AddX>0</To_AddX>
- <To_AddY>0</To_AddY>
- <To_AddZ>0</To_AddZ>
- </BirthNew>
- <SelfMurder></SelfMurder>
- </WeaponModificators>
- </WeaponProcess>
- <WeaponProcess>
- <Event>
- <Conditions>
- <LifeTimeMore>100</LifeTimeMore>
- <LifeTimeLess>-1</LifeTimeLess>
- <TraveledDistanceMore>-1</TraveledDistanceMore>
- <TraveledDistanceLess>-1</TraveledDistanceLess>
- <RemainderDistanceMore>-1</RemainderDistanceMore>
- <RemainderDistanceLess>-1</RemainderDistanceLess>
- <HeightMore>-1</HeightMore>
- <HeightLess>-1</HeightLess>
- <IsInBuilding>false</IsInBuilding>
- <AbsHeightMore>-1</AbsHeightMore>
- <AbsHeightLess>-1</AbsHeightLess>
- </Conditions>
- </Event>
- <WeaponModificators>
- <SelfMurder></SelfMurder>
- </WeaponModificators>
- </WeaponProcess>
- </WPL>
- </WeaponModificator>
- <WeaponModificator>
- <Name>ships_splash_M_1</Name>
- <WPL>
- <WeaponProcess>
- <Event>
- <True></True>
- </Event>
- <WeaponModificators>
- <MakeDamage>
- <OnlyTargetUnits>false</OnlyTargetUnits>
- <InRadius>100</InRadius>
- <OnlyEnemyUnits>false</OnlyEnemyUnits>
- <MaxUnits>3</MaxUnits>
- <DamageBuilding>true</DamageBuilding>
- <PushUnitsForce>50</PushUnitsForce>
- </MakeDamage>
- <BirthNew>
- <NewWeaponModificator>ships_splash_S_1</NewWeaponModificator>
- <DamageChange>30</DamageChange>
- <BirthPause>0</BirthPause>
- <LeaveFromPoint>false</LeaveFromPoint>
- <Fr_AddX>0</Fr_AddX>
- <Fr_AddY>0</Fr_AddY>
- <Fr_AddZ>0</Fr_AddZ>
- <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
- <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
- <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
- <To_RandomPosInRadius>0</To_RandomPosInRadius>
- <To_AddX>0</To_AddX>
- <To_AddY>0</To_AddY>
- <To_AddZ>0</To_AddZ>
- </BirthNew>
- <SelfMurder></SelfMurder>
- </WeaponModificators>
- </WeaponProcess>
- <WeaponProcess>
- <Event>
- <Conditions>
- <LifeTimeMore>100</LifeTimeMore>
- <LifeTimeLess>-1</LifeTimeLess>
- <TraveledDistanceMore>-1</TraveledDistanceMore>
- <TraveledDistanceLess>-1</TraveledDistanceLess>
- <RemainderDistanceMore>-1</RemainderDistanceMore>
- <RemainderDistanceLess>-1</RemainderDistanceLess>
- <HeightMore>-1</HeightMore>
- <HeightLess>-1</HeightLess>
- <IsInBuilding>false</IsInBuilding>
- <AbsHeightMore>-1</AbsHeightMore>
- <AbsHeightLess>-1</AbsHeightLess>
- </Conditions>
- </Event>
- <WeaponModificators>
- <SelfMurder></SelfMurder>
- </WeaponModificators>
- </WeaponProcess>
- </WPL>
- </WeaponModificator>
- <WeaponModificator>
- <Name>ships_splash_S_1</Name>
- <WPL>
- <WeaponProcess>
- <Event>
- <True></True>
- </Event>
- <WeaponModificators>
- <MakeDamage>
- <OnlyTargetUnits>false</OnlyTargetUnits>
- <InRadius>200</InRadius>
- <OnlyEnemyUnits>false</OnlyEnemyUnits>
- <MaxUnits>4</MaxUnits>
- <DamageBuilding>true</DamageBuilding>
- <PushUnitsForce>40</PushUnitsForce>
- </MakeDamage>
- <SelfMurder></SelfMurder>
- </WeaponModificators>
- </WeaponProcess>
- <WeaponProcess>
- <Event>
- <Conditions>
- <LifeTimeMore>100</LifeTimeMore>
- <LifeTimeLess>-1</LifeTimeLess>
- <TraveledDistanceMore>-1</TraveledDistanceMore>
- <TraveledDistanceLess>-1</TraveledDistanceLess>
- <RemainderDistanceMore>-1</RemainderDistanceMore>
- <RemainderDistanceLess>-1</RemainderDistanceLess>
- <HeightMore>-1</HeightMore>
- <HeightLess>-1</HeightLess>
- <IsInBuilding>false</IsInBuilding>
- <AbsHeightMore>-1</AbsHeightMore>
- <AbsHeightLess>-1</AbsHeightLess>
- </Conditions>
- </Event>
- <WeaponModificators>
- <SelfMurder></SelfMurder>
- </WeaponModificators>
- </WeaponProcess>
- </WPL>
- </WeaponModificator>
- <WeaponModificator>
- <Name>Balista_Fire</Name>
- <WPL>
- <WeaponProcess>
- <Event>
- <True></True>
- </Event>
- <WeaponModificators>
- <PlaySomeSound>
- <SoundID>Balista_Fire</SoundID>
- </PlaySomeSound>
- </WeaponModificators>
- </WeaponProcess>
- <WeaponProcess>
- <Event>
- <Conditions>
- <LifeTimeMore>100</LifeTimeMore>
- <LifeTimeLess>-1</LifeTimeLess>
- <TraveledDistanceMore>-1</TraveledDistanceMore>
- <TraveledDistanceLess>-1</TraveledDistanceLess>
- <RemainderDistanceMore>-1</RemainderDistanceMore>
- <RemainderDistanceLess>-1</RemainderDistanceLess>
- <HeightMore>-1</HeightMore>
- <HeightLess>-1</HeightLess>
- <IsInBuilding>false</IsInBuilding>
- <AbsHeightMore>-1</AbsHeightMore>
- <AbsHeightLess>-1</AbsHeightLess>
- </Conditions>
- </Event>
- <WeaponModificators>
- <SelfMurder></SelfMurder>
- </WeaponModificators>
- </WeaponProcess>
- </WPL>
- </WeaponModificator>
- <WeaponModificator>
- <Name>Ship_Shoots</Name>
- <WPL>
- <WeaponProcess>
- <Event>
- <True></True>
- </Event>
- <WeaponModificators>
- <PlaySomeSound>
- <SoundID>Ship_Shoots</SoundID>
- </PlaySomeSound>
- </WeaponModificators>
- </WeaponProcess>
- <WeaponProcess>
- <Event>
- <Conditions>
- <LifeTimeMore>200</LifeTimeMore>
- <LifeTimeLess>-1</LifeTimeLess>
- <TraveledDistanceMore>-1</TraveledDistanceMore>
- <TraveledDistanceLess>-1</TraveledDistanceLess>
- <RemainderDistanceMore>-1</RemainderDistanceMore>
- <RemainderDistanceLess>-1</RemainderDistanceLess>
- <HeightMore>-1</HeightMore>
- <HeightLess>-1</HeightLess>
- <IsInBuilding>false</IsInBuilding>
- <AbsHeightMore>-1</AbsHeightMore>
- <AbsHeightLess>-1</AbsHeightLess>
- </Conditions>
- </Event>
- <WeaponModificators>
- <SelfMurder></SelfMurder>
- </WeaponModificators>
- </WeaponProcess>
- </WPL>
- </WeaponModificator>
- <WeaponModificator>
- <Name>Huge_Arrow</Name>
- <WPL>
- <WeaponProcess>
- <Event>
- <True></True>
- </Event>
- <WeaponModificators>
- <BirthNew>
- <NewWeaponModificator>Huge_Arrow_1</NewWeaponModificator>
- <DamageChange>100</DamageChange>
- <BirthPause>0</BirthPause>
- <LeaveFromPoint>false</LeaveFromPoint>
- <Fr_AddX>0</Fr_AddX>
- <Fr_AddY>0</Fr_AddY>
- <Fr_AddZ>0</Fr_AddZ>
- <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
- <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
- <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
- <To_RandomPosInRadius>0</To_RandomPosInRadius>
- <To_AddX>0</To_AddX>
- <To_AddY>0</To_AddY>
- <To_AddZ>0</To_AddZ>
- </BirthNew>
- <BirthNew>
- <NewWeaponModificator>Balista_Fire</NewWeaponModificator>
- <DamageChange>0</DamageChange>
- <BirthPause>0</BirthPause>
- <LeaveFromPoint>false</LeaveFromPoint>
- <Fr_AddX>0</Fr_AddX>
- <Fr_AddY>0</Fr_AddY>
- <Fr_AddZ>0</Fr_AddZ>
- <To_RandomUnitInRadius>0</To_RandomUnitInRadius>
- <To_RandomFrendlyUnitInRadius>0</To_RandomFrendlyUnitInRadius>
- <To_RandomEnemyUnitInRadius>0</To_RandomEnemyUnitInRadius>
- <To_RandomPosInRadius>0</To_RandomPosInRadius>
- <To_AddX>0</To_AddX>
- <To_AddY>0</To_AddY>
- <To_AddZ>0</To_AddZ>
- </BirthNew>
- <SelfMurder></SelfMurder>
- </WeaponModificators>
- </WeaponProcess>
- </WPL>
- </WeaponModificator>
- <WeaponModificator>
- <Name>Drotik</Name>
- <WPL></WPL>
- </WeaponModificator>
- </>
-